Chapter Seventy-Nine: Analysis
Takahashi has been a cold sidewitness when Richie is working hard, and the kind of game that Richie wants to make, even if Richie doesn't make it, someone else will make it.
It's a fun game, of course, but there are some minor problems.
Of course, Takahashi is not a cold sider because of any sense of justice in his heart, but he has a lot of things to do, not only to complete the exams in college, but also to participate in the development of Manhe's real-time strategy game remotely.
Although Wanhu's real-time strategy game has not been launched for a long time, Wanhu's online game platform has accumulated a lot of users.
The online services provided by Wanhu have reached 300,000 users in North America.
Don't underestimate the number of 300,000.
You know, computer games are not mainstream in this era, and the price of Internet access is very expensive in this era.
It can be said that the players who can spend money to join the online members of 10,000 households and fight against each other are very valuable core players.
When Wanhu provides services, there are also some small actions that others can't see.
It's about using data analytics to analyze what kind of games players like to play.
You must know that there are many kinds of real-time strategy games, and there are now more than 20 real-time strategy games on the market.
Even if you count the games of the same series as one, there are more than a dozen.
And some of these more than a dozen games are played by more people, while some games are played by fewer people.
This illustrates the problem that some games have more people like, while others have fewer likes.
And this kind of online online game, there is a notable feature:
The more people who play, the more new players will join.
That is, the stronger the stronger, the weaker the weaker.
For example, on the online platform of 10,000 households, there is really not much time for people to study it well, and it has not been completely differentiated.
Judging from the data of the survey, Blizzard's "Warcraft" and "Command and Conquer" produced by Nishikitou have the most people.
On the contrary, the first "Dune 2" gradually fewer people played.
Warcraft is a game that is significantly different from Command & Conquer.
Wanhu's game development department used these two games as a blueprint to conduct corresponding analysis, pick out the attractive points in the game, and then recombine them into a new game.
Warcraft is a game that, compared to Command & Conquer, is even a little "stingy" in terms of gameplay style.
Why?
Because Warcraft is less random.
The economic system has only one system, gold coins.
Gold coins can be collected from gold mines near your home base, which is completely different from the mode of Command & Conquer that requires remote collection.
In other words, it can be counted as death more easily.
When players have a deeper experience with this game.
Even if you walk to my house in a few minutes and seconds, the first soldier will have a clear calculation.
And at such a point in time, there are countless players who make corresponding tactical arrangements for each point in time.
On this basis, there is a series of offensive and defensive games, and there are a series of conflicts.
In comparison, the timing of "Command and Conquer" is much rougher.
The gameplay matures relatively late.
Takahashi didn't have much to say about the whole research process.
You must know that it is not a shame to study other people's games. The shame is to copy it as it is.
As the cliché goes, there are many skills that are learned through imitation, both in humans and animals.
Even learning itself is a form of imitation.
Is it wrong to learn?
Of course not.
But after studying, it is not right to regard other people's achievements as your own.
Takahashi's only requirement for the development of real-time strategy games is to care about "competitiveness".
It is even developed with competitiveness as the core.
Wan Hu, who has a wealth of experience in making games, certainly knows how to develop competitive games.
You must know that the fighting games of the "Blood" series were developed with competitive games as the "core".
In Yueben, Wanhu also pays for the world's largest fighting game competition "Fighting Drama" every year.
In the "Fighting Drama" project, the popularity of the game titles of the "Bloodshed" series has come from behind, surpassing one of SNK's titles, and reaching a position on a par with Capcom's "Street Fighter" series.
However, compared to Capcom, Wanhu still has a lot of discipline.
Unlike Capcom, being able to put a Street Fighter in one place would be too eager to release dozens of versions on all platforms, prompting players to keep buying and buying.
Wanhu is a company that pays great attention to its own corporate image, like Capcom's crazy behavior of frying cold rice, Wanhu really didn't want to do it.
Of course, Capcom's approach has given many companies a very bad inspiration.
It was the first time they could still play like this, and their games were available on every platform.
Even an industry overlord like Nintendo has been affected by such behavior.
You know, being able to play the same games on other platforms as on the Super Red and White Machine will naturally reduce the attractiveness of the Super Red and White Machine.
As a result, Nintendo approached one vendor after another, telling them that if they wanted to continue publishing games on Nintendo's gaming platform, they would have to sign exclusivity agreements.
Of course, all the game companies protested in unison.
You know, you've been choked by your Nintendo, and now we want to survive on our own, and you still don't let us?
Now the situation in the industry is so bad, if you really let us not transplant, we will simply go out of business.
Even a company like Nintendo can't stand up to the entire gaming industry.
As a result, Nintendo made some concessions.
It is the game that has signed an exclusive agreement to be reviewed first, and there will be some small discounts on the royalty.
Although Nintendo's concessions were small, those companies that did not have the will to fight bowed their heads.
After all, porting a game is not cheap, and sometimes it is no less expensive than redeveloping a game.
Even if people generally outsource transplant work now, the cost is still a bit high.
Nintendo made concessions, at least posturing, and let the small companies that already had little say bow their heads.
However, companies with more bargaining power, such as Capcom, Konami, and Bandai Namco, naturally signed a different set of contracts.
However, the world is evolving, and the gaming world is changing.
At the time when the video game industry reached a consensus, the game industry in North America was also very changeable.