Chapter 0466: Grim's Camp

Overnight, two teams of beemen who had gone out hunting were missing.

This immediately made the hive go berserk.

After daylight, the hive, which had just fallen silent, became lively again, and a group of heavily armed beeman warriors rushed out of the nest and began to search carefully and meticulously for the area patrolled by the missing team.

The battlefield was quickly discovered, but there were surprisingly few traces of battle left on the scene.

Except for some traces of burning flames and some broken arrows and broken spears, no remains of corpses were found at the scene, let alone half of the flesh and blood. This is rare in monster battles!

According to the situation at the scene, it can be judged that the beeman hunting team has encountered the Red Flame Tiger. However, what made the beeman commander incomprehensible was that if the Red Flame Tiger was too large to eat, the beeman hunting party only needed to fly high and hide in the canopy to retreat, without having a direct conflict with the other party.

Since the battle broke out between the Beeman Hunting Party and the Red Flame Tiger, it means that the small leader of the team thinks that they can eat each other. So where are they all now?

It can be seen that the battle scene has been carefully cleaned, and it is difficult to find even a fragment of flesh and blood. If it weren't for the strange body odor of the Red Flame Tiger still remaining on the scene, I'm afraid the beeman commander couldn't help but suspect that a human wizard had intruded into their territory.

However, the style of the scene is not like what a human wizard does.

Those greedy human wizards are not cruel bloodthirsty monsters, after they kill their prey, they will only take some of the organs or parts of the prey's body with the richest life essence, and will not spare even a little flesh and blood like the most ferocious monsters.

Just as the beeman commander flapped his wings and kept shuttling around the scene, hoping to find some clues, a panting beeman warrior rushed to its side.

"There...... There...... There's a demon's lair......" The bee-man warrior who had come back from afar to deliver the message was obviously so frightened that he couldn't even speak in pieces.

This couldn't help but make the bee commander's heart suddenly tighten.

Moments later, the Beeman Commander arrived at the 'Demon Lair' with a large group of Beeman warriors.

It used to be the lair of a terrible grizzly bear, but with the arrival of the Abel Bee Man, this cave of only more than 20 square meters has lost its owner forever.

Apparently, though, this place was once occupied by some terrible demon last night.

It's like an abandoned hive, with a strange blanket of fungus on the floor and walls. In the center of the cavern stood five or six mound of earth that resembled an anthill, but now they had been torn down and destroyed, and the terrible appearance of the previous towering was no longer visible.

As soon as he stepped into the cave, the bee-man commander was struck by a thick, pungent bloody aura. However, when its gaze fell on the crumbling mounds of earth, the Beeman Commander's anger could not be suppressed.

These damn bastards!

These...... These damn anthill-like hives were built out of the flesh and blood of bee-man warriors mixed with sawdust and wet earth. In the midst of the collapsed mounds of worm nests, the bee-man commander saw the remnants of half of his wings and bee-man tail spines.

Judging from the situation on the scene, this is simply a breeding ground where damn alien insects are crazy to devour the flesh and blood of bee-man warriors!

And they were obviously a step late, and those damn insects had already hatched and moved early.

"Send all the patrols, scour every forest around me, and get the damn ones out......," the beeman commander's shrill growl immediately resounded through the cavern.

With this order, a group of bee warriors poured out of the nest, and in an instant, the entire Black Forest was turned into a large quagmire of chaos.

…………

All this that happened in the distant jungle obviously couldn't interfere with the normal life in the Flame Throne Witch Tower.

Grim had just refined his spiritual power once and returned from the sea of lava underground, when he received a message of witchcraft from Bilis.

He had successfully established roots in the territory of the Abel Bee people, and had successfully hatched five scorpion larvae.

Yes, after Biliss and the mutant insect mother fused, due to the difference in their own attributes and talent affinity, what hatched was not a carrion beetle, but a kind of dark earth dual-attribute stinging scorpion.

According to the information sent back by Billis, Grim was able to get a preliminary understanding of the basic abilities of this stinging scorpion larvae.

Unfortunately, this stinging scorpion larvae has lost the ability to fly, but has compensated for the ability to burrow into the ground and launch earth and dark attacks. Their basic attack is to burrow into the ground and beneath the enemy's feet, then burst out to unleash a terrifying melee attack. The main weapons of the attack are the huge chelicerae and hideous mouthparts that grow at the front of the body, as well as the poisonous scorpion stinger that rises high behind it.

