Chapter 68: Possible Potential Problems
Logically speaking, neighborhood harmony is a big problem.
But the neighborhood is harmonious and builds a beautiful home together, but it can't make a fun game.
A fun game generally needs contradictions and conflicts, as well as corresponding means to resolve them.
It's not as good as a side-scrolling jumping game, his contradictions are there, in "Super Mario Bros.", it's the few princesses and the relationship between Kuba and Mario that can't be evenly distributed.
The princess was snatched away by Kuba, and Mario was about to snatch the princess back.
This basically has nothing to do with justice, just a point of conflict.
Of course, in the majority, this is to be described as justice.
Video games are a very liberating thing to say. But where in this world is there true freedom of creation?
RICHIE'S "TRICKY NEIGHBORS" WAS MAKING PROGRESS QUICKLY, AND IN JUST TWO WEEKS, HE WAS ABLE TO PRODUCE A DEMO OF THE GAME.
This is probably the first level, and although the texture hasn't been drawn yet, it's already playable.
This game is more of a puzzle game than an action game.
In this game, our protagonist has to punish his neighbor with all kinds of props from his neighbor's house.
This kind of punishment will naturally make people feel refreshed on the premise that the neighbor disturbs the people.
But......
When Takahashi was playing this game sample, he suddenly felt that the protagonist he was manipulating in his hand was like a grim reaper.
This Grim Reaper is naturally not the Grim Reaper with a sickle in the traditional sense, but the Grim Reaper in the movie "The Grim Reaper is Coming".
Or rather, the invisible hand.
In Richie's design, the game "Tricky Neighbor" can be said to end the game by being fattened once it is discovered by the neighbors.
In this case, according to the normal process, the neighbor is about to go crazy by this film, and in fact, you can't see the protagonist manipulated by the player.
If the art style is replaced from a cute cartoon style to a realistic style, in fact, the player's tricky methods can be said to kill the neighbor every time.
From this point of view, this is not "The Grim Reaper".
From their own senses, the neighbor is like a mold star possessed.
If you open the gas stove and cook a bag of instant noodles to eat, the entire gas tank will explode. I wanted to brush my teeth, but I put mustard as toothpaste in my mouth.
It can be said that it is very pitiful......
"Not badly done. Takahashi said after playing with the sample.
Although sometimes Takahashi feels that some things should be put on the line, in fact, this "Tricky Neighbor" can still be put through.
Although Takahashi also does not know whether this game will be strongly condemned by the "Neighborhood Protection Association" if it is actually released.
You know, there aren't too many weird associations in the United States, and it's normal if there really are "neighborhood protection associations."
Moreover, this cartoon style basically has an audience full of children.
This raises the question of whether children will really use the means in the game to rectify others because they have finished this game.
You know, in the game, it's nothing, it's just a normal means of the game.
But if you do it in reality.
Think about it.
A bear child unscrews the unscrewed valve, and when he comes home alone, he presses the switch on the light on the wall.
“BOOM!”
I'm afraid that the whole house will be lifted to the sky, it's terrible!
It seems that when this game was released, it had to be an important place to add a disclaimer.
Even throughout the game, the words "Do Not Imitate" are added.
You know, mainstream society has always rejected such things as video games.
Although the media of those mainstream societies did not take less money from video game manufacturers.
But the media are not like this, if you recharge he will praise you, as long as you don't recharge he will hack you until you choose to recharge again.
They don't even care about the truth.
In fact, any report is tendentious, even if it is a media outlet that claims to be an objective third party.
As long as people are tendentious, the kind of people who come up and say, "I want to say a fair word" are often the most unfair.
In fact, sometimes even Takahashi thinks that those things that worry about the bad things that games teach children are not completely unreasonable.
Don't say that reality is reality, games are games.
You know, there are really many people who can't tell the difference between reality and games.
Therefore, to a certain extent, it is necessary to avoid the game affecting reality.
For a game like "Tricky Neighbors", it is necessary to add some warning words.
Otherwise, what if you really have fun playing games alone?
Of course, Richie doesn't really know anything about this.
Actually, there are many things that are being made without malice.
Just like Einstein's theory of relativity can guide the creation of a nuclear bomb, can it be said that Einstein's theory of relativity is evil?
It can't be counted that way.
But there is no sin in dropping a nuclear bomb and talking about technology at the same time.
That's the White Lotus.
Xiao Ai and Lisa, too, also watched the game samples made by Richie. The game he made can actually be said to be fun.
However, it's hard to say how much fun this game actually has.
After all, the idea of this game is too simple, and there are too few interesting points.
It's the whole neighbor, and the more miserable the neighbor, the happier he is.
But there are so many ways to rectify people, and players will eventually get tired of it, what should they do when the time comes?
Thinking of this, Xiao Ai would not choose to make such a game without too many sustainable features.
For Richie, though, he can make it.
Because, for different people, the options for making games are also different.
For example, the PC version of The Sims is a game with a very high degree of freedom.
Even, if a player wants to, and is not afraid of infringement, he can even use the editor of the PC version of "The Sims" to make a "Tricky Neighbor".
The richness of this kind of game goes far beyond Tricky Neighbors itself.
However, Xiao Ai has been confusing about what kind of game she wants to make recently.
A flash of inspiration is actually precious, and a flash of inspiration is hard to find, and a person may only have that opportunity in his life.
It's like a certain cartoon director saying a certain cartoon director, "When others mention you in this life, you're just the director of "Aquila Warrior"!"
In fact, how much better can a director who says this be?
He didn't break through himself again after making "Princess Mononoke" and "Spirited Away".