Chapter Twenty-Three: The Three-Dimensional Games of the Present

Where there are people, there is a circle, and Merlin, as one of the strongest people in the American "StarCraft" circle, has enough say in this circle.

When he introduced the Korean league and the strength of Korean players to the professional players in the United States, the first reaction of all the American players was disbelief, and the second reaction was disbelief.

When they learned that Merlin intended to promote the professional and regular StarCraft League in the United States, although they all expressed their support, they also felt that they were unable to do so.

They have a lot of experience in competitions, and although they all go to competitions, they also have an idea of how much it costs to hold a competition.

Others may think it's almost a big deal in a game, but they know it's not.

A standard football venue costs $10,000 a day, and if the game lasts for two days, then at least five days should be rented for preparation and finishing, which is $50,000.

And all kinds of broadcast equipment, including the on-site broadcast screen, also cost about $10,000 a day. Plus hired people to maintain order. A "normal-sized" StarCraft tournament costs at least $200,000.

And as the two-time champion of "StarCraft" in the United States, how much prize money did Merlin win?

It's only $100,000.

In other words, the income of his two championships is impossible to run even half of the StarCraft competition.

Learn the small venue of the Korean league to rely on broadcasting?

No kidding, South Korea's KeSPA was able to choose to broadcast StarCraft games on nationwide television stations in prime time on Friday and Saturday because they were government-oriented and didn't have to spend money to buy time from the stations.

There are two types of CCTV in the United States: pay TV and free-to-air.

There are large and small pay TV stations, and it is relatively easy to buy time slots.

But that kind of national comprehensive TV station is not so easy to buy prime-time often.

Merlin's $100,000 is close to that, and he can buy about three minutes of primetime advertising.

If money can't solve the problem, why not use technology to solve it?

For example – webcast?

However, although the network of the United States is now the fastest in the world.

But it is still very slow, maybe point-to-point live broadcast, you can also use means such as increasing bandwidth to forcibly solve it.

However, if you want users to watch the live broadcast of a live source on a large scale, it is a disaster for the load capacity of the device.

In another world line, online video and online video live broadcast can be developed, or after the bandwidth is greatly accelerated and the computer performance is greatly improved, the use of peer-to-peer network technology is also a kind of distributed technology to achieve the effect of multiple people watching live broadcast without lag.

Although it is not very complicated in terms of technical principles, there are almost no fans of StarCraft who think that they can use this technology for live broadcasting, and they still have hands-on ability.

Merlin, who is a vocal advocacy, hasn't made the normalization of the league a reality in the United States, but time is still ticking and not stopping because he hasn't pushed something forward.

In 1998, the video game entered the pinnacle of a new era.

Sony, Nintendo, Sega, the three major console manufacturers, or the world's three major console manufacturers, have entered the era of three-dimensional game consoles last year.

Manufacturers such as Wanhu, Square Enix, Bandai Namco, Konami, and Capcom have launched three-dimensional games that have been well received by the market.

"Endless Fantasy 9" is praised by players for its strong appeal and expressive ability, as well as its high degree of completion. As the first masterpiece of Wanhu's return to the mainstream console platform, the success has left a deep mark in the hearts of those non-Wanhu loyal players who have forgotten Wanhu.

Final Fantasy 7 was also a huge success, although the game system was not very mature compared to Endless Fantasy 9.

But Square Enix has pushed the plot that he has always excelled at to a whole new level.

In the new 3D animation mode, countless players burst into tears.

The rise and fall of empires, the fall and redemption, the collision of different values.

The magnificent epic is presented in front of the players' eyes.

And this work also lived up to expectations, although it was only exclusive to Sony's PS platform, but it also sold more than three million copies worldwide in one year.

In addition to porting VR Warriors, Bandai Namco Productions has also produced a brand new game series, the Ridge Racer series.

It is said that "Ridge Racing", which has undergone large-scale data collection, is both entertaining and realistic. With the support of PS's excellent sound source, it is really like one high-performance racing car after another.

Konami's sports games, although they are not competitive in the world compared to Wanhu and Electronic Arts. However, in the closed second market of the world, it is still very profitable.

Because, the most popular ball game in this book is not rugby or football or basketball, but baseball.

And Wanhu and Electronic Arts are obviously not enough to invest in baseball games. Konami, who is going all out, is certainly able to outperform two companies that are not working hard.

Capcom's game that became famous was Resident Evil.

The idea of the game "Resident Evil" can be said to be a product of the "Cold War" mentality.

Where this game triumphs isn't its gaming gimmicks, not the walking dead, but the way it creates atmosphere.

Open the game "Resident Evil", just a few minutes of play, the player will be immersed in that terrifying atmosphere, even if the game sometimes does not show anything, but the player can scare himself.

In addition to the above portal works, Konami's other "Silent Hill" produced by the "Silent Production Team" composed of game producers who failed in various projects has also won the love of countless players.

"Silent Hill" takes place in a fictional northeastern town, and it stands to reason that the horror game set in the United States should be an American horror work. But the truth is the opposite, this is just a game with many stereotypical American horror elements on the surface, but at the core it is still a horror game with psychological horror as the core element.

Why is this game popular?

In terms of script and gameplay, it can only be said to be average.

However, the thick fog that perpetually fills the town makes players feel terrified all the time.