Chapter 0487: Rare Runes

After sixty-seven years of grinding, Grim is only one step away from the second order.

But this step has the flavor of the end of the world.

If he fails to pass this level, his spiritual origin will shrink due to ritual backlash. When the body's potential is exhausted, it is difficult to recover from such injuries.

In the wizarding world, there are as many first-order wizards as there are many, but just by casually gathering in the middle of the continent, twenty or thirty thousand first-order wizards can be gathered. And the strength of the three major wizarding organizations is even above the middle of the continent, so that the number of wizards in the entire wizarding world is definitely more than 100,000.

Among these 100,000 wizards, there are no more than 2,000 people who can successfully advance to the second rank. And less than 300 of these 2,000 Tier 2 wizards were able to advance to Tier 3. As for the 4th order, it is under 50.

With such a harsh promotion environment, why can the wizarding world still become a giant in the plane world?

As long as the wizard inheritance system is sound and the wizard resources are sufficient, then there will always be a 4th level wizard. Even Great Wizards who surpass the 4th Order will continue to emerge. And as the strength of wizards grows, the lifespan of high-level wizards is also expansive.

Due to different races, different witchcraft studied, and different directions of evolution, there is no fixed number of lifespans for wizards. But for a long time, the wizarding system has been modeled after human wizards.

The basic lifespan of ordinary humans in the wizarding world is about 120 years, while the lifespan of a first-order wizard is 200-300 years, the lifespan of a second-order wizard is 300-500 years, the lifespan of a third-order wizard is 700-800 years, and the lifespan of a fourth-order wizard is thousands of years......

This is only a simple estimate, and there will be quite a bit of ups and downs when it comes to individuals as racial differences and witchcraft energy erodes.

For example, Mary, although she is only a Tier 1 wizard, she walks the vampire branch of the bloodline wizards. And the vampire clan is known as a typical immortal species, so it is not a problem to easily live for seven or eight hundred years.

And Sabrina, the mechanical wizard under Grim's hand, belongs to the mechanical alien branch of the bloodline wizard. Since the erosion of flesh and blood by mechanical aliens must rely on a large number of concoctions to maintain balance, their lifespan after advancing to the rank is 1/3 or 1/4 less than that of normal wizards.

But in exchange for a powerful attack ability, it is also worth it!

As for a wizard like Grim who plays with the magic element, if he doesn't want to improve the elemental affinity of the main body after being promoted to a wizard, then the magic element used for a long time will inevitably erode the original life energy system. Therefore, the elemental body is the only and inevitable way for them to avoid the erosion of the elements.

However, most wizards only complete the body elementalization step by step after becoming a wizard, so their base lifespan is obviously not as good as Grim's body elementalization during the apprenticeship period.

And advancing from Tier 1 to Tier 2 is actually more of a transformation from an elemental controller to a rule-controller.

Tier 1 wizards may still be using their personal talents and sorcery abilities to attract free elemental energy in space to achieve the effect of amplifying the power of sorcery. And the second-order wizard is actually using the power of the law of the plane to pry the elemental tilt of the target area.

It's just that the laws of the plane that a second-order wizard can access are very superficial, and they can't talk about becoming a real rule controller. Even those Tier 3 wizards are only slightly better than Tier 2, and they can't achieve the goal of mastery.

On the Wizard Continent, only fourth-order wizards can be regarded as a group of people who have truly mastered the laws of the plane.

And the fifth-order wizards, because they have jumped out of the shackles of the dimensional world and have a deeper understanding of the rules of the world, they are qualified to call themselves rule wizards starting from the fifth-order wizards. And below the 5th order, the 1st to 4th order wizards, can only wait for the next to call themselves elemental wizards.

However, with the gradual development and maturity of the wizarding world, the basic strength of the current 4th order wizard is also steadily improving. Many wizards have begun to consciously or unconsciously classify them as regular wizards.

It is precisely because the difference in strength between each rank in the wizarding world is too large that there is no 100% certainty that any wizard will be able to succeed in holding a promotion ceremony. And the failure of the promotion can only bring the wizard a damage to the spiritual origin and atrophy of the spiritual power. Although these can be recovered through long-term conditioning and recuperation, the psychological impact on wizards is unprecedentedly severe.

Moreover, the lifespan of a wizard is limited, even if the journey is smooth, it is impossible to leave him enough time to repeatedly impact the next level. So one of the main reasons why wizarding families are so fond of 'young' wizards is that they have the ability to start over!

Therefore, even though he has now reached the threshold of advancing to Tier 2, Grim is still calmly collecting the necessary resources and knowledge, and striving to improve the success rate of promotion. And his biggest advantage now is that after such a long time of sorting and summarizing, the 28 strange runes brought back from the knight plane have all been successfully analyzed.

