Chapter 0002 - Know Yourself

After a long wait, the bio-assisted chip finally completed its first self-test with difficulty. Pen @ fun @ pavilion wWw. biqUgE怂 ļ½‰ļ½Žļ½†ļ½

Soon, Grim's own basic attributes were projected into his mind.

Name: Grim

Race: Human

Attributes: Strength 4, Agility 4, Constitution 3, Mental Power 8

Faction: Orderly and neutral

Occupation: Wizard Apprentice (Beginner)

Health: 11/11

Professional experience: 614/1000

Status: Healthy

Class Skills: Transcribe scrolls, read spells

Personal Skill: Burning Hand

In their world, every normal human being is born with some basic physical attributes. After the exploration and sorting of generations of wizards, these physical attributes were gradually reduced to four items: strength, physique, agility, and mental power. And all wizard advancements are basically divided around these four basic attributes.

The strength attribute quantifies the muscles and physical strength of the character. This attribute is especially important for melee wizards. The Strength stat affects the base damage dealt when using melee weapons, as well as melee attack hits.

For ordinary people, it is normal to have 3-5 points of strength, and 5 points of strength is already considered a strong adult.

The Agility attribute quantifies hand-eye coordination, dexterity, reflexes, and balance. This attribute is important for warriors who usually wear light or medium armor, or thieves who wear leather armor, as well as anyone who wants to be a good archer.

Constitution indicates the health and stamina of the character. The Constitution bonus increases a character's health, so it's important for all classes.

Tenacity Exemption Test for resistance to toxins and similar threats.

Focus on verification. Focus is an important skill for spellcasters, with Constitution as a key attribute.

A human constitution of at least 1, any human with less than 1...... Will die!

Mental power determines a character's ability to learn and reason. This attribute is very important to wizards, as it determines the amount of witchcraft a wizard can cast, the difficulty of resisting them, and the power of the witchcraft.

Animals have a mental power of 1 or 2, and humanoids have at least 3. And if an ordinary person wants to become a wizard, the basic mental power attribute is at least 21 points.

From the analysis of the degree of effect of these attributes on the wizarding profession, the most important attribute for Grim at present is the mental power attribute. Because as long as Grim's mental power attribute reaches 21 points, he can step into the ranks of official wizards in one step.

The only way to improve his mental strength is to meditate, read witchcraft books, or the witchcraft notes and experiences of veteran wizards.

But these are always out of reach!

Because in this cold and cruel wizarding world, knowledge represents power, and if you want to gain power, you need to pay a high price.

Why do so many apprentice wizards know that there are many dangers inside the Wizard's Tower, but still stay here despite the dangers? Because all knowledge and resources can only be obtained here. Stepping out of this wizarding tower, you have the wealth of the country in human society, and it is difficult to find this systematic inheritance of witchcraft knowledge and experience.

In the terrifying wizarding world, all the transcendent spell-casting skills and precious magic knowledge are monopolized by the wizard community, and ordinary mortals have no possibility of touching them at all!

Therefore, knowledge and resources have become the two wings necessary for the wizarding community to pursue their dreams. Only by holding these two things in his hands can a wizard's future be bright!

After reading the basic attributes, Grim focused on the skill bar again.

Grim's class skills include Transcription Scroll and Spell Reading. This is also the most basic professional skill of wizard apprentices.

One allows apprentices to transcribe the knowledge they need about witchcraft in a very standardized manner, while the other serves as the basis for reading witchcraft books.

Without the skill of spell reading, ordinary people will be confused by the words with supernatural power attached to them when they come into contact with witchcraft books, and thus do some unbelievable actions. Only an apprentice wizard who has undergone a rigorous mental training can overcome this psychedelic effect and truly read the knowledge of witchcraft treasured in witchcraft books.

The only "Burning Hand" in the personal skill column also identifies the only sorcery attack method that Grim has mastered in the past 6 years as a wizard apprentice. The Burning Hand can attach an elemental flame to the palm of its own hand, turning anyone who dares to approach and touch its palm into a roast pig.

There is no way, who is called Grim is still only a wizard apprentice, and it is impossible to drive any witchcraft completely. You can only choose the right base particles according to your own elemental affinity, and play with some elements that look cool on the outside, but actually have a very ordinary effect.

And the basic particle with the highest affinity for Grim is, of course, the fire element!

