Chapter 0198: Fire Demon
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In the distant jungle, fires burst out and flames churned. Pen % fun % Pavilion www.biquge.info
The deathbed cries of the accompanying mercenaries and the angry roars of the lawbreakers are clearly audible!
The expression on the face of the middle-aged Radiant Knight changed suddenly, and he didn't care about entangling with the Bloody Mary in front of him anymore, so he jumped up and rushed towards the battlefield in the distance.
As a high-ranking knight of the Knights, he knew in his heart that there were only 2 law-breaking knights in the knight squad in the distance, and facing that terrible fire demon with such a lineup was very likely to cause heart-wrenching casualties.
According to the analysis of pure rank, the Magic-Breaking Knight and the Wizard are both of the 1st order, and each has the ultimate power to kill the other. Then the 2 Spellbreaker Knights in the distant battlefield should have an advantage when facing a Tier 1 wizard!
Unfortunately, such an idealized contrast never really happened.
On one side are evil wizards from the powerful planes, and on the other side are melee knights from the weak planes. If the stagnation caused by the plane suppression is smoothed out, the first-order wizard can almost be said to have an absolute advantage in the field when facing the law-breaking knights of the same level!
Physically weak wizards may be afraid of the elusive ghost assassins, but when they face these thick-skinned fleshy shield knights, they have a clear professional advantage in combat. Don't you have rough skin and thick meat? If one witchcraft can't beat you, then I'll use two! If two can't beat you, I'll use three!
As for hand-to-hand combat, no wizard would be stupid enough to engage in melee combat with a tin can! With the dismal speed of a knight, it would be a fool's dream to catch up with a wizard with fast maneuvering ability in a thorny, bushy forest.
Whether it's Flame Jumping, Shadow Shuttle, or Elemental Wings, wizards have plenty of tools to keep their spell spacing safe for less mobile knights. Therefore, only the wizard flies the knight's kite, but it is rare for the knight to trap the wizard somewhere and beat him.
Of course, not all wizards have the ability to move quickly. So in the first half a month, 3 wizards have died on this strangulation line one after another. The rest, all of them have powerful mobility and transfer capabilities, as well as some powerful lethal sorcery.
With these two points, as long as you don't bump into the Radiant Knight, in the powerful collision between the wizard and the lawbreaker knight, the wizard often occupies more than 70% of the chance of winning! So the wizard camp lost 3 wizards, and the knight camp was wiped out by as many as 22.
Therefore, suddenly seeing the terrible fire demon slaughtering the elite in the distance, the glorious knight in front of him rushed into a rage, and while vigilant against the sneak attack of the Bloody Mary above his head, he rushed towards the battlefield with all his might.
But it wasn't what he had envisioned!
The middle-aged Radiant Knight originally thought that this Bloody Mary would desperately entangle himself and create a chance for that fire demon. But who knew that Bloody Mary didn't care about his departure, but spread her wings and quickly pounced on the young lawbreaker behind him.
At this moment, the middle-aged Radiant Knight's face completely changed!
At this point, he also fully understood why Bloody Mary was here.
If he insisted on rescuing those two lawbreakers, I was afraid that the lawbreakers who stayed here would not be able to escape the slaughter of Bloody Mary. But if he doesn't go to the rescue......
The roar of the flames in the distant mountains and forests became more and more rapid and wild, and a pillar of red and almost white fire rose into the sky, bringing nearly 100 meters of mountains and forests into the terrifying world of fire. At the same time, an egg-shaped flame enchantment also emerged, which was the fire demon's iconic flame enchantment!
The middle-aged Radiant Knight shook his head angrily and sighed, turned around and rushed towards the female vampire who was circling around the young lawbreaker. Since that fire demon has even unfolded the flame enchantment, the fate of the two lawbreakers who fought against him can be imagined.
Rather than rescuing two men who may have been killed, it is more important to save the companions behind them!
Looking at the Radiant Knight who rushed back, Mary cursed in a low voice, and could only escape from the opponent's attack range in a flash. She may have the ability to kill a law-breaking knight, but in the face of a glorious knight who is one order higher than herself, she can only retreat, and she will never dare to leak herself out of the other party's controllable range.
The Radiant Knights are able to fuse the runic energy of the outside world with the life energy in the body to form a powerful knight combat technique similar to the external energy. This allows them to break free from the shackles of their weapons and have a semi-long-range effect.
And because the condensation of energy is much higher than that of elemental spells, this semi-long-range knight skill not only has a powerful ability to break defenses, but can also directly annihilate or cancel out the spells cast by the caster. This is also the origin of the name of the Magic Breaker!
And the Radiant Knight is undoubtedly more powerful than the Spellbreaker Knight.
Their strength mainly lies in their ability to use runic energy to strengthen their bodies, and the path they take is somewhat similar to the path of the refining wizards in the wizarding world. It's just that the body refining wizard uses various toxins or extreme pain to strengthen his flesh * body by consuming the potential of his body, while the radiant knight uses rune energy to make himself burst out with more powerful flesh * power in a short period of time.
