Chapter 844: The pile is terrifying

The full name of the game that Luthai is playing now is actually Classical Wars: 1756.

As long as you have a little understanding of the history of world warfare, you will know that the earth has not been peaceful since this year.

After a few years of diplomatic gamesmanship, the alliance between Great Britain and Prussia, and the alliance between France and Austria, had already completed their respective work, and in this year declared war on each other, and the so-called "Seven Years' War" officially began.

Britain and France not only fought in Europe, but also fought for colonies in India, the Philippines, and North America, coupled with the level war in Central Asia, the entire northern hemisphere can be said to be full of gunsmoke, which can be called a world war in the era of sails and flintlock muskets.

It was a far-reaching war, and gunpowder weapons began to dominate the direction of the war, becoming the protagonists for a long time afterward.

The war of gunpowder is very dull, and only the ability of both sides to deliver firepower, or the speed of killing, determines the outcome of the victory. Of course, the premise is that the training can keep up, morale and discipline are guaranteed, otherwise it is better to have a big sword and a spear.

The ability to deliver is not only related to the number of weapons and the rate of fire, but also greatly limited by the accuracy rate. The maximum firing range of the smoothbore gun can reach 500 meters, and the effective killing range is more than 200 meters, but the practical range that can have a certain hit rate is only about 50 meters. Therefore, at this time, the mainstream tactic was to advance in line and fire at a distance of 50 meters or even closer, so it was figuratively called "lining up to shoot".

As ridiculous as it sounds, this tactic was the optimal solution for adapting to the productivity of the time. The characteristic of the British Kingdom's "lobster soldiers" is that they dare to fight at close range, so as to increase the salvo hit rate, so as to cause obvious damage to the opponent. The shotgunners in the late period of my Daming and I Daqing were not of good quality in their own weapons, and because of their lack of training, they only dared to release their guns far away with half charges, so they could naturally only be reduced to a battlefield cheering group.

It is worth mentioning that the "lobsters" wear black high hats and red uniforms not to be targets, but not to be targets for themselves. It is difficult for black powder with three components to be completely combusted, and a large amount of white smoke will be produced when it explodes.

Having a soldier wear a visible uniform can help avoid accidental hits, as enemies are far away and friendly forces are close. No one is a fool, European countries learn from each other's advanced experience, the military uniforms are bright and eye-catching, and some officers have beautiful and gorgeous red tassels on their heads.

When rifled guns really matured and were put into the battlefield in large numbers, and the stragglers with long range and high hits wantonly killed grassroots officers and soldiers, this gorgeous military uniform with a certain sense of ritual came to an end, and the battlefield began to enter the dark era of black, earth, gray, and green, and even the era of camouflage.

After completing the pre-tutorial level, Lu Tai, who entered the game, found that he had pitted himself.

Unlike other shooters, the player's role in Classical Battlefield is determined as early as the time they pick up a simulated firearm. The arquebus model in his hand allows him to play only one arquebusier.

By the eighteenth century, European countries generally had standardized military flintlock pistols, and the only ones still playing with the arquebus were the bird gun of the Great Green Fruit and the iron cannon of the Edo shogunate. And the island nation during this period was closed off from the world, insulated from the world war, and did not appear in this game. So when Lu Tai entered the game, he found that he was surrounded by gunmen with the word "soldier" on his chest and a rattail pigtail on his back.

As for the relationship between Daqingguo and the Seven Years' War, it is related to Tsarist Russia and the Dzungar Mongol tribes. Tsarist Russia itself was going to fight Prussia, and in order to ensure that the chain would not fall off on the Eastern Front, it would ask Dzungaria to make some news. When Emperor Qianlong in the Old Summer Palace received the news, he sent tens of thousands of people, including the Eight Banners of Manchuria, Mongolia and the Green Battalions from all over the country, to organize a group to fly them, effectively maintaining the stability of the northwest frontier.

Even if Daqingguo is not in a thousand ways, the merits of Anmeng, Pingzhun, Dingzang, and consolidating and maintaining the Northwest Frontier should not be erased.

Of course, recognition is recognition, but the black nature of the bee game has not changed in the slightest.

In the game, there are a total of Britain, France, Spain, Austria, Prussia, Russia, North American guerrillas, and Qing eight forces to choose from. The feeling of playing single machine in the strategy story level is not obvious, and when you get to the online room, arquebus players will find that they have no way to live at all.

