Chapter Twenty-Seven: The Sinister Routine of Ten Thousand Households [Asking for Recommendation Votes!
In the Ming Dynasty plank road, in the United States dark Chen Cang. THIS IS TAKAHASHI'S SOLUTION TO THE NINTENDO GAMEBOY OFFENSIVE.
The reason why Takahashi chose such a tactic is mainly because Nintendo's dominance over the game industry is still too strong.
If you want to face Nintendo in this book, you are undoubtedly asking for your own death. However, if you think about it from another angle, from a global perspective, Nintendo's dominance in Yuben is not necessarily a good thing for Nintendo.
Nintendo, as a "small workshop", has always had limited production capacity. Even if Nintendo started selling the GAMEBOY handheld as soon as it was released. With Nintendo's production capacity, it will take a year or two to let everyone have one for this player.
During this period, even if Nintendo's consoles are sold in foreign markets, the supply will not be too large. Because this is Nintendo's basic territory, Nintendo headquarters will not relax its control over existing territory for any reason and strive for other territory.
And this to two years is a once-in-a-lifetime opportunity for its competitors.
This is true for Sega, and it should be true for Wanhu.
You know, at this time, the Sega MD console, as a sixteen-bit console, has been sold for almost a year. And Nintendo's sixteen consoles are still nowhere to be seen. Every time someone from Nintendo is asked when the sixteen-player console for Nintendo will be launched, Nintendo will say, "It's already being prepared." "It's coming!", "I believe it will be available soon!"
Although it is not a question that I don't know, it is also impossible to ask any valid news.
In this time, Sega's 16 console MDs not only sold well in the United States, but even achieved sales of more than one million units in the book.
Although compared with the sales of more than 30 million red and white machines in the local area, it is only a few tenths. However, it can already be said that since Sega released the home game console, the fastest sales exceeded one million units.
And this year in the United States, Sega also achieved sales of more than 3 million units. If it weren't for the limited production capacity, the sales volume could be higher.
However, Sega's factory focused on the production of arcade machines. You must know that since the release of "Street Fighter", SNK's new book first project represented by the "Legend of the Hungry Wolf" series, Wanhu represented by the "Blood" series, and Sega's "Bright Iron Fist" series have been active in the battlefield of fighting arcade games, and Capcom's "Street Fighter" series, the pioneer of this genre, has begun to compete for the market.
And, in the process of competing for the market, it also expanded the market of the entire fighting arcade.
Therefore, not only any of the manufacturers mentioned above, but also in this round of arcade fighting games, they have started to produce fighting game arcades at full capacity, as well as develop new fighting games that look more gorgeous than their opponents, feel better to play, and have more advanced systems for combos.
SNK, Sega, and Capcom are different from Wanhu in that they have limited manpower. Although there are hundreds of millions of people in the city, there are really not many talents in the video game industry. Coupled with the fact that so many companies compete for these only talents, it can be said that almost all game manufacturers have encountered the problem of lack of talents in the process of development.
Wanhu is based on China's approach of production and R&D base, but in this scorching war, Wanhu has gained an advantage.
Not only can it continue to develop arcade games such as "Blood" and "Bubble Dragon" with ease, but it can also continue to develop uninterruptedly, ensuring that a masterpiece will be released on the console platform every quarter, and even economic independent research and development handhelds, in an attempt to achieve greater achievements in an emerging blue ocean market.
On March 5, in the program "Takahashi's Party", Takahashi, who had not shown his face in the show for a long time, appeared in "Takahashi's Party" again.
In this issue of "Takahashi's Party", Takahashi and the invited stars play a new handheld together.
When the guest asked, "Is this Nintendo's GB?", Takahashi replied, "This is Manho's GG!"
"Is this Wanhu's handheld?" The guest star invited is also a star who likes to play video games. Moreover, in the circle of variety artists, she has always appeared in the audience's field of vision with the setting of daring to tell the truth and being quick to speak.
For the vast majority of audiences, as long as the artist says it, it is basically to the extent that they choose to believe it without thinking.
"MANHO'S GAMEGIRL IS REALLY FUN!" SHE COMPLIMENTED.
"It's not a GAMEFIRL game girl handheld, it's a GOODGAME good game handheld!" corrected Takahashi on the side.
"I THINK IT'S A GAMEGIRL! YOU SEE NINTENDO IS A GAMEBOY GAME BOY, AND YOU ARE A GAME GIRL, ISN'T THAT A GOOD FIT?"
"What's the right ?!?!?," Takahashi almost had a black line on his face. It's not because he didn't know what the guest was talking about before, in fact, there was a script in advance.
The straightforwardness of the female guests is just a persona, and it is impossible for a really straightforward person to survive in the entertainment industry.
Takahashi is very powerful, and after the black line performance of the exaggerated stage drama style like Masato Sakai, this issue of "Takahashi's Party" ends.
In addition to "Gamer's Heart", a magazine owned by Wanhe, the magazine of which Ms. Asami Kishimoto is the editor-in-chief also reported Wanhe's new handheld GOODGAM for the first time.
OTHER MAGAZINES AND NEWSPAPERS WERE A LITTLE SLOWER, AND A FEW DAYS LATER, AFTER THEY WENT ONLINE, THEY USED THE TITLE OF "GAMEGIRL GAME GIRL VS GAMEBOY GAME BOY" AS THE CALIBER TO PRAISE THE BEHAVIOR OF TEN THOUSAND HOUSEHOLDS TO LAUNCH A GIRL AFTER THE BOY OF NINTENDO. ”
The person in charge of publicity at Nintendo was stunned when he saw such an overwhelming report, because he didn't know when he approved such a public opinion propaganda strategy. Could it be that which bigwig made a direct shot? His mind crossed a vote of bigwigs, including Nintendo's No. 2 character Yokoi Gunpei and No. 1 man Yamauchi Pu.
There is even a little bit of self-consciousness that although he hasn't done anything, he wants to take credit.
However, when he investigated, his nose was almost crooked. It turns out that this is not a propaganda offensive on Nintendo's side at all. It's from Wanhu's side.
Wanhu poured dirty water on himself for a very simple reason, in order to rub the hot spot of GAMEBOY, which had already paid a lot of publicity expenses, in an attempt to muddy the water. Even, trying to make players think of Wanhu's "GAMEGIRL" when they see the GAMEBOY poster, such intentions are really too sinister!
Nintendo decided to fight back!