When attacking, it is capable of unleashing a faint 'Mire Spell', plunging enemies around it into a thick cloud of earth elemental smoke like a mire, and its main attack inflicts terrifying Shadow damage.

Of course, if these young creatures can grow into mature ones smoothly, they can lurk underground to launch a spear stab or shadow raid. As long as the enemy can't push them off the ground, they're almost invincible.

If you go further, the mature scorpion will evolve into an elite-level monster, and it can awaken more and more terrifying sorcery abilities. However, in the absence of substantial data and information, Grim could not predict in advance what abilities they might acquire.

The scorpion-like creatures' hard carapaces protect them from most physical damage, while mire and shadow attacks imprison large groups of enemies at their side. From this point of view, it is likely that Bilis's future Scorpion Legion will grow into a meat shield force that is good at fighting melees.

This will also greatly release the defensive pressure of the Elemental Golems, allowing them to shine in the ranged attacker position!

After experiencing a plane war, Grim has vaguely formed a set of his own war experience.

The so-called plane war is actually nothing more than a glorified 'plane invasion'. In this way, the invaders not only have to face the suppression of the dimensional consciousness, but also have to resist the influx of the plane natives. In this case, if the lone invader wants to fight a positional battle with the other party, it is purely looking for death!

Therefore, while retaining high mobility and concealment, having the ability to quickly build an army of witchcraft is the key to defeating the enemy. At this point, whether it's Grim's elemental golem, Mary's army of vampires, or Billis's army of scorpions, it's an essential part of this strategy.

Of course, with this level of strength, it would be staggering to invade a full-fledged plane entirely. That's why Grim, after thinking about it, put his time for action after he became a second-order wizard.

Presumably, at that time, the tactics of several of their servant legions were basically mature, and they would not be like now, everything was just a framework and a prototype, and they couldn't even pick out a general and commander who was in charge alone.

After a brief understanding of the information about Bilis, Grim once again focused on himself. This is already the second spiritual tempering!

The last mental tempering made his mental power fall from 7 points to 6 points, and after a period of rest and adjustment, he adopted a variety of methods to quickly recover his mental power, and Grim let his mental power return to the upper limit of 7 points again.

However, at the end of this tempering, his spiritual power plummeted to 5.8 points again, which also caused his mental space to fluctuate violently and continuously.

This kind of mental concussion is both good and bad for him.

The advantage is that it can shake the already solidified spiritual space, detonate those hidden dangers that are not conducive to the expansion of the spiritual space, and give Grim a broader space for development in the future. The downside is that this mental oscillation involves almost all of Grim's body and mind. Before eliminating it, Grim couldn't cast any witchcraft at all, and even the use of spiritual power needed to be careful not to interfere with the self-adjustment of the mental space.

Except, of course, for the pre-stored witchcraft in the voodoo volume!

According to Grim's estimates, even with plenty of potions and resources to squander, it would take 5-7 days to dispel the concussions. If we take into account the endurance of the body and the need to nourish the spirit, Grim thinks that it is most appropriate to put the interval of spiritual tempering at 10-15 days.

During his mental turmoil, he almost lost the wizard's ability to cast spells, and could only rely on the witch tower and a tightly defended witch array to protect himself. If this weakness is grasped by his enemies, then Grim's life is really in jeopardy!

After another two days, the expected Kogan Wizard arrived at the Flame Throne Witch Tower with a large number of materials. He was accompanied by the goblin Kirby and many apprentices who had joined Grim's sect, bustling with more than twenty people.

These are all assigned to Grim's name by the Sarubo family for more than ten years, and they are also packaged and sent over at this time.

It can be seen that after the new contract was signed, the attitude of the high-level of the Salubo family towards Grim has changed a lot, and it has changed from the previous suppression to the current best support. It seems that Sanazar-sama is full of confidence in successfully dispeling Grim's ambitions, and he doesn't even care about giving Grim some benefits in advance.

Of course, Grim knows this.

Manipulated by Meryl and Gargamel, the Flame Throne hosts a grand banquet to welcome Wizard Kogan. By the way, I also used this banquet to let the apprentices who had settled in the Wu Tower earlier and the new apprentices get in touch with each other.

After all, for a long time to come, the Flame Throne Witch Tower will be a place for them to live, study, and test.

As a result, the current members of the Flame Throne Witch Tower include three wizards: Grim, Meryl, and Gargamel (the Lynch and Mary are not yet included), five prospective wizard apprentices, eleven senior apprentices, thirty-four intermediate apprentices, and several junior apprentices......

A small camp with distinct Grim characteristics has quietly appeared in the middle of the continent!