Chapter 55: Browser Games

After taking the mathematics test, Atletico Madrid found that there were no questions that made him scratch his head in the English and Science Comprehensive, and the physics questions that he was most worried about were easily solved.

After each subject exam, he immediately logged on to the "Bee Garden Network" to "publish" the 2006 college entrance examination questions, and even had the leisure to do other local versions of the college entrance examination papers and give partial answers. This has also increased the exposure and search engine rankings of Bee Garden.com, and the corresponding increase in fame has also brought many new users to the website and other bee software.

This result made Atletico realise the concept of "hot marketing" and try to get another vote in the next World Cup.

On June 9, Bee Software was released sequentially1. Version 59 update, mainly to fix bugs and add 2006 Germany World Cup theme skin.

At present, more than ten bee software itself is powerful enough, and the lack of users is not because the software itself is not competitive, but because of the lack of popularity. Atletico Madrid has no intention of upgrading and adding new features for the time being, after all, some new features are very expensive.

The most direct way to make money during the World Cup is to hold a football match result quiz, that is, to bet on football. However, in the case of the country's ban on private gambling,Only allowed to buy official fucai、Sports lottery,The website is at most trying to find a way to apply to become a betting interface for sports lottery football lottery,Earn a little handling fee at that time.

Atletico came up with the idea of making money by hitchhiking, but to launch a browser game, a free-to-play browser game with a football club theme. Web games were popular in 2000 before the dot-com bubble exploded, when most websites had a variety of web games.

However, at that time, it was generally not called a browser game, but a more high-end atmosphere of the "online virtual interactive community". Netizens can level up, work part-time, feed pets, build families, play various roles, compete in free virtual communities, and more. Although due to technical problems, the pages of the virtual community are a combination of text and pictures, but there are still a large number of netizens who are tired of it.

In the period when the dot-com bubble economy was booming, a high number of website visits meant that the website was hot, and the valuation was high, and it could be easily sold to the next "fool". The reality of the bubble economy is that everyone knows that it is not worth the price, but its price is still rising, so many people believe that they can buy it and sell it to another fool at a higher price. Therefore, it is also known as the "game of fools".

In March 2000, when the Internet bubble economy developed, websites large and small spared no effort to develop and maintain virtual communities.

However, with the bursting of the dot-com bubble economy, there are no fools to receive, and virtual communities have been catastrophically hit. In order to maintain their operations, many virtual communities have changed from free to charged, which is difficult for netizens who are accustomed to eating free meals to accept.

In the end, after several twists and turns, the three companies of Wangzhu, Shengyan and Jiucun went around and found the most suitable way for the survival of the network company in the national conditions, that is, to operate point card paid online games. Brother Qiao, the boss of Sheng Yan, and Brother Sanshi, the boss of the net pig, have both worn the hats of the richest man successively.

Since last year, some attempts at the free-to-play model have begun to appear in client online games, such as "Hot Q Jianghu", which once kicked him offline and banned him because of Atletico Madrid's crazy monster grabbing, announced that it would be free forever after the open beta. Of course, this is not the same as the completely free virtual community web game of the year, although the game is not billed by the user's online time, but some important game props need players to recharge and buy, not really free, but from "hourly charge" to "prop charge".

Soon more savvy merchants will see the benefits of this free-to-play online game, users can enter the game for free, greatly reducing the cost of acquiring new users, and using the item-based charging model, the revenue development of a single server can become higher.

Due to the limitation of the number of people on the server, there is an obvious upper limit on the revenue of the hourly game server, that is, the maximum number of people online at the same time on the server multiplied by the hourly rate. 10,000 people are online, and the server can earn up to four or five thousand dollars per hour. There is no upper limit on the income of the Item Fee Server, and it all depends on how many Paid Items the player buys and consumes in them. For the same server, one hundred soft sister coin players consumes 300 yuan, and the gross income contributed by the server is 30,000. As for the remaining free players, they are the green leaves that set off a hundred soft sister coin players, and the value of their existence is to promote the consumption of soft girl coin players.

This is most obvious in the "Expedition" game launched by Boss Shi, who sold brain black gold, with a huge amount of money of 200 million on April 8th: in this strong PK online game, the game role of free players is to set off the strength of the soft girl coin player role. The method of foil is to let paying players with different consumption amounts enjoy the refreshing pleasure of one as ten, one against a hundred, one as a thousand, and one person as a country.

Of course, this game is not an RPg game that emphasizes PK pleasure after all, and the per capita contribution revenue of paying players cannot be compared with games such as "Zhengtu" and "Legend", which has been transformed for free.

Atletico Madrid is not depressed about this, the bee software is still very small, and it only needs to bear Atletico's salary and related fixed expenses. If it weren't for the hosting business of Yiqiu No. 1 server, Bee Software Studio would not have registered yet.

If the game "Online Football Club Online" is running well, Atletico Madrid will upgrade the Bee Software Studio, which is now only a self-employed qualification, to a Bee Software Company in order to operate properly.

The first version of "Online Football Club Online" was quickly made, and Atletico Madrid directly combined several major football games, sports competitive games on TV game platforms such as the FIFasoccer series produced by EA, Konami's Pro Evolution Soccer series, and simulation management games on the PC platform such as the Champion Football Manager (CFM) series and the Football Manager (FM) series of games to create a more simple and intuitive football club simulation management game. The operation is similar to the two football manager games that are also simulated management, but it is greatly simplified, and the game screen is similar to the two major football competitive games, although the 2D picture is said, but through the clever design of the lens angle, with the help of "key lens automatic magnification" and other measures to ensure a good sense of presence.

In Online Soccer Club Online, players take control of a newly established soccer club, starting in the lowest league in their home country, and working their way up to the filifled "Football Champion Trophy", a fictional matchup between the Club World Cup winner and the World Cup winner.

Players can acquire players in a variety of ways during the game, and train players by building and upgrading club facilities to increase their attributes. The biggest charge for this game is to upgrade the club's facilities and collect well-known players.

The player stats of this browser game are taken from a number of well-known games, whether they are real players or virtual players, and they have been tweaked to create the largest collection of global players in history. In order to solve the problem of different attributes of the same player in different games, Atletico Madrid has set the age of the player very treacherously, and the peak period with the highest attribute is so-and-so, and the almost one is so-and-so in youth or so-and-so in old age. The physical strength is good in youth, and the experience in old age is high. For mobile phone users, please visit http://m.piaotian.net