Chapter 0896: Duffland Basin
Alice defeated Morgana, but it was a pyrrhic victory in the end!
Morgana lost the reputation of the Winter Witch line and nearly 1/3 of the family's resource points, while Alice lost all the power of destiny she had worked so hard to accumulate.
You know, this is the foundation that Alice has accumulated after participating in 3 plane wars in a row!
However, the Witch of Fate series has gained a huge turnaround because of this, and its overall strength has increased by leaps and bounds.
Currently, the number of Witches of Destiny belonging to the Tower of Destiny has reached 7. Although it is still not at the level of entering the Faen position, the quality is much higher.
And as the territory controlled by the Witch of Destiny grows larger, more and more apprentice seeds are selected from all over the world. Seven Witches of Destiny roam the realm day and night, selecting the most talented apprentices from these apprentice seeds and returning them to the Tower of Destiny.
Those with inferior talents are placed in the nearest resource point to study and further their studies.
After a hundred years of revival, for the first time ever, the number of witch apprentices gathered in the Tower of Destiny is as high as hundreds. This is an unprecedented event in the history of the Witch of Destiny!
A hundred witch apprentices would be too few in any witch faction, not too much, but the Witch of Destiny is an exception.
As we all know, the Witch of Destiny line is not known for its combat prowess, and there are hardly any combat-related professional skills in the early stages. Only those skills like Alice, who struggled to survive to level 2 and mastered the blessings of fate and debuffs, will have a brilliant performance on the battlefield.
Prior to this, the Witches of Fate had mostly relied on instantaneous wands and sorcery scrolls to protect themselves. This also increases the difficulty of their survival on the battlefield in one aspect. Therefore, before the Destiny Witch family grows up, it is particularly in need of external protection.
It is precisely because of these fatal 'flaws' that the number of witch apprentices in the Destiny faction is far less than that of the other factions. And those who can rely on the fate of the family are probably only those hypocritical witches who have difficulty in advancing and have harsh pre-talents.
It is said that the basic conditions given by the hypocritical witches to select witch apprentices are: female, no immediate family, and awakened illusion talent before the age of eight.
Such prerequisites alone are enough to screen out most of the candidates, not to mention how difficult it is to advance in the later stages. Therefore, the hypocritical witch line seems to be more of a single apprenticeship, that is, a hypocritical witch only trains one disciple in her life.
This also leads to the fact that the origins of hypocritical witches can easily die halfway due to accidents!
Truth be told, if you were to decide which of the Northland Witch factions had the weakest strength and the least number of people, the Hypocritical Witch would definitely be elected with the highest number of votes.
And the Witch of Fate is second.
If Alice hadn't known Grim, it would have been impossible for her shallow family roots to survive the painful first-order process. And now, with the in-depth cooperation between the Witch of Destiny and the Crimson family, the strength of the Witch of Destiny is not so weak under the dual protection of metal magic machines and elemental magic golems.
Under such circumstances, the development of the Destiny series seems to be somewhat vigorous!
After two days of keeping with Alice in the Tower of Destiny, Grim rushed to the White Tower under the successive urgings of Wizard Meryl.
These days, the White Pagoda is bustling with activity.
After five years of cultivation by the Crimson family, the tentacles of the family's power have extended nearly 300 miles into the depths of the Black Forest. And this kind of behavior undoubtedly deeply touched the nerves of many powerful monsters, so an expected demon tide counterattack broke out!
This demonic tide that broke out in the depths of the Black Forest was both an opportunity and an ordeal for the Crimson family, who had just established themselves here. If they resist the counterattack of the demon tide, they will henceforth control the rich and fertile land and forests in the vicinity. If it fails, everything will return to square one, and the Crimson family's efforts and resources over the past five years will be in vain.
Therefore, Meryl, who was under great pressure, immediately began to recruit powerful wizards from within the family to rush to the front line. It is reported that the dragonman Zacha and the goblin Tigul have arrived there and are fighting the powerful monster lords of the Black Forest.
And the family's first general, the Blood Queen Mary, was on the eve of advancing to the 3rd rank, hiding in the Crimson Throne Witch Tower for half a step. However, several of her powerful minions had already arrived, holding up a solid line of defense for the Crimson family.
Another powerful wizard, Billis, the Worm Witch, went out in the middle of the continent to explore some ancient ruins, and he couldn't contact him for the time being.
Therefore, Meryl, who was worried about the loss of the front line, couldn't sleep at night, and frantically urged Grim, the head of the family, three times a day. Therefore, Grim could only reluctantly leave the Tower of Destiny and came to the White Tower again.
…………
Dofland Basin.
It is a wide basin of flaming red cockscombs, high in the west and low in the east, and oval in shape.