Such a talent is not very good in a swampy tower. Because Master Anderson's elemental affinity is known to be dark particles and wind particles, which are also known as dark elements and wind elements. Grim's path is not the right one with his mentor, and it will be much more difficult to get the guidance of the other party, and many times I am afraid that I can only rely on myself to slowly explore.

This question has indeed been bothering Grim before. But now with the launch of biochips, Grim believes that he will be able to find a wizarding path that suits him in the future.

As for the professional experience column, Grim also has a preliminary understanding after consulting chip-related information. Through the biochip's sorting of Grim's past memories and knowledge, Tina came up with two prerequisites for wizards' advancement.

First, of course, the wizard's origin attribute spiritual power must meet the standard.

For example, Grim now has 8 points of mental power, which means that he is already a "smart person" who is far beyond ordinary people, but there is still a gap of 13 points from the 21 points required to advance to a formal wizard. However, these can be improved by reading a lot of witchcraft books, and you can't rush it!

Second, one's own knowledge system must also meet the standards.

This also means that after Grim increases his mental power to 21 points, he still needs to increase his current career experience before he can officially advance, and both are indispensable.

There are many ways to earn experience points. For example, transcribing scrolls, reading spells, practicing spellcasting, crafting wands, and dissecting witchcraft items...... In short, any accumulation of knowledge involved in the occult field can give Grim a certain amount of professional experience.

It sounds easy, but it's not easy.

Because experience can only be gained through successful processes. A witchcraft book, only if Grim really understands it, can he truly get feedback from the world. Otherwise, it's just a simple reading of it in one go, and it's still useless.

So it's easier said than done, and even with the help of biochips, Grim still needs to put in extremely hard work.

Just as Grim was in his infinite reverie, footsteps could be heard in the corridor outside.

"Grim, hurry up and get out, it's time for us to go on a mission!" a heavy hammer sound sounded on the wooden door as a rough voice sounded.

Here comes Tony, a wizard apprentice of Grimm's stature.

Lower-level apprentices like them need to patrol the perimeter of the swamp tower every 7 days and harvest some witchcraft materials appropriately. This is one of the daily tasks that the tower's master has set aside for his apprentices.

Grim answered, cleaned up the room briefly, took off the black overcoat from the wall and draped it over his body, and then opened the door and walked out of the house.

Tony has broad shoulders and a fierce face, and his long hair is scattered in a mess, making him look more like a barbarian. He is said to have come from a country in Green Heights, where the people are rumored to indeed have a thin barbarian bloodline.

After the two met, they didn't have any extra words to talk to, nodded to each other, and turned their heads and walked down the dimly lit corridor to the staircase.

Although it was daylight at the moment, there were few apprentices in the places where the two passed. Although there are more than 50 formal apprentices in the swamp tower, most of the day the apprentices are either busy with their own witchcraft exercises or preparing for all kinds of strange witchcraft experiments, and few people hang out in public.

This is one of the main reasons why the swamp towers are usually deserted.

Walk through the dimly lit corridor and follow the spiraling stone staircase to the lobby on the first floor, which is a little more popular as it is the living quarters of some of the apprentices.

Most of them are between 8 and 14 years old, and the number is around 20.

These little guys from all over the world came here with dreams of becoming great wizards, but they had no idea how difficult and terrible the path to becoming a wizard was, and what lay ahead for them.

In the group of tower apprentices, there is actually a strict hierarchy. Roughly speaking, most of the children recruited have a mental power between 3 and 5 points, so they are not really wizard apprentices at present, and they can only be called apprentices.

Apprentices complete their language and writing studies here. After passing the meditation technique, he sensed his elemental affinity and successfully gathered the elemental particles, and then he could climb to the second floor and become a formal wizard apprentice. And those who consistently fail to meet the requirements will be eliminated.

Assist these little ones in their meditations, teach them to learn language and writing, and instill in them the basic rules of the wizarding world...... Of course, these lowly tasks could not be done by great wizards, so they also became the daily routine of official wizard apprentices.

But it's clear that such an easy daily task can never fall on Grim's head.

Greeting Valence, who was teaching the apprentice's language class, the two ignored the eager and hot eyes of the little ones and walked straight down the hall to a closed stone door.

Tony placed his right hand on the stone door and whispered, "Kulim Ida".

As the secret words of witchcraft were completed, the old stone door slowly spread to the sides, and a dim and eerie world outside the tower appeared in front of the two of them.