Chapter 41: Thousands of People and Thousands of Faces and Solutions [Ask for Recommendation Votes!
For example, judging whether the party is mainstream or not, it is not an easy task for the company that makes the game to figure it out.
Takahashi himself has heard of and seen big data, but it is one thing to have heard of it, and it is another thing to think that in this era, it is another thing to build a big data system.
Software such as Toutiao uses a system of thousands of people. Every action of a user after using the software will be recorded in the background. What you read, what you collect, what you tend to be more inclined to which type of article. Specially optimized push for this data, so that one user and another user, although they use the same software, but the style of the content inside the software is completely different.
When it comes to video games, it's actually the same as news. There is no one genre that all players will enjoy. Even if it's a super game like Super Mario Bros., it's just that there are more people who like it. It is absolutely impossible to harvest all players.
A game maker is not looking to make games that all players will enjoy. Different manufacturers have different positioning, such as some manufacturers, such as TEC, which is suitable for nonsensical and funny games like "Hot Blood Series".
They made a game style that just fits the preferences of some players, and after proper publicity, enough players know that there is such a game. And identify the players who like this type one by one and become the player group of TEC Storybook.
When it comes to knowing this type of game, only a part of the players, and many more players don't know. At that time, the game company was facing an incremental market, and all the players knew about this game, this type of game, they bought everything they could, and even started to get bored with this type of game, so what should they do?
If we seek innovation and change, what is the basis for seeking innovation and change? Think players will like it?
Maybe there are some players who like to have a game with new changes, but a huge part of the gamers have comfort zones, and when they get used to a game's system, if the system changes dramatically, they will turn to the point where they want to scold their mothers.
Just like following the old path of "Endless Fantasy", with housewives as the main player group, there is Nintendo's up-and-coming star "Dragon Quest", which is a game that has no way to seek innovation and change.
Because its user group is mothers, no matter how old mothers are, in fact, mothers are not very strong in their ability to accept new things.
Coupled with the fact that they play games, it is just an option to pass the time. If your game is too expensive to learn, they'll switch to watching TV series. Therefore, although "Dragon Quest" has been releasing new works, except for a slight change in the picture. The story is still the same story, and the system is still the same system.
However, because "Dragon Quest" firmly grasped the basic plate of housewives and found out their preferences, it was possible to use "one" "Dragon Quest" to harvest housewives again and again.
This is the judgment of the manufacturer of "Dragon Quest" for the player market, but although they can live a very nourishing life like this, it is only like this, and it has become impossible to do bigger and stronger.
There is no way to grasp the specific user data, and the solution can only be to make more attempts. Whether it's on your own or with the game makers you work with, we've launched a lot of weird games together. Then, bring those games to market, let them capture one player after another in the gaming market, and finally grow the GG handheld as a platform.
Because Takahashi attaches great importance to it, Wanhu also attaches great importance to the mastery of player information. However, there are not many such investigators in other countries, except for the many established investigators in the country. It's not that Wanhu doesn't want to do it, and it's not that the cost is unacceptable, because it can't be done for many reasons.
Organized, disciplined, and purposeful intelligence gathering is no matter how much it is like dealing with special affairs organizations.
Basically, except for countries like Zoben, which have become accustomed to the presence of various investigators, no country can allow a foreign company to blatantly run a spy organization in its own country.
Therefore, the method of collecting player data in a region like the United States is to use the questionnaire provided by "Gamer Heart".
Of course, if you want players to fill out the questionnaire, you need to have some incentives. For example, some of the contents of the questionnaire can be published in magazines. For example, there are some special prizes, such as the original flavor of the game producer...... Well...... Original keyboard bar......
While the percentage of players participating in the survey is not bad, there is the problem of how to ensure that the data is correct.
It's not that the players are filling in the mess, or that there are bad guys among the players who are deliberately sabotaging.
But in many cases, people's subconscious choices and the choices on the surface are not very different from those that can be described in a few words.
It cannot be said that the player's hands are dishonest, but that the honest body sometimes makes the player feel ashamed (harmonious) ashamed.
A 1.8 meter full of muscles, a big man who screams when a girl sees it, usually likes Barbie dolls the most, how can he say it.
Therefore, Wanhu also made a deviation correction table. Although it has some effects, on the whole, it is still changing more and more.
Wanhu's judgment on the type of game, as well as the arrangement of game production, in addition to looking at the personal opinion of the Supreme Commander Takahashi, the rest are at all levels I think this is okay, I think this can be tried.
All in all, in general, Wanhu is still in a very shallow state in terms of understanding the player group.
For the investigation of the party, after adding it to the questionnaire obscurely, it was found that there are indeed many players who like derivative works with rigorous logic and in line with the original setting, but some players said that they don't care very much about it, and the derivative works just need to look good.
In response to the disagreement between these two mainstreams, Wanhe's ending method is to treat Naylor's manga work as an orthodox work of the Wanhu universe instead of a Gaiden work, a work in a parallel universe. As for all the errors in it, it can be explained by parallel universes, which are all stalks.
As for the rigorous examination party, Wanhu also guarantees that in the shortest possible time, the examination party will see an authentic and rigorous orthodox derivative work.