Chapter 1074: Camp Essoda

Extraterritorial.

For the vast majority of wizards, the extraterrestrial is a twisted and grotesque place.

Just as the dimensional worlds are islands hanging alone in the vast sea, the void between them is filled by endless tides of energy. This magical energy filled with the void of the plane was not calm and waveless, but rose and fell like the tides of the sea.

In many places, it can even set off huge energy storms that can reach millions of miles.

In these raging areas of Void Storms, the energy intensity is as high as tens of thousands or even hundreds of thousands of degrees. Ordinary matter, even the strongest metal in the plane, will be instantly washed away by the energy tide into tiny particles that are difficult to distinguish with the naked eye, and then thrown into any corner of the multiverse.

However, there are always wizards who have found life in the midst of crisis, and have planted solid camps in the eyes of these void storms.

Wizards who have never been outside the realm will always think that this place must be very crowded and barren, and only when they do arrive here will they be surprised to find that this is a new world, a place full of life.

There is more than one extraterrestrial created by the great wizards who have moved out of the wizarding world over the ages, and Camp Essoda is undoubtedly the most famous and the largest of them.

In the eye of a huge void storm that stretches for more than three million kilometers, there is a storm static zone that will reach 20,000 miles. Although it can't be as calm as inside the plane, it is much better than the energy tides of hundreds of thousands of degrees in the ravaging area outside.

And it's not empty.

In the midst of a small tidal wave that twists the void, there are huge stones that are barren and barren. The stones were large and small, the big ones were large enough to be the size of a kingdom, and the small ones were large enough to carry a human city of twenty or thirty thousand people.

Most of the rocks were deserted, except for a few large enough blocks in the core with dirt, trees, meadows, swamps, lakes, and, of course, the indispensable wizarding camp.

A large-scale magic light shield was erected around the boulder, blocking the ubiquitous void energy from the outside, which provided a barely existing space for the fragile ecosystem on the boulder.

The uninhabited boulders were lonely in the turbulent tides of energy, and the soft dirt and fragile vegetation on them were swept away by the Void Hurricane, leaving behind only the hardest metal mines and strange rocks that could withstand the onslaught of energy.

They floated helplessly in the darkness, and only when the Void Hurricane blew on their shattered mountains splashed with dazzling streamers did they glimpse their scrawny yet sharp bodies.

Essoda is both the name of the eye of the storm and the name of the giant wizarding camp on the central monolith.

The permanent population of Essoda Camp is about 110,000, and the number of wizards is only 3,000, and the rest are slaves and servants captured by wizards from various planes.

You must know that if you want to live safely and securely in the Essoda camp, you can't do it without the strength of the second order or above. Therefore, the number of 3000 wizards sounds very small, but when it comes to it, it is also an extremely powerful wizarding force.

Within the wizarding world plane, Tier 2 is the backbone, Tier 3 is the core strength, and Tier 4 is the terrifying deterrent force. But here, in this place full of twists, grotesques, and energy tides, Tier 2 can only be regarded as a baby waiting to be fed, Tier 3 can barely squeeze into the ranks of recruits, and Tier 4 can only act as a qualified cannon fodder.

Seriously, this is the world of the great wizards, and it is also a training camp that they have opened up specifically to train novice wizards who have just stepped out of the plane.

Inside the extraterritorial non-dimensional plane, there are completely differences in both the way of fighting and the means of fighting.

It's like a giant man who may be invincible on land, but once he falls into the water, he can be easily drowned by a weak woman who is powerless.

And the danger outside the territory is even worse than that!

Imperceptible energy undercurrents, terrifying void black holes, areas of the dead demons that are indistinguishable from the outside, and places where astral nomads haunt...... These terrifying places are extremely dangerous even for a Rank 4 wizard, and one will fall into them if they are not careful.

Camp Essoda sits atop the largest of the floating boulders.

The surface area of the entire boulder has reached more than 7,000 kilometers, which is no weaker than those dimensional continents.

It is not only soft earth, fragrant meadows, small lakes and rivers, but also rolling mountains and majestic canyons and basins. The most famous wizard camp is located on a vast plain.

As soon as you step into the camp, you will see a series of wizard towers.

There are towers of shadows wrapped in strange black smoke, towers of thunder with blue towers and layers of electric light, and towers of storms surrounded by cold winds...... Of course, it's more about those towers of knowledge that are decent!

Here, only wizards of rank 4 and above are allowed to build their own towers.

So, inside Essoda's camp, a tall tower means a great wizard.

