Chapter 39: Companionship
It seems that any person will have different degrees of voyeurism.
The more something is hidden, the more curious people will become, but if you let it go, it will make people feel that it is not interesting.
At the behest of Yu Suzuki, Sega's publicity department began a series of promotional activities.
There are even several "Music Roulette" competitions with the goal of closing your eyes.
The reason for the competition is also very high, which probably means that this is a good time for normal people to experience the world of blindness.
Sega's operation is wonderful.
Bad things turn into good things, which can be regarded as a classic case in game communication.
At a time when "Music Roulette" was so high-profile and politically correct, Wanhu's "Taiko Tatsuto" was silent, like a spark of fire, igniting a large area of grassland.
Although almost everyone who has lived in a taiko has seen such a thing, not many people have actually knocked it.
The appearance of the game "Taiko Tatsujin" is more like a deconstruction of the solemn and solemn image of the taiko drum, related to gods and monsters and sacrifices.
There are even specialized taiko technicians who oppose the game "Taiko Tatsujin".
However, Wanhu's handling is very timely, and the method of handling it is also very simple.
Sponsor this taiko drum technician with some money, and he will naturally shut up.
In the capitalist world, no one is equal, only money.
You have a dollar, and when you speak, it weighs a dollar, and if you have ten dollars, you have the weight of ten dollars when you speak.
Wanhu is now so large that in fact, most of the time, they are no longer willing to talk about facts and reason when dealing with problems.
It's not that it's useless, it's that everyone has a different view of the world.
The new skill that Wanhu has learned now is to talk with money.
Since I think it's troublesome to explain why it's troublesome to use taiko drums for the game, I'll address the person who raised the question.
However, there is not only one drum that can be beaten.
Wanhu simply set up a "Taiko Tatsujin" foundation.
The policy of this foundation is to support taiko artists so that they can live a better life.
Of course, the source of the money is the income from Taiko Tatsujin.
Is Wanhu doing charity?
Yes or no.
Yes, it's because it does provide a certain amount of financial assistance to those taiko drum technicians.
The reason why it is not is that the original purpose of Wanhu is very simple, that is, to pay less taxes.
Any country has to collect taxes.
As a modern country, the proportion of taxes collected is actually not low.
Although it is almost impossible for companies that do not avoid taxes to survive like in China, it is also a painful thing for a large amount of profits to be taken away by the tax bureau.
There are many ways to avoid taxes.
For example, the registration of an offshore company on a duty-free island, or the establishment of a charitable foundation.
What Manhu chose for the game "Taiko Tatsujin" was to set up a foundation.
In fact, there is a lot of money that goes to taiko artists, but it's very small compared to the taxes that have to be paid without it.
This is also the reason why in recent years, the people of the United States have become less and less interested in charitable foundations.
Because the public has also discovered that the rich are keen to set up charitable foundations, just because they want to make more money for less.
Of course, in addition, there is another advantage of running a foundation, that is, it can increase its influence among the people.
It's a pity that this year, it's getting harder and harder.
Speaking of the "Taiko Tatsujin" arcade, this special-shaped arcade machine seems to be synchronized with "Music Wheel".
Where there is "Music Roulette", there will be "Taiko Tatsujin", and where there is "Taiko Tatsujin", of course, there will also be "Music Roulette".
The two seem to be in a companion relationship.
The sky-high cost of "Music Roulette" seems to have helped "Taiko Tatsujin" to provide influence as well.
However, if you look closely, you will find that there are more machines that like to watch and play, or "Taiko Tatsujin".
Slapping the buttons around the arcade screen looks a bit silly and doesn't look advanced enough.
However, hitting the drum surface of "Taiko Tatsujin" is much more interesting.
Everyone's movements are different, and everyone's posture is different.
Every master seems to have a typhoon that only belongs to them.
It can be said that compared with the free-spirited nature of "Taiko Tatsujin", "Music Turntable" is a little old-fashioned.
However, "Music Roulette" does not say that no one plays at all.
After all, it still has competitions.
After all, when the people around you can't play Taiko Tatsujin, they still come to play this machine.
Arcade hall owners also like to replicate this model of "Taiko Tatsujin" and "Music Roulette".
You know, there's a cluster effect in any game.
Like a fighting game, it's not enough to have just one Street Fighter or just one Bloodshed.
Because players are not addicted to playing, once players find a game fun, they actually have a high degree of acceptance of games of the same type.
Even if this game is not as fun as his favorite, he still has to try.
After all, when a couple just got married, you and I will gradually get tired of each other because of the passage of time.
I like this genre, but I'm a little tired.
What is needed is a change of taste, a different angle to re-experience a game genre.
It's a little unclear why players like this, but game manufacturers really like this trait.
Since a game is made and becomes popular, there will inevitably be various games of the same type.
On the one hand, it saves the cost of developing new genres, and on the other hand, because there are many benefits to doing so, even if it is not done well, players will try it.
There are very few game manufacturers who have not made games that follow the trend.
Since the era of "Space Invaders", it has become commonplace for game manufacturers to borrow this kind of thing.
"You're you!" a boy shouted.
"Taiko Tatsujin" is a game that anyone can play, but it is not easy to get a high score.
If you want to get such an evaluation, it basically means that he didn't miss a note in the whole song, and he didn't give a lower than excellent evaluation.
It is precisely because of the difficulties that some people cheer loudly after getting it.