Chapter 46: The Burden
Sega's R&D capabilities are among the best among all video game manufacturers. But in an age where consoles are becoming more and more complex, Sega also needs the help of other companies to complete the production of new consoles and arcades.
This kind of assistance is not even something that can be done by domestic companies. We need to go to the United States and look for the companies that directly contributed to the computer revolution.
However, the International Business Machines Company cannot be found, because they are cooperating with Sony, although the International Business Machines Company is a kind of existence in the field of electronic computing. Even the X86 architecture of the personal computer is customized by the International Business Machines Company.
However, Sega can still find many excellent companies in other Bay Area who are willing to cooperate.
However, for American companies, their concept of money and the company seem to be two different feelings.
It's like a second-rate Hollywood movie, at the end of the twentieth century, it needs more than 10 million dollars of investment, far more than the original first-class film.
Whether it's helping to develop hardware or games, companies in the U.S. are not cheap.
If it weren't for Sega's arcade machine, which lays eggs, it is very likely that it would not be able to find an American company to cooperate.
There is a clear future for what video games will look like in the future. It has been made clear that the future direction of game production is the direction of 3D games based on rasterization.
Sega Saturn is also a practitioner of this technical route, and the launch of Shenmue, a three-dimensional game, also benefited from such a hardware foundation.
However, for various reasons, the three-dimensional performance of the Sega Saturn is not good, so in addition to the quality of the game itself, the game "Shenmue" also needs many hardware manufacturers to reluctantly restrict.
Judging from the technical report obtained by Yu Suzuki, the next generation of Sega's game console, like this generation, is still a console that combines two-dimensional and three-dimensional performance.
However, the focus shifted from 2D to 3D.
The architecture design provided by the American company is a bit more complex, but it can provide very good 3D performance, and the number of polygons supported is greatly increased. There's no need to be embarrassed to make the female character's Nunako look like an awl.
Also, the speed of game loading and loading will be greatly improved.
If "Shenmue" has a lot of problems due to the technical limitations it receives, then "Shenmue 2", which will be launched on a new platform, will be at least several times better.
Seeing the hardware parameters and technical indicators, it can be regarded as solving the worries in Suzuki Yu's heart.
Video game production has always had a