Chapter Forty-Six: The Unexpected [Asking for Recommendation Votes!Second Update]

With the development of the company's video games, its video game products are exported all over the world.

Although it is now said that Bengui is the world's largest consumer of video games, North America, the United States and Canada are still the second, and there is still a lot of potential for growth.

Moreover, compared to the Red Sea of the book, the game sells better. Therefore, almost all of the arcade machines have plans to be exported to the United States.

This is true even for small factories, because there is basically no cost of transplantation. The subtitles are in English, and the operation tips are also in English, and you can ship directly to the United States.

Although he may have been expelled from the arcade for a few days in his native country, what if it became popular in the United States.

You don't see that "Donkey Kong" was very popular in the United States, and it was moved back to the original book, which revolutionized the life of shooting games in one fell swoop, and brought video games into the era of character-based action games.

Capcom's Street Fighter landed in arcade halls in the United States at about the same time as the original market. However, unlike the two or three kittens, "Street Fighter" is very popular in the United States.

Because, for the Americans who came to the Americas as Mayflowers, they had more respect for violence than for themselves.

There are drunken fights in the tavern from time to time, so players are still very interested in fighting between two people.

Capcom's North American sales department quickly fed back this information back to the book, and Capcom's decision-makers quickly decided to make a game that was purely a mutual assault without the elements of the previous level.

"What a barbaric Americans!"

"Yes! Americans are barbaric!"

Capcom said that they don't want to make this kind of rough game, but what can Americans do if they like it, no one will not get along with money.

The game of Street Fighter II began to be designed, and after the design, there were a total of eight characters, and a real fighting game was designed.

However, they didn't know that Wanhu had already started making games.

However, instead of directly starting to make games, Takahashi began to practice the martial arts masters of China and Yumoto, and began to learn their martial arts moves.

Then, their martial arts videos were hand-drawn and reconstructed, then changed into suitable animations, and finally made a model of the fighting game.

The core of the fighting game is the judgment basket, but there is a problem in how to set the judgment basket, although don't look at the judgment maniac is just a square with a square, but it will consume a lot of performance, how to optimize the judgment mania, has become a problem in front of the technicians.

However, for people who make games, it is commonplace to encounter problems, problems, encountering problems, it is normal for game programmers to have problems, and it is not normal to have no problems.

The production of a game is to cross the river by feeling the stones, and some people even don't want to cross the river at all, but have fun touching the stones.

They really like to find all kinds of production problems in the game, solve them after they are difficult, and then sell those solutions.

Don't look at them and don't make games, but sometimes it's much easier to earn people who want to make money than to make money directly.

Since everyone thinks that making games makes money, the number of people who choose to make games and enter the game industry has gradually increased.

And most people don't have the basic qualities to make games, so there are many short-term training courses for making games.

Although the big companies don't want these people because they are just too bad to use. It's not that there aren't excellent talents, but it's a mixed bag.

Even, Skerwell, a company, is in big trouble because of this kind of employee going abroad.

And a large factory like Wanhu has high requirements for game production personnel, so they have opened their own training schools, on the one hand, to make money, and on the other hand, to select really capable people.

However, not all capable people like to join Wanhu.

In fact, the most popular game company right now, the game company that I want to join the most, is Namco.

Although Namco has made a lot of excellent games, it's interesting to see how popular they are.

Even Namco itself doesn't understand why so many people are willing to give up other families' high salaries to join Namco.

Namco has also gathered a lot of talents with low wages in the spirit of not having to expire now, and Namco's game production strength is unmatched.

And it's not a cage and a blind man, after learning that "Street Fighter", a game made by Capcom, in North America, caused a lot of popularity, after studying their fighting games, it also began to be launched.

All of a sudden, Manho, Capcom, and Namco all joined the production camp of fighting games.

Now, though, no one knows what a fighting game should look like.

However, with their previous experience in making video games, they quickly figured out the ropes for making fighting games.

And through constant testing, a lot of things are balanced.

For example, the setting of "hair wave" has been added to the game by all parties.

It's not that everyone has a brain, but for fighting games, long-range attack methods are very necessary, and if you can think of a more reasonable attack method, there is only a setting that has existed in the comics for a long time.

The production team of Wanhu's "Fist" visited many martial arts masters, from boxing masters, to sanda champions, to sumo wrestlers.

Because it is based on reality and very attentive, Wanhu's game sample of "Fist" is very respectful and has been praised by all professionals. However, the project team encountered an embarrassing thing, which was not fun.

Because, for the real masters, many times it is based on the decision of victory or defeat.

However, this feeling of dying with a short and fast blow is really not fun.

However, isn't the game just a fantasy based on reality?

The second revised version has added a blood bar and combo system, just like a martial arts routine, a set of fancy routines is finished, and a set of damage is played, which looks good. It's already very close to the feeling in the movie.

After the changes of the second and third editions, the original "fluctuations" have been changed into various items.

Such as soft swords, shuriken, ribbons, etc., classify fluctuations as "hidden weapons".

However, compared to the original hidden weapon, it is still more gorgeous, and even the setting of "Gangqi" has come out.

Although Wanhu's fighting game project started the earliest, the speed of production was not the fastest, and before Black Friday in North America, the first fighting game was made, but no one expected the manufacturer.