Chapter 32 Ways to improve the game

In this world, under normal circumstances, it is not necessarily good for good people.

And, most of the time, the vast majority of people are not good people in the traditional sense.

What makes a good person?

What about Lei Feng?

Lei Feng is of course very good, but there is only one Lei Feng.

Even if he is as good as him, he will inevitably be stigmatized in the future.

And ordinary people have their own shortcomings, there are good times, there are ugly times, but most of the time they are just ordinary people who go with the flow.

Why did you choose to go with the flow?

Because these people find that no matter what they do, there is no way to change the world.

They don't believe they can change the world by doing small things.

It's like a book, the mental state of young people at the moment can be glimpsed from the latest anime and manga on sale.

Even in the nineties of the last century, there were many works like a sea of stars.

But in the past two thousand years, works that sell cuteness and daily orientation have begun to appear in front of everyone's eyes.

Was this the producer's choice?

No, it's not.

Rather, it is the choice of the viewer who views these works.

Why did you choose these to just surround your home, I can't wait to even get out of the house, and I sit at home and "clang" the story of a cute girl falling from the sky.

It's because the new generation of young people who have grown up have lost their dreams.

They find that no matter what they do, they don't have a bright future, so it's better to do nothing.

Of course, this spirit is finally glorified in the work, from passive to active.

It is said that the protagonist of a cartoon or comic is not a person who changes the world because he does not have the ability.

It's to avoid changing your life, so you don't use superpowers.

Even if they were capable of making life better for everyone in the world, they wouldn't do it.

Why?

Because if they do so, they will destroy the living environment of people.

This is a very strange logic.

But in the eyes of the animation audience, it's not a bastard logic.

He gives peace of mind to those who feel they can't do anything.

I feel that I can't make my life better, it's not that I'm incompetent, it's that I'm open-minded.

However, the young people of this book actually have the right to chase their dreams.

At least, the various competitions held by Wanhu gave them the opportunity to change their fate.

A few young players who play in various regions of the United States with handles are an outlier in the United States.

Not only because they are holding the handle, but also because of their skin color, their appearance.

But they don't care.

All they want is bonuses.

The purpose is simple.

To this end, they are eager to practice twenty hours a day.

Of course, they don't actually practice that much.

In everything you do, you must be careful not to think without learning, and not to learn without thinking.

Don't you need brains to play games?

Need!

Absolutely.

Wanting to play a good game is like wanting to write a good book, or even doing everything.

All of them, see more, do more, think more.

See how other people play, see how other people write, and then play by yourself, write by yourself, and practice by yourself.

Then, compare the problems you encounter in practice with the excellent things that others have done. Think about how you can correct your shortcomings and finally achieve certain results.

When I was in elementary school, the teachers actually gave it to all the students.

Preview before class, listen to lectures during class, and review after class.

It is to have a concept before learning, and then think about how to correct it after learning.

It's like why there is a mistake book.

Because in this way, you can find your mistakes at a very low cost in the future and make up for the gaps.

It's just that many teachers teach this process though. But only this process was taught.

There is no explanation as to why this is done.

The children didn't know why, and they felt that it was too cumbersome and cumbersome, so they naturally didn't go back.

Perhaps, until the end of these students' lives, they don't know why they have to teach these things when they are young.

As for why the teacher didn't explain.

There are several possible reasons, one is that the teacher himself does not understand why he is doing this, and why does the teacher not understand it?

Ha has one, that is, the teacher is reluctant to talk about it.

You know, for a person who has a concept in his head, even if you just say a few words, he can understand.

But for children who don't even know a few words, the energy cost of describing a complex concept to them is really high.

As a result, in some countries, the social status of teachers can be very high.

Because under that kind of education system, the teachers' efforts and rewards are far from proportional.

If it can't be proportional, there must be other feedback.

This kind of giving back is what is known as social status.

Of course, teachers as a group are excellent and not excellent.

And, in many cases, this feedback is reversed and becomes a shackle for teachers.

And after getting rid of the shackles, after marketization, there will be a problem, good teachers do not seem to be in cheap schools.

Why?

Because being a good teacher is hard.

Since teaching is also a very normal profession, shouldn't the effort be proportional to the return? So what's wrong with making more money?

Several players have simple beliefs and appropriate training and learning methods.

Even with a joystick, an inherently weaker input accuracy than a combination of mouse and keyboard.

But they still went all the way, they were very strong, and they were ranked very first.

However, although they make no secret of their desire for prize money, they make no secret of their ambitions. However, they are surprisingly popular with American players and viewers.

First of all, it is because they are very polite, do things well, and behave properly.

Secondly, it is because of the popularity of this culture in the United States.

If you want to talk about the degree of popularity, not to mention anything else, the very bizarre turtle ninja story made by the United States itself, that is, "Teenage Mutant Ninja Turtles", although it does not seem to be a ninja at all, but it is enough to show the American people's love for this culture.

As for the Koreans, it is more subtle, although their strength is very strong, but their very subtle self-esteem makes them always feel that they have a sense of villain.

Therefore, although they are all players from East Asian countries, the treatment is very different.