And the towers here are densely packed, row upon row, and there are as many as two or three hundred of them!

As for those wizards below the 4th rank, they either reside in the tower of a certain great wizard, or they can carve out a small territory on their own. If you don't have anything, you'll have to sleep on the streets.

Due to the special environment outside the territory, ordinary creatures cannot survive here at all.

Therefore, the guys who can stay in Essoda's camp are either terrifying powerhouses from some secondary plane or alien creatures with strange abilities. Although the wizards are the rulers and administrators here, those 'little ones' of the second and third orders still have to be extremely careful to avoid becoming a sneak target for those hunters.

Grim came to the Outer World when he was 3 years away from the mandatory mission.

As far as he knew, there were as many as 7 similar camps established by the Great Wizards outside the territory, and the managers of them were all served by some 7th Order Great Wizards. And those 8th and 9th order great wizards who really represent the identity of the wizard camp have their own secret space, and they will not be crowded in this simple and barren distorted space.

When Grim came directly to the Essoda camp through the strange ultra-long-range teleportation array in Keslinburg, he was immediately shocked by the completely different living environment here.

The abundance of resources, the variety of species, and the abundance of dangers here are almost everywhere beyond his imagination.

If the interior of the plane is an almost mature and hedonistic way of life, then it is equivalent to a primitive life like drinking blood. But of course, it was still those middle and high-level wizards who drank the blood, and a fourth-order wizard like him already had enough status and qualifications to live in those wizard towers.

As the most powerful loose alliance in the wizarding world in addition to the three major forces, the Scattered Tallinn Association also has a large wizarding tower in Essoda Camp. And presiding over this tower is Sainz, a fifth-order wizard who stepped out of the wizarding world 1,300 years ago.

As a wizard from the scattered Tallinn, Sainz has been living in this tower since he came to the Outer Territory, receiving and managing groups of little ones who come to experience life outside the Territory.

Of course, Sainz wasn't the most powerful of the wizards of the Scattered Tallinns.

On the contrary, he is actually the weakest of all the wizards of Tallinn origin.

In the last few thousand years, five great wizards have come to the Outer Realm of Scattered Tallinn. And as their strength increased step by step, they left this barren and crowded area one after another, and placed a hidden nest for themselves elsewhere.

And only Sainz has passed thousands of years, and he is still a fifth-order identity, and his strength has not made any progress. Therefore, he had no choice but to stay in the Essoda camp and act as an umbrella for groups of novice wizards.

…………

The vertigo of ultra-long-range interdimensional teleportation could not be calmed for a long time.

It wasn't until half an hour later that Grim suppressed the boredom and restlessness in his heart with the help of the chip, and began to open his eyes and slowly look at this simple and crude teleportation room.

In front of Grim was a lean and withered old man, dressed in a dirty, strange robe of no longer distinguishable color, with short black and white hair standing on end, unkempt like a weed.

His face was covered with deep wrinkles, and his strange red-headed nose stood tall, with a strange arc slightly bent downward in front of him. If it weren't for the terrifying and restrained aura of energy that reminded him of his identity, I'm afraid it would have been easy for Grim to think of him as a low-level wizard who would only eat and wait for death to achieve nothing.

As Grim staggered out of the teleportation array, the old wizard lifted his nose and sniffed lightly, finally scolding fiercely.

"Fried, this damn bastard, is getting more and more perfunctory to me. Ask him to send a lean wizard over, and he dares to send me a new rank. Hmph, it seems that he doesn't want to get a share of the resources of this hundred years......"

"You're Lord Sainz, aren't you? I'm ......" Grim apparently saw the legendary Grand Wizard up close for the first time, and hurriedly walked over and bowed, as if he were introducing himself.

"Okay, okay, you don't have to talk nonsense. I don't know what that kid Fried used to trick you, but when you get here, you'll have to resign yourself to your fate. Go to room 706, which is your place for now. If there's anything you don't understand, just go find a guy named Martin and stop bothering me......"

Without waiting for Grim to ask anything, the dirty old fellow left in a huff.

However, he muttered strangely as he walked: "It's strange, this newly promoted little guy has quite a good physique, and he has passed the vertigo of remote teleportation so quickly." Let's hope he makes it to the start of the mission......"

Almost instantly, the old guy turned the corner and disappeared in front of Grim.

Grim opened his mouth and raised his right hand, and after a long time it fell back weakly.

Sure enough, it is worthy of being extraterritorial, not only is the environment weird, but even the wizards are more grotesque than the other!

Grim suddenly had an inexplicable headache......