Chapter Thirty-Nine: The Little Geisha's Self-Questioning [Asking for Recommendation Votes!First Update]

"Thirteen thousand sets. Little Geisha put down the phone, and this was the first week of sales of her production of The Sims - The Way of the Manga Artist.

The little geisha was stunned, although this was her first time making a game and she didn't expect much from her first game, but the sales of more than 10,000 sets in the first week were still a little less.

The shoots outside the window pulled out new shoots, and Takahashi walked in from outside. Seeing the appearance of the little geisha, he did not comfort the little geisha, but sat quietly beside her.

"Takahashi?" said the little geisha.

"Huh?" Takahashi replied.

"Am I not suitable for games?" asked the little geisha, a little confused.

"Why? You're doing a great job! I love it!" replied Takahashi.

"Then why did you sell so much? only more than 10,000 units?" the little geisha continued.

"How much do you think is the right amount to sell?" Takahashi continued, not looking at his expression as if he had faded out of a bird at the moment, but in fact he was very serious about the little geisha's problem at the moment. The little geisha encountered psychological problems and fell into a cycle of self-denial. Don't look at this problem as painless, but once you get stuck in it for a long time, it's hard to get rid of it. Losing self-confidence is deadly poison for an artist and a game maker.

"I think there should be at least 100,000 sets. The little geisha tilted her head and thought for a while.

"Poof!" Takahashi, who couldn't hold back, burst out laughing directly.

"What are you laughing at?" said the little geisha, grumbling a little.

"Nope. Takahashi said. He wiped the saliva he had just squirted with a towel and asked, "Do you know how many games have sold more than 100,000 in the first week?"

The little geisha shook her head.

"No more than fifty in all. From 1980 to the present. Takahashi said, "The first week of 10,000 units sold is already quite a lot. There are not many games with more than 100,000 sales in the first week. At the beginning, the sales of "Endless Fantasy" only exceeded 10,000 in the first week, but in the end, the sales exceeded 2 million. Your The Sims - The Way of the Manga Artist is a new genre. The emergence of anything new has to make people get used to it. Don't feel like you're selling less. ”

The little geisha's eyes gradually lit up as she listened, and she didn't know if it was Takahashi's words or his attitude that played a role, "Then it's not bad?"

"Of course not!" Takahashi said.

"Then I'm going to make a new game!" The little geisha immediately stopped bothering and immediately started making new games.

The Sims - The Way of the Manga Artist is a mature template that will greatly shorten the development cycle of a new game. Perhaps, when players who play "The Sims - The Way of the Manga Artist" just feel a little tired of clearing this game over and over again, there is no need for other manufacturers to make similar games, and Wanhu's own series of orthodox works will be on the shelves.

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When the little geisha was still thinking that her game was selling less, in the American player community, her "The Sims - The Way of the Manga Artist" has already made waves in the American player community.

The graphics on the small handheld screen are definitely not exquisite, not to mention compared to arcade games, but compared to Sega's MD, I don't know how bad the graphics are.

However, on this rudimentary black and white screen, it is full of gameplay.

Although "The Sims - The Way of the Manga Artist" cannot be said to be a "brush, brush, brush" game, but after integrating the elements of development, attribute growth, quality of comic works, etc., the comprehensive numerical growth stimulates the player, so that the player falls into this trap compiled by data.

The most immediate consequence is that once the player enters the atmosphere created by this game, he will never be able to live without it.

When the time is late, I lie down in the quilt to play, and when there is no battery, I quickly change the battery.

It can be said that the appeal of Little Geisha's "The Sims - The Way of the Manga Artist" to players is far greater than the current mainstream arcade fighting games and traditional role-playing games on consoles.

However, The Sims - The Way of the Manga Writers, while its gameplay is excellent, has a problem with the fact that it doesn't have a very long flow of the game.

Also, the later the game goes, the greater the risk of the stats collapsing.

Virtual opponents who are difficult to defeat at the beginning will also become like rookies.

Therefore, it would be absolutely irresponsible to say that the mode of The Sims - Manga Way created by the little geisha surpasses all game genres today.

Each game type has its own advantages and disadvantages. Some game genres are better suited for arcades, some are better suited for home consoles, some are better suited for PCs, and some are better suited for handhelds.

There is absolutely no such thing as a one-size-fits-all game, and one game genre can be used on all platforms.

The reason why players are so addicted now is because of the novelty and because no one has seen a game like this before.

Like Tetris, although Wanhu uses various methods to maintain the popularity of this game. However, Tetris, which has been in existence for more than a year, is gradually declining in popularity, both on arcades and on handhelds.

It's not that the game isn't fun, the game has changed. The game is still the same game. But the player isn't that anymore.

Players are always looking for new game genres, just as men always like the new and hate the old.

In the spring, the sales of "The Sims - The Way of the Comics" have been passed on by word of mouth from North American players, and the sales in the second week exceeded the first week, touching the line of 20,000 units.

In video rental shops, rental cassettes for The Sims - The Way of the Manga Artist are also gradually appearing.

Other games on the handheld of 10,000 households have also entered the video rental store.

This is also the first game cartridge to enter the rental store on a large scale, and the rental store previously had rental items about video games, mainly red and white machine cartridges, and MD cartridges. In addition, even the game floppy disks or CDs of personal computers that are gathered in large numbers by American game producers are rare in rental stores.

Although the existence of rental shops will reduce the sales of first-hand cassette. However, because the cost of playing games is low, more players will choose to buy game consoles.

Overall, in the long run, the existence of rental stores will make more handheld computers sold by 10,000 households. If the quality of the game is good enough that players are reluctant to rent and not buy, then the game will sell more.

In the current situation that the market is not filled, Wanhu is not opposed to the existence of GG handheld games in rental stores.