Among them, the most useful to him were the three runes related to the fire element.

Mutant Fire Rune Burst!

Rare Fire Rune Cold Flame!

Rare Fire Rune Poison Fire!

The Burst Rune, as its name suggests, can really burst. As long as it is an area rich in fire elements, wherever Grim's spiritual consciousness sweeps, it can burst like an elemental fireball.

The Cold Flame Rune is a very clever use of fire energy. When the caster manages to drain the temperature from the elemental flame, it will even be able to reach minus 1200 degrees as the internal temperature of the flame decreases.

In this case, it is still a flame, but it can inflict a strange freezing effect.

Moreover, after the Grim test, the cold flame has a higher piercing power and spell penetration effect than the high temperature flame, which is more suitable for breaking elemental protection and energy shields.

The Poison Fire Rune is mixed with a trace of xenomorphic energy in the elemental flame, causing a flame effect similar to poisoning. This poison is different from ordinary biotoxins, plant toxins, mineral toxins and other toxins, and is an energy toxin.

As long as the target is unable to isolate the flow of energy in his body, then he will not be able to stop the rapid spread of energy toxins. For guys who lack the means to cope, energy toxins are almost incomprehensible!

These runes have been etched into the core of his consciousness by Grim one after another. In this way, even though Grim's knowledge of them is still primitive and ignorant, it does not delay him from being able to use them as he pleases. And the reason why this is happening is entirely due to the chip.

Seriously speaking, the 'person' who completely ate these runes was not actually Grim, but a chip. Grim is just a capitalist who has stolen the fruits of chip labor.

When it comes to the runic knowledge represented by each stroke of these runes, Grim can only read out the information transmitted by the chip into his brain according to the script. However, the real meaning behind these things and the spiritual perception in the process of analysis are all abstract and illusory, and it is difficult to describe and depict them in a simple language system.

And the integration of the three fire runes also made three different flame lineages appear in front of Grim: the burst system, the cold flame system, and the poisonous fire system. The appearance of each lineage greatly enriches Grim's fire sorcery form and sorcery attack effects.

After advancing to Tier 2, Grim will even take a certain amount of time to build a complete list of witchcraft for each lineage. In this way, Grim has established three completely different Fire Witch entry systems at the same time, and the resulting plane feedback must be very considerable.

In addition to the fire runes, Grim also had 25 witchcraft runes of other genealogies in his hands, all of which belonged to the same level of rare knowledge. Due to their huge support for wizards, Grim has chosen to open up some of them to wizards from his own faction.

Among them, Alice, who is far away in the Tower of Destiny in the Northlands, has obtained the rune of 'Dream', giving her the strange ability to manipulate other people's dreams at will.

Poison Lady Endo has obtained the 'Fierce Poison' rune, so that the poison sorcery she casts in the future can instantly burst out with all the damage accumulated in the early stage while being dispelled or healed by others. This kind of rune effect is perfect for dealing with those who don't know why!

Mary, the Queen of Blood, was even more fierce, and even obtained two runes, 'Phantom' and 'Shadow Strike'.

Among them, the Phantom Rune allows Mary to create 2 phantoms when moving at high speed, each with a duration of 3 seconds, and has 35% of Mary's attack ability, and the buffer time of the skill is 7 seconds.

The Shadow Rune allows Mary to simultaneously attach a shadow attack when attacking an enemy.

In this way, any of Mary's attacks will be attached to the dual attribute attack of blood and shadow, and if you add physical attacks, it will be considered a triple attribute attack.

Although this attack power is not necessarily much higher, it is absolutely difficult.

After all, shadow attacks often ignore defenses!

Meryl is a typical academic wizard who is not good at fighting, so she can't find a rune that suits her, so Grim can only send a 'wise' rune.

In this way, she has the ability to remember and get clues to knowledge anytime and anywhere.

In fact, this ability is very effective when used to identify strange objects!

Whenever any object falls into her hands, as long as she gazes at it for more than 5 seconds, she will be able to get a vague hint of sorcery information from the laws of the plane. This is simply a treasure connoisseur who has opened the hanging!

Gargamel is good at herbalism and is good at concocting witchcraft, so what Grim gave him was a 'dismantling' rune. This rune is capable of breaking down any sorcery material into tiner, purer crystals of energy.

It's just that this process must be done with the help of the alchemy laboratory, and it also needs the assistance of the rune array, so it can't be used in battle!

The last to receive the rune was Sabrina, a mechanical wizard, who received a 'sturdy' rune that doubled the hardness of parts of her body. Since this rune can only act on metallic matter, she is the only one suitable among wizards.