Another bad design is the "historical trend" in the game. The plot levels of "Classical War" are all designed according to real historical materials, and the battlefield environment, the number of participants, and the armaments of both sides are restored as much as possible, and the results of the battle are also consistent with historical facts. No matter how much the player tosses in it, it is difficult to change the outcome of the battle, unless he really takes shit luck and kills the opponent or his own commander with a single shot from a few hundred meters away, otherwise the battle will move forward according to the established trajectory.

However, NPCs are fighting hard to the death, and the player is not comfortable watching from the sidelines.

Because the immersion of this game is too high!

Following a bunch of soldiers bravely walking in the desert in the northwest, the arrows fired by the archers on both sides flew in front of him from time to time, the roar of artillery fire sounded in his ears, and the screams of a few unlucky people screamed in pain, and the smell of gunpowder smoke and flesh was faintly smelled at the tip of his nose, Lu Tai felt that he was about to pee.

If he hadn't been afraid that he couldn't lose this person, and at the same time kept comforting himself that "this is just a game, this is just a game", he would have dropped his weapon and run away. Fortunately, there was always an end to the march before the battle, and soon the signal changed, saving him from his tangled fears. The soldiers stood still in a mess, and then the troops reloaded in place under the command of the junior officers, ready to fire.

Hurriedly putting down the musket, Lu Tai began to perform a series of steps such as checking the fire rope, biting the bullet, pouring gunpowder, preloading, inserting copper bars, taking through the bars, and clamping the fire ropes. While he was working, other fast soldiers had already opened fire one after another, and the smell of gunpowder smoke and the sound of popping beans in the air suddenly became much stronger. When he finally finished preparing for loading, his vision was already white, and he couldn't see where the enemy was at all, so he could only estimate the direction and let go of the gun indiscriminately.

It wasn't until the end of the battle that the statistics panel appeared in front of him, and Lu Tai saw his results, only four hits, and no kills, so to speak, it was just a sound. If it weren't for the Dzungar Mongols on the other side, who would have lost the battle long ago, it would be hard to say who would win and who would lose this battle.

Instead of continuing to challenge the next story level, Lu Tai quits the game and lifts his blindfold to return to the real world. He lowered his head and sniffed his neckline, and he could vaguely smell the faint smell of gunpowder smoke and blood, which reminded him of the experience just now.

Since it is claimed to be the strongest in the world, the VR arcade here is naturally full of black technology, and what he just smelled is the masterpiece of the air simulation system. Although there are only a few smells such as grass, dust, water vapor, gunsmoke, rust, sea salt, etc., it also makes the game world a lot more vivid.

Just like the all-terrain walker under the feet, it just replaces the fixed platform of the previous generation with a movable concave surface, which brings people a drastic change, with a deep foot and a shallow foot, which will naturally produce a feeling of uneven terrain. It's a pity that this thing is too big, and the mechanical structure inside is too complex and expensive, so it is not possible to put it into the consumer market in the short term.

Similarly, the core of the VR system, the NExT headset.

Without the pressure of mass production, designers can rest assured to boldly use their imagination and pile up black technology to their heart's content, and finally create this new product with a field of view that is not inferior to N7E, eye tracking dynamic resolution comparable to NT, and much lighter. Thanks to the higher pixel density in the focus area and the binocular compensation algorithm, the "screen effect" of the new headset is very subtle and requires a special stare at the details to be noticed.

It's a pity that it can't be mass-produced, and there is no problem in making 100 pieces under cost pressure, and no matter how much it is, it will be unbearable.

Returning the special shoes for the walking machine, Lu Tai carried his headset and walked to other areas.

When accepting wrist badges, everyone was asked to change their clothes and shoes, and they were uniformly changed into standard T-shirts and shorts, as well as special thin-soled shoes. The clothes are changed to prevent the smell from getting into trouble, and the shoes are changed to make it easier to use the ATM and driving simulator.

Then, the players here are stiffly split into two pieces. Along the way, players in white T-shirts will nod to Lu Tai, while players in black T-shirts often ignore him, and some people will have their nostrils facing the sky and their toes high, which makes Lu Tai also feel a lot of emotion.

