Chapter 0855: Witch Wars
The factional wars between the Northland witches are apparently completely different from those in the middle of the continent.
In the scattered Tallinn region in the middle of the continent, once two wizarding families start a war, it will be extremely destructive and aggressive, and the destruction of one of the wizarding families will often be used as the basic condition for the end of the war.
The loser perishes, and the winner takes all!
Failed wizard families will be uprooted by the enemy, and even their last names will be completely erased.
The victor will devour the enemy, occupy the opponent's family territory and resource points, capture the opponent's family wizards and apprentices, and quickly grow on the enemy's bones.
However, the Northland witches have some extremely strict rules of war.
It is forbidden to slaughter each other's people, destroy each other's resources, and kill each other's wizards and apprentices needlessly...... Under such harsh conditions of war, if either side is unable to control the scope of the war, disturbing the local people or affecting other witch factions, they will be directly condemned to lose.
Therefore, the war between witches is elegant and measured, and it is far less dark and cruel than that of the scattered Tallinn region!
Hearing this, Mary and Billis sighed in disappointment at the same time.
For them, only constant war can sustain their continuous progress. Their strength is completely watered by the blood of the enemy.
And this witch war, with so many restrictions, obviously can't make them fight happily. It also made them lose interest in the upcoming witch wars, and they were completely unmotivated.
With the decision of the Council of Witches, it is clear that Grim cannot intervene in this war. However, his many subordinates have no such restrictions, and they can join the Witch of Destiny team as external aid and become a super thug on the front line of the war.
However, Alice had also clearly warned that several third-order members of the Crimson family were not suitable to get involved in this matter.
Whether it's the 3rd Order Thunder Dragon Arms, the Emerald Dragon Maiden Iretina, or the 2nd Order Splitter Gru, once they appear on the battlefield, they will immediately trigger an escalation of the war.
The Witches of Fate can invite foreign help, but can't the Witches of Winter invite them?
Not to mention, Morgana, the leader of the Winter Witches, only needs to use up her favor a few times to invite any Tier 4 witch, and this war will lose all meaning.
Therefore, at the beginning of the war, it must not be taken by surprise that Morgana made up her mind in despair to waste such a precious favor. This...... Perhaps the most critical part of this war!
Of course, with Alice here, the psychological bottom line of that Morgana is no longer a secret.
As long as the Crimson Family's Tier 3, or that Tier 2 Splitter Gru doesn't appear on the battlefield, Morgana is absolutely reluctant to use the killer skills of these Winter Witch factions.
Moreover, Morgana was able to use the favors left by the past Winter Witch faction to invite some Rank 4 witches, and Alice, as the leader of the Witch of Destiny, naturally had similar hole cards in her palm. Once the war is fought to this point, what will be consumed by each other is the strength of each other's factions.
Under normal circumstances, until the moment of the faction's survival, no witch leader is willing to spend his own wealth in such a meaningless battle of will.
So, Alice picked and chose and quickly picked a suitable war team.
In terms of Tier 2 wizards, Alice is the main one, and Mary and her vampire team are added from the side of the Crimson family, such as the dragonman Zacha, the goblin Tigurer, the dragon eater Oliven, and the plague poison spirit.
As for Billis, the worm witch, he was eliminated by Alice herself.
There is no way, Bilis's attack methods are too bloody and ruthless, and they are easy to destroy the door. This is a taboo in war in the northland, where the population is sparse!
And that plague spirit, as Grim's soul weapon, has never shown its strength in front of outsiders. This time, she also joined the team of the Witch of Destiny as a foreign aid.,Acting as a terrifying demon with a strange identity.。
As long as it doesn't release those terrifying plague germs indiscriminately, even if the Winter Witch has some doubts about its identity, they won't be able to produce any real evidence.
In terms of Tier 1 wizards, it is centered on the Berserk Witch Sophia and the Ice Maiden Xuefu, supplemented by a group of blood elves and a large number of demon archers to improve their types. With such strength, it is enough to deal with the provocation of the Winter Witches!
…………
The war that took place in the Northland eliminated Grim from the beginning.
So when a large number of Crimson wizards rushed to the Northlands to fight, Grim, the initiator, honestly returned to the Flame Throne and began his semi-seclusion here.
Upon returning to his residence, he immediately began to test the first Rank 3 sorcery he had mastered after his ranking, the Raging Fireball!
Basically, fireball is one of the most mastered of fire-based public witchcraft.
From the 'Little Fireball' in the apprenticeship to the 'Witchcraft Fireball' at the wizard level, to the 'Lava Fireball' at Tier 2...... The power and range of the Fireball Technique are also skyrocketing. Now, the Tier 2 Lava Fireball has been continuously optimized and strengthened by the chip, and has been upgraded to a Tier 3 Raging Fireball again, and the power increase is extremely significant.