In this vast black forest, the terrain is the most open here, so it is also the place where the Crimson family fights the surging beast tide the most.
A fortified city had been built around the Duffland Basin, and a large number of Crimson wizards and apprentices led the people to hold the place, driving a solid wedge into the flanks of the massive herd. Although there were many scattered beasts and monsters scurrying around the White Tower, the largest monster lords had been hovering outside the walled city.
Before strangling these human wizards who had broken into the depths of the Black Forest, the monster lords did not dare to easily step into the shrouded area of the white tower.
The battle has been going on......
On the highest ground in the western part of the Duffland Basin, the Crimson Wizards organized their lords and organized a team of goblin engineers to build a sturdy wooden walled city.
The surrounding woods and shrubs have been cleared, and the thick and solid logs have been sharpened one by one, driven deep into the earth, densely arranged into a solid wall. On the wall, nearly 2 meters above the ground, a series of shooting holes the size of bowls were opened, and from it protruded a magic energy musket shining with a bright yellow metallic luster.
Nearly a thousand White Tower lords and many goblins in the walled city almost each had a long-barreled magic ray gun and a short-handled musket stuck in their waists.
The former uses the magic energy battery to activate a weakened version of the scorching ray, with a range of 120 meters and an attack power of 11 degrees. Ordinary beasts do not have the so-called magic resistance, and the scorching ray hitting the body is a transparent blood hole, and it cannot resist this level of attack at all. Even those monsters will inevitably be injured when they encounter this kind of attack below the first rank.
The latter is the original version of the goblin musket, which relies on alchemy* to inspire metal projectiles to kill and injure enemies, with a range of 10-40 meters and an attack power of 8 degrees. The power of a single goblin musket may be too small, but when a group of muskets are fired in a dense manner, even a Tier 1 monster will inevitably suffer a big loss.
It can be said responsibly that without the magic ray guns and goblin muskets that the Crimson family has popularized on a large scale, ordinary lords and goblins would not be qualified to fight monsters and beasts in the Black Forest. But now with these basic weapons, anyone who can pull the trigger can successfully become a monster hunter, hiding behind a solid wall and easily killing the swarming beasts.
Herds of wild beasts and ferocious birds poured out of the Black Forest to the east of the Duffland Basin, and as they rushed across the low-lying basin towards the walled city, red light dotted the wall, and scorching rays of heat pierced the sky and fell into the densest place of the herd.
Whether it's a chubby razor boar, a rampaging ape, or a sturdy jungle leopard...... It is difficult to rush through the middle of the basin.
The dense rays of burning heat are like the eyes of death, extending wherever they go, they take death wherever they go. One by one, jungle beasts and ferocious birds screamed and fell to the ground one after another, and dense blood holes were shot out of their bodies.
And when those rough-skinned monsters rely on their own magic resistance to bravely attack forward, the crimson wizard hiding behind the wall will use violent sorcery to instantly flood its body.
Testing the power of a human wizard with rudimentary fur and solid and dense flesh is in itself a deeply unfair thing!
But here, on this chaotic and disorderly battlefield, it has been staged over and over again.
Most of the beasts and ferocious birds fell in the path of the charge, and even if the occasional fish slipped through the net and rushed in front of the wall, they were waiting for them with a row of steel and iron bones, and their bodies were made of hard metal.
Within the Crimson family, metal magic machines and elemental golems are the formidable guards that almost every official wizard must have. One metallic and the other elementally fierce, they have become the indispensable right-hand men of the Crimson wizard.
It's impossible to break into the side of the Crimson Wizard without knocking these two guys down!
However, just as the flesh and blood in the middle of the basin were flying, the seven second-order old gods stationed by the Crimson family were standing in front of the tent in the center of the walled city, looking at the battlefield in the distance.
Zacha the Dragonman, Tigur Goblin, Thoros and Winsar the Blood Knights, Issa the Blood Elf (Mage), Lelia (Demon Archer), Spara (Transfigurer), ......
As the core combat power of the Crimson family, these 7 Tier 2 represent the Grimm, the goblin camp and the vampire camp respectively, and they are already the strongest lineup that the Crimson family can come up with except for a few top wizards!
They saw very clearly that this group of beasts could not even break through a wild walled city, and what qualifications did they have to go to the White Tower to die. The reason why the Crimson family chose here to resist the beast tide was to reduce the pressure around the White Tower, but in fact, it was an internal selection and elimination of the family.
These days, there are indeed a lot of wizards who have grown up in the Crimson family, and the top of the family obviously wants to take advantage of this beast tide to have an elite selection. Therefore, this group of second-order wizards is only responsible for suppressing the field, but it is the first-order wizards and apprentices in the family who are really fighting with the life and death of the beast tide.
They are actually the real protagonists of this war!