The striking white "male" calligraphy on the chest of the black T-shirt already shows the identity of the people, they are the "male of the place" paid by the bees. And Lu Tai, these self-funded parties who wear white clothes and white pants, if they don't have a good level, they have to spend money, and they have to be brought by others when they enter the door, so they will naturally be looked down upon.

Sneaking into the EVA area, a man in white caught his attention, looking like he was about thirty years old, and he looked very out of place in the middle two overflowing hero building. What is even more eye-catching is the other party's thumping chest and annoyance and sadness.

"Sir, what's wrong with you?" Unable to control his curiosity, Lu Tai simply walked over and asked.

"Ahh

Looking at the entrance of the corridor where the other party disappeared, Lu Tai said casually: "It's really strange, this person can't be stealing something and being a thief, right?"

But he didn't know that he had wronged others. The man just mistook him for the clerk who counted the order, and that's when he ran away in fright.

The ordinary staff here also wear white T-shirts, the difference is only the smart watch on the wrist, and the other party is in a state of agitation, so it is not surprising that there is a misunderstanding.

Lu Tai glanced at the staff of the Hero Building next to him, and saw that the other party had no reaction, so he shook his head and threw this thought aside. It was all large equipment, and he couldn't think of anything they could steal out.

Seeing that he seemed to be interested in the simulator, someone came up to him and said, "Sir, EVA has a special control helmet, please leave your equipment here." I'm sorry for your trouble!"

As he was told, an all-inclusive helmet with a strap under his neck was held in front of him. The shape of the helmet is quite beautiful, and the bright color blocks outline the outline, which looks very sci-fi. After picking it up and making a few gestures, he said to the man, "This seems to be a headset as well, what's the difference?"

"Yes, the previous simulator was operated by a hand lever pedal, but the current version introduces the most advanced BMI brain-computer interface technology at present. Without the need for hands and feet, your movement commands are transmitted directly to the device via the helmet and thus control the robot's movements. Of course, the synchronization rate between you and the body is high enough. ”

The main selling point of Bee at TGS this year is the brainwave control technology, and these devices in the Hero Building also have the purpose of collecting data in advance.

Looking at the staff with a bright face, Lu Tai, who was suspicious, still stepped into the cockpit.

When he puts on his helmet and enters the game, a prompt appears in front of him, first asking him to repeat the specified text, then making him do various actions repeatedly, and finally imagining these actions in his mind. After all was done, the system asked him to come four more times, and only then did he give a value of 55% synchronization rate, and he didn't know whether it was high or low.

The rest of the content is similar to other mech driving games, pick the levels and mechs, and then it's all about fighting.

The only difference here is that the body here needs to be driven by the brain, and the helmet can automatically sense and direct the body to react by concentrating on the action that will be carried out.

This is a very magical and wonderful experience, the combination of the headset, the brain-computer, and the simulator makes people feel like they are really in a huge robot, and then use brainwaves to control it to walk, run, and fight. Obviously, the battle is very unskilled and not lively, but he is still excited and inexplicable, and he fights endlessly.

In fact, the brainwave manipulation technology is temporarily immature, and the bees are also very tricky, but they have successfully covered up the problem by playing a trick here.

Borrowing the concept of synchronization rate from EVA, they blame the player for all kinds of problems caused by immature technology: command recognition is low because you have low synchronization rate, slow response is low synchronization rate is due to your low synchronization rate, the body often moves on its own, it is your low synchronization rate, you are you and you are you......

In fact, although the synchronization rate is related to the player's mental state, it is mainly determined by the performance of the machine and the algorithm. The reason for the ups and downs is entirely due to the fact that the algorithm provided by Atletico Madrid is faulty and does not cover everyone.

Interestingly, players still buy this kind of dumping statement, and think that this kind of synchronization rate that varies from person to person is very interesting and has a sense of substitution. If you can't play with a low synchronization rate, you will only envy others for their talent and high synchronization, and players with a high synchronization rate are also complacent and express a strong interest in buying the same emulator.

Players in the island country already have black technology and big robot plots, but this simulator just meets them at the same time, and it is completely reasonable to be welcomed.

The only question is whether he can afford to pay a million yen, and the middle-aged man just now covered his face and ran away because he felt faceless because he was shy in his pocket.