Chapter 41: Can You Help Me Get Connected to Him?

While Yu Suzuki wanted to make the ultimate game, Takahashi was pondering the Internet.

In 1994 there was a new Internet company in the United States, and its name was Yahoo.

Yahoo now operates news portals and mailboxes.

In just a few months, the valuation has swelled dozens of times, and it seems that it is about to ring the bell on the Nasdaq and board the US stock market.

Wanhu Interactive Entertainment did not react quickly to this matter, after all, the projects operated by Wanhu Interactive Entertainment are now limited to the game field.

Wanhu North America Network, headquartered in Silicon Valley, is responsible for the operation of Wanhu network business in addition to games.

According to Takahashi's instructions, the goal of Wanhu North America Network was to build a large search engine that included all Internet websites.

The condition for accomplishing this idea lies in technology, but in Silicon Valley, a place full of talent, as long as there is money, what kind of talent can't be found?

The search engine's user-facing content is simple, with only an input box and a search button, but the principle behind it is anything but simple.

Robin Li, who graduated from Beijing University and went to the United States to study for a master's degree in computer science, has mastered the more critical technologies.

And he is now also working for Wanhu North American Network Company.

The Internet seems to be about to be connected into a sea of small puddles through the search engines of the 10,000 North American networks.

In addition to the 10,000 North American networks, there are countless companies that are promoting the process of Internet construction.

People are like puzzles, piecing together the functions that the Internet needs one by one.

In the process, the price of using the Internet will become cheaper and the service will become better and better.

And due to the nature of the Internet, the marginal cost is very low.

Finally, almost everyone can access the network at a very low price.

Not to mention whether everyone is a provider of Internet materials, the mere fact that consumers almost mean that the Internet is the future.

It is precisely because everyone is optimistic about the development prospects of the Internet that a large amount of hot money has poured into Silicon Valley.

All kinds of angel investments, acquisitions, mergers and acquisitions happen every minute.

Even those well-known people in the industry, as long as they register a company name, they don't need to say what their business scope is, and there are people with big tickets to send money.

This is a carnival for Internet-related practitioners.

Here, money doesn't count as money at all.

For example, a business similar to the 10,000-household battle platform that can make a profit normally is a high-quality project to invest in.

It's just that Wanhu has always been very conservative in finance.

At the time of the book, the allocation of funds for 10,000 households was pitiful. It is far less exciting than the peers in the industry.

The speed of development is relatively not as fast as that of its peers, but at the time of the ebb and flow, Wanhu is almost the only manufacturer that has withdrawn.

Takahashi never felt like he was in the spotlight, and it was a good thing to stand on the top of the mountain and eat the limelight.

In the era of the rapid growth of the Internet industry bubble, Takahashi's requirements for the network business in North America are still to make good products.

The product is everything.

However, "Stone Age", which has a relatively high popularity in China and Yueben, has not become popular in the United States.

The use of computers and the Internet varies from country to country.

At this stage, American gamers who play computer games belong to the category of geeks.

And the style of "Stone Age" itself is a relatively naïve and cute style.

Players who like this part of the style are basically focused on home consoles.

A misalignment between the product and the user, the player and the game, led to the fact that Stone Age did not achieve excellent results in North America.

However, the results in China and in China are already very good.

At least as an attempt, it was a great success.

Richie, who has become a game producer in his own right, has recently begun to miss Takahashi.

Although he is already very successful, he has his own understanding of making video games.

The expansion of the Internet industry has also doubled his value in the field of video games, but he still wants to work with Takahashi.

Takahashi's sea-like vastness and mountain-like look are so charming.

Even, Richie felt that if he hadn't met Takahashi, he wouldn't have achieved what he is today if he had made games all his life.

He recently wanted to make a new game, but didn't know what to do.

Nowadays, the online game market in the United States has basically been occupied by real-time strategy games.

In addition, real-time strategy games have also begun to differentiate into various subtypes.

Sci-fi games like Dune 2 have spawned excellent works like StarCraft.

Like fantasy works, there are also fun works like "Warcraft".

And there are also realistic military-themed games, that is, "Command and Conquer", and even the "Command and Conquer" series has launched an expansion called "Red Alert", and this "Red Alert" has launched an expansion pack, and then it has become an independent game series.

Real-time strategy games are becoming more and more sophisticated, but Richie can't come up with a good idea to find a new direction in these genres.

Can you ask John......

The question was all on Ridge's mind.

John is Takahashi and Smith is Takahashi, and it took him a long time to accept this reality.

Don't think Americans don't have a sense of hierarchy.

In fact, in the United States, the hierarchy is even stricter.

The reason why I feel that the key to the rank is weak is because the lower people can't see the higher people at all.

College students like Richie come from middle-class families. Although there is a cost to go to school, it is not enough for children to go to the best private schools.

The owner of a large multinational conglomerate like Takahashi, Rich used to only be able to see it on TV and in newspapers.

It was the first time he had experienced living and working together.

Moreover, those days were like a bubble that could not see the light of day.

Once John's true identity is revealed, he has to leave and cannot see each other again.

How can I meet John?

Richie thought and thought, and suddenly he remembered the business card that another slender young man had given him.

That person is Nick, the president of Wanhu Interactive Entertainment, can Takahashi be contacted through him?

Thinking of this, Richie rummaged through it, and after rummaging for a long time, he finally found that simple business card.

"Hey, hello, are you Nick? I'm John's classmate Richie, I'm looking for him, can you help me get in touch with him?"