Chapter Seventy-Three: One Hour a Day for the Game

Takahashi asked about the production lineup of Shigeru Miyamoto's "Balloon Wars", and the five main leaders of the production team can be described as luxurious. Pen, fun, pavilion www. biquge。 info

Producer: Gunhei Yokoi. The father of game watches and red and white machines. If everything goes according to its original trajectory, he will also be the father of GAMEBOY.

Supervision: Tomo Okada. Nintendo's hardware development department is a capable leader. According to historical development, he will be the successor of Yokoi Gunpei. GBC Game Boy Color, GBA Game Boy Evolution, DS Dual Screen Head of the full range of handhelds.

Curator: Kayo Sakamoto. The company is new, but extremely capable. According to historical development, it will be the father of "Mitrode", that is, "Galactic Knight".

Procedure: Satoshi Iwata. Genius programmer. For example, according to the history, games such as "Kirby of the Stars", "Earth Adventure", and "Super Smash Bros. Smash Bros. will be produced", and a set of code compression tools will be designed for "Pokemon Gold/Silver", and he will take over the position of president of Nintendo in the 21st century.

Sound effects: Hirokazu Tanaka. Extremely strong arranger. If you go historically, it will be "Doctor Mary", "Pokémon", and "Galactic Knight" arrangements.

According to Shigeru Miyamoto, "Balloon Wars" is a joint production of Nintendo's First Development Department and HAL.

"Initially, we wanted to represent Williams Electronic's Ostrich Rider. The game has basically been ported, and the cassettes have been burned. But who would have thought that this company had a capital relationship with Atari. Atari felt that our conditions were too harsh, and before we could negotiate, the finished cassettes were locked in the warehouse. A few days later, the project of the "Balloon Wars" battle was launched. Shigeru Miyamoto said. I don't know if Nintendo has a non-disclosure agreement or anything like that now, anyway, Takahashi thinks he leaked it when he said so.

Shigeru Miyamoto, who did not consciously keep secrets at all, continued, "We Nintendo are not small, so naturally we will not try pixel-level plagiarism. In contrast to the ugly ostriches of the Americans, we drew cute balloons. People ostriches die when they touch it, but we have two balloons, which is equivalent to two lives, so it doesn't look like a copy. ”

"......" Takahashi has a black line, and he thinks that the current Nintendo must have a common language with a certain penguin factory in the future.

"Micro-innovation, this is called micro-innovation. Takahashi said.

"Yes! It's micro-innovation!" Miyamoto Shigeru was overjoyed when he heard such an apt word, "We Nintendo are very good at micro-innovation." In order not to let Atari get us in trouble, we also deliberately made an arcade version first. When Atari came to us, we said we were porting our own arcade game, and they couldn't do it. ”

Shigeru Miyamoto's appearance can be described as triumphant.

Takahashi wasn't like him, he really didn't think it was a glorious thing. However, it is really shameful to say that "Balloon Wars" copied "Ostrich Knight".

If there are more people copying, it won't be counted as copying, for example, in the past two years, there are so many people copying, and there are hundreds of similar games, no one says that they copied it, but there is a special category of shooting games.

If there are too many games copied from Ostrich Knight, it may become a new genre.

has been talking about "Balloon Wars" for so long, and I haven't said the specific gameplay of "Balloon Wars".

Its gameplay is more special, requiring the player to keep pressing the buttons to control the height of the character, press fast, fly high, press slowly, fly low.

In the up, down, flickering feel, all the player needs to do is pop all the enemy balloons and push them into the sea.

Well, it looks like the graphics are cute, but it's actually still a life-and-death gameplay core.

Of course, in Sakamoto's planning, the most interesting thing is the two-player game. In a two-player game, players can step on balloons with each other, which is full of Nintendo's fun, creating probably the first game to tear up friends.

"Goodbye. Shigeru Miyamoto said while standing at the station and Takahashi.

"Goodbye. You'd better give me an interview with that little player earlier. This way Super Mario Bros. content can get to the magazine as soon as possible, and you will have less trouble. ”

"Got it. ”

After Takahashi finished speaking, he waved his hand and entered the station.

Shigeru Miyamoto hurriedly got in the car and hurried back to the company, don't think that he took Takahashi as if he had nothing to do. In fact, he's busy, just as busy as everyone else in Nintendo.

He received Takahashi because Takahashi was related to his production of "Super Mario Bros.", and because he was also a little interested in Takahashi himself.

Takahashi put the two tickets away, and although Nintendo said that he would be reimbursed for the travel expenses, it did not give him the money directly. He wants to go back to Hudson first, go to the finance department to reimburse the ticket money with the ticket, and when Hudson settles the settlement with Nintendo, Nintendo will send the money to Hudson.

It's a complicated and inefficient process, but it's reliable and not prone to errors.

Companies don't want to do that either, but there's no other way. Although this is complicated and inefficient, it has fewer loopholes and is not easy to be exploited.

By the time the train started, it was already afternoon.

The people in the car were the same as when they came, not very many, not very few. Takahashi was still on the small table, taking care of his own business.

"Are you Takahashi?" a timid voice sounded.

Takahashi raised his head and saw a little boy standing, his height was only a little taller than the small table, he was very white, and his eyes were full of anticipation, impulsiveness and other feelings.

"I am. Takahashi put down what he was doing and asked in a friendly voice, "What's wrong?"

"No, not me. He ran to the chair on the other side of the aisle, tugged at a woman's sleeve and said, "Mom, Mom, I see Takahashi!

Takahashi listened to the little boy's description and felt that he was not describing a person, but seeing some rare small animal.

"Takahashi?" the woman pushed her glasses and looked in the direction of the little boy's finger.

Takahashi nodded slightly, and the woman got up from her seat, walked in front of Takahashi in three steps and two steps, and said in a not very good tone, "You are Takahashi, do you know that you are harming people?"

"Huh?" Takahashi didn't know how he had harmed someone.

"My baby, since watching your show, I have to play game consoles for hours a day, I don't have time to do my homework, and my grades have plummeted, so let's see what to do!" said the woman as if she had grasped the truth.

Takahashi beckoned the child to come over, put his hands on the child's shoulders and said, "The game is good for an hour a day, you have to listen to your mother." ”

"Got it. The little boy said happily.

Although the mother on the side was depressed, it was difficult to say anything.