Although they have the same goal, both of them have shown the same powerful physical combat power!
Therefore, Mary can tease a lawbreaker knight in the palm of her hand with her agile body, but when she encounters a radiant knight, she can only turn around and run. With Mary's current strength, it would be difficult for her attacks to break through the personal protection of the Radiant Knight, which was a mixture of rune energy and life energy.
On the contrary, once the distance is closed, Mary can be killed on the spot by the Radiant Knight once she seizes a chance.
Mary's blood-infused blood-colored armor was only capable of defending against 110-degree elemental attacks at most, while the Radiant Knight's hybrid attacks of more than 150 degrees were more than enough to kill a melee wizard like her. So Mary never dared to step within ten paces of the Radiant Knight.
Looking at the fox-like Bloody Mary, the middle-aged Radiant Knight's heart was filled with unspeakable humiliation.
This little wizard is far behind him in terms of strength, but he is helpless against him with his terrifying agility that is far beyond ordinary people. The Radiant Knight's attack power is certainly powerful, but if he can't hit the enemy, he can't do anything!
Just after a little delay here, the battle in the mountains and forests in the distance was nearing its end!
As the terrifying bushfires raged everywhere, the sound of the fireballs began to fade and then fell silent.
On the many hills, high cliffs, and treetops of the mountains and forests, countless pairs of eyes were silently watching the area where the battle broke out, and at the same moment, countless heart-wrenching sighs sounded in the depths of the jungle.
For the many outside snoops, Grim didn't care at all.
There were seven or eight wind monsters floating high in the nearby mountains and forests, and a dozen or so dirt golems walking freely underground, and it was impossible for any movement within a radius of ten miles to hide from Grim's perception. It is precisely by virtue of his extreme control of the battlefield that Grim can give full play to the advantages of the Demon Golem Legion's cluster combat and maintain the extreme pressure on the enemy on a small area of the local battlefield.
The dozens of knight squads scattered into the forest, in addition to the necessary indigenous mercenaries, are either 1 lawbreaker knight with 2 demon hunter knights, or 2 lawbreaker knights travel in a team. Occasionally, some Radiant Knights will sneak in, intent on luring wizards to attack.
This combination is also the best combat mode formed after half a month of bloody strangulation.
There are about a dozen evil wizards roaming the forest, and they usually fight alone, and it is rare for two wizards to get together except for the necessary servants and summoned creatures. The reason for this situation may also be related to the mutual distrust between wizards and the difficulty of letting go of their hands and feet.
However, once the knight squad gathers into a team that wizards can't match, even if the wizards are not happy, they will put together and attack as a team. So after several bloody killings, the Knights' higher-ups had no choice but to split the team into knight squads and play a cat-and-mouse game with the wizards in the jungle.
Most of the time wizards are cats and knight squads are rats.
Every time a wizard is attacked, the mercenaries in the team are the fastest to lose. As long as the knights don't encounter those terrible demons, they will fight and retreat with their strong combat power, except for being embarrassed, they will generally not have to worry about their lives.
However, if the attacking wizard is unlucky and encounters the Radiant Knight hiding in the team, then the status of the cat and mouse may be reversed. That's how the three broken wizards died tragically at the hands of the Radiant Knight.
Therefore, the wizards who are sent to intercept the enemy in the forest will either run fast, or they will not be able to die, or they will see far away. As long as you occupy one of these things, you can basically save your life and not be lost in a dim corner.
And with his numerous elemental sentinels and his unique flame teleportation ability, Grim is like a fish in water in such a turbid and dangerous quagmire of war.
Other wizards have discovered the knight squad, and they need to be careful to try again and again to prevent falling into the hands of the Radiant Knight. But such caution can easily arouse the alertness of the target, turning an otherwise perfect hunt into a meaningless chase.
The knight team echoes and assists each other in the jungle, and once they find that their companions not far away are being pursued, the nearby knight teams will quickly rush to rescue and support. At that point, it's the wizard's turn to run away with his head in his hands!
Therefore, such temptations, counter-temptations, pursuits, and counter-pursuits are often the least efficient.
But Grim has many eyes and ears, and can track and follow two or three different knight squads at the same time. No matter how well the hidden glorious knights in the opposing team are disguised, they will eventually reveal clues under the 360-degree monitoring of the whole process.
As a result, Grim has plenty of time to pick out a target he can swallow in one bite from a wide range of prey, and then set a trap to ambush him. Because there is less unnecessary temptation and hesitation, Grim, who goes all out, can have the most wins every time.
There is no possibility of escape from the prey he targeted, so the process of chasing and killing is omitted, as long as no one comes to disturb the situation with the surrounding teams, the two lawbreakers are not enough to resist his killing.
If Grim's voodoo can't only burst out once a day, and if Grim doesn't need to reserve nearly half of his energy to deal with possible changes, his killing speed may be further increased.
But even so, the terrible title of Fire Demon has spread rapidly in the knight camp!