The apprentice-level fireball technique, the spell chanting time is 3-7 seconds, the cooldown time is 13 seconds, the mental power is consumed by 2 points, and the attack power is 30-35 degrees, which is considered a high attack in the same level of witchcraft. Moreover, the fireball technique also has a range of 1-2 meters of damage, which can be regarded as a cost-effective attack witchcraft.
Tier 1 sorcery fireball, spell chant time 1-5 seconds, cooldown time 11 seconds, 2 mental power consumption, attack power 90-115 degrees, kill range 3-5 meters......
Tier 2 lava fireball, spell chant time is 1-3 seconds, cooldown time is 7 seconds, it costs 2 points of mental power, attack power is 220-240 degrees, and the killing range is 5-10 meters......
Tier 3 Raging Fireball, spell chant time is 1-2 seconds, cooldown time is 5 seconds, mental power is consumed by 2 points, attack power is 310-330 degrees, killing range is 20-30 meters, and it also comes with two sorcery effects: fire poison and ice flame......
And that's just the base attack damage of the Raging Fireball.
If you add in the 30% power increase after Grim's Flame Mastery, as well as the class special effects of Flame Sorcery's mental power consumption halved, cooldown halved, and spell holding time halved, an ordinary Tier 3 Berserk Fireball will reach an astonishing 400-430 degrees of power after being cast by Grim.
This...... It's amazing enough for an instantaneous Tier 3 sorcery!
With this kind of furious fireball alone, Grim could easily kill those second-order wizards whose magic resistance was not too high.
Moreover, here in Grimm, this furious fireball can still be instantaneous.
With Grim's current 36 points of mental power, a berserk fireball only needs to consume 1 point of mental power to be activated. This means that Grim can unleash 36 furious fireballs in one go.
Excluding those demonic and powerful beings, there are almost no Tier 3 wizards who can withstand the 36 furious fireballs that bombard wildly. Even Sanaza, a third-order wizard of the Sarubo family, might have been tortured to death by the furious fireball if he hadn't become a venom wyvern.
However, once Sanazar transforms into a venom wyvern, with the opponent's superior anti-demon physique, the fire poison attached to Grim's fire witchcraft will be completely ineffective against the opponent, and even the ice flame effect will be greatly reduced.
In the case of an all-out battle, if Sanaza breaks through to his side, the probability of Grim's failure and death is more than 70%. However, if Grim can maintain a distance of 100-200 meters for a long time and always attack his opponent with ranged sorcery, the chance of Grim winning will be as high as 89%.
Of course, such a victory is premised on the possibility that the opponent will not run away.
Once the other party sees that the situation is not good, turn around and run, with the witchcraft ability that Grim currently masters, it is not enough to leave it completely!
Therefore, after the chip induction strengthens the furious fireball, the second derivation enhancement task that Grim gives it is the lava shield.
One offense and one defense.
The attack has a furious fireball, and it is basically enough. In terms of defense, if you want to reach the Tier 3 standard, you also need a suitable Tier 3 defensive sorcery. Grim thought about it again and again, and felt that the lava shield had both elemental protection and physical protection, and that it was far superior to the flame shield in terms of defense.
So, all things considered, Grim left the first defensive sorcery to the lava shield!
You must know that even the third-order Sanaza wizard, after transforming into a venom wyvern, also has a semi-long-range venom spitting ability. Without a qualified Tier 3 defensive sorcery amulet, Grim would have become a big crispy crust that would have been crushed into slag at the slightest touch.
Moreover, even with Grim's current constitution of 22 points, it must be combined with defensive sorcery to achieve the best protection effect. So with the means of attack, the most urgent thing for Grim at present is to master a Tier 3 defensive sorcery that matches his level and attributes as soon as possible!
"Drop, the witchcraft derivation mission has been established...... The original sorcery model was a Tier 2 lava shield...... The pre-requisite learning has been satisfied, and the estimated time is 48 days, 22 hours, 37 minutes and 54 seconds......"
Grim couldn't help but let out a long sigh after hearing the chip's feedback.
At Tier 3, the sophistication of knowledge and knowledge of the witchcraft system is also raised to a new level.
Now, even perfecting Tier 2 sorcery can easily take more than a month. If Grim wants to push all the second-order witchcraft he currently masters into a new third-order witchcraft, I am afraid that it will be difficult to do it in ten years.
The time dimension, in the eyes of high-level wizards, is no longer as urgent as that of low-level wizards.
With the lifespan of a Tier 3 wizard, there are hundreds of years left to Grim's discretion. And those who are not strong-willed can easily indulge in some pleasures and easy life, and eventually forget their own sorcerer heart.
And Grim clearly won't.
After only resting and adjusting in his residence for a few days, Grim immediately devoted himself to witchcraft experiments!