Chapter 127: Movie Online Games and World Online Games

"Actually, just like the hot pot we eat, there are four flavors of soup base at the same time, everyone can take what they need, and you are also welcome to try new flavors. ”

Everyone couldn't help but wonder, everyone has seen a lot of mandarin duck hot pot, and this kind of four-grid hot pot is really the first time to see it.

"By the way, speaking of taste," Liu Shumeng asked, "When will those two games of Atletico be playable?

"It's not your fault that Third Brother, since I got the old roll four from you, I've been so busy jumping out lately that I don't have time to update those two games. And I'm also going to absorb the essence of the old roll and redesign those two games. ”

"What old rolling four, this name is too strange, is there such a game?" Tang Yue turned his head and asked Tang Jiayi next to him.

"Actually, the game is called "The Elder Scrolls", the fourth generation of this year, the original English name of the series is Elderscrolls, and the translation software that domestic agents may use at the earliest time is not very good, so it will be translated into the old man's scrollbar. Although it was changed later, players still like to use the abbreviation and nickname of the game "Old Roll". ”

"Well," Tang Yue nodded, "Have you ever played this game?"

Tang Jiayi shook her head, "Not yet, I'm still waiting for Atletico Madrid's stable and beautified version." This game was developed by the Americans.,The style of painting is a little rougher.,We're generally not used to it.。 ”

"It's not so easy to jump out, is it? I haven't crashed until I beat the level. Li Jiaming said.

"You only play the original plus sinicization.,Don't even open the console.,Naturally it's not easy to jump out.。 I first played a bunch of mods made by others.,And then I rubbed a lot of beautification bags and weapon skills into it.,The game has been changed beyond recognition by me.,Naturally, it's all kinds of jumping out of all kinds of depression.。 ”

"By the way, your 'Domestic Antiquity' can be played now, right?

"It's basically stable.,Jump out once an hour on average.,But now it's just that the characters and spells have been replaced with a national style similar to the fairy sword.,The story mission hasn't had time to do it yet.。 ”

"The Elder Scrolls IV: Annihilation" uses the old game engine Gamebryo, and its stability is very good, but the old rolling series has a fine tradition of supporting player mods (modification, modification), and as a result, there are more mods, and the game has changed a lot at the same time, and the stability is also declining, so that it has become a jumping candy in the hands of Atletico Madrid, and the game client keeps jumping out (the software is closed abnormally).

In fact, Atletico Madrid can use e7u to remake the old rolling game client to enhance its stability, all so that the game is equivalent to another game, and the various mods designed by other players for the old rolling four are completely useless.

In addition, he wanted to actually test his programming level, so Atletico Madrid did not directly use the e7u plug-in, but simply collapsed against various pop-ups and changed a Xianxia version of The Elder Scrolls.

Of course, it is said that E7U is not used to open the hanging, and Atletico Madrid actually uses the power of E7U. Normally, the game crashes requires troubleshooting the cause, modifying the settings and files, and then reloading the previous save, which is a waste of time, but here at Atletico, The Elder Scrolls IV is running on his all-in-one computer, but it is actually running on the virtual computer inside him. The virtual computer created by e7u is not only powerful, but also supports high-intensity monitoring of the application software, once it detects that the game is wrong and unstable, the virtual computer will immediately freeze the program and automatically modify it to prevent the game from really crashing and jumping out.

Therefore, when Atletico Madrid says that the game jumps out once an hour, it is not that the game really crashes once an hour on average, but that the "expected crash record" increases once an hour on average. Otherwise, it would be enough for him to spend a few minutes after each crash to find the cause, a few minutes to correct the error, a few minutes to re-enter the game, and a few minutes to catch up.

And the character costume modeling and spell skill effects of the Xianxia style beautification package created by Atletico Madrid are also achieved with the help of the e7u soul painter plug-in, if he relies on himself to hand-draw with the mouse, the protagonist beautification may not be completed yet.

In this process, Atletico Madrid also benefited a lot, on the one hand, they have a lot of understanding of the GameBryo game engine, and at the same time, they have collected a lot of players' ideas about the game functions and interface from a large number of mods, which is also a lot of help for the two games "Ming Dynasty I Am Coming" and "Jianghu Prawns", which are still in development.

In the chapter trial version of these two games, he has tried to use several user interface layouts, using traditional Chinese RPg, domestic online games, as well as World of Warcraft, and modified versions of Warcraft player plugins.

Originally, by continuously collecting feedback from members of the website of the China Provisional Association, the content of these two games has become more and more complete, and all that remains is to integrate and package a complete version. However, because of the contact with The Elder Scrolls IV, a million-selling American RPg masterpiece, Atletico Madrid's mind has changed again, and he feels that the original single main line and fixed ending game mode is dull, and more freedom and optionality should be added, so the originally scheduled release of the two games was naturally shelved.

In fact, the attribute of freedom is more common in European and American RPgs, where developers let players freely play any role in the game, whether they can be a righteous and holy knight, or a villain who does all kinds of evil, or wander around the world without taking on the main quest.

And in China, in fact, in the whole of East Asia, RPg game designers are more inclined to tell a story, telling a wonderful, ups and downs, like a blockbuster movie, players just need to watch it. This is the case for the domestic Sword and Fairy series, the Swordsman series, and the two major national games of the island nation of Japan, Final Fantasy and Dragon Quest.

Even this habit has been brought to online games, and every player who enters the game has become the "protagonist of destiny" in the mouth of nPc, and then nPc then sends out all kinds of brainless errands and messenger missions or hunting monster body parts tasks to the "heroes" in their mouths, which makes people feel that there are more "protagonists" and they are worthless.

Until the pure American flavor of World of Warcraft came out, the player character was no longer the "Destiny Protagonist", but ordinary creeps of various factions and races. It seems that his status has declined, but this little soldier can become a generalissimo through hard work and become the protagonist who changes history.

It's ridiculous that a large number of domestic online game manufacturers have seen the popularity of World of Warcraft, and have added the name of "world" to their own games, and directly brainlessly made out the same two-camp confrontation in their own online games, or even three-camp confrontation, as for logic and rationality, what do you care?

As for those monster farming online games that are not the main PVP, they specially emphasize how touching their plots are, hundreds of thousands of words of long plots, movie-style pictures or something. In fact, no matter how beautiful and tortuous the plot is, it will lose its attractiveness after being pulled by the long road of months, years, and ninety or hundreds of levels.

Here I have to say that the 60-level max-level design of World of Warcraft is very outstanding, and when you reach the full level, you don't need to level up without brains every day, you can do something else, experience interesting tasks, explore beautiful landscapes, collect powerful equipment, or go to the battlefield to harass players in the opposing camp.

Of course, after most players in the national server have reached the full level, they are still engaged in the long journey of getting through one copy after another, and there are always a few players like Sanji Dao who seriously play camp confrontation. There are even many people who give full play to the talent and expertise of Chinese people who are good at finding loopholes, and they have turned the battlefield of camp confrontation into a brush battlefield, and the two sides take turns to send people to end a game quickly. This kind of "brushing the battlefield" behavior has also spread everywhere with the introduction of similar faction confrontation gameplay in other games, which makes people laugh and cry. For mobile phone users, please visit http://m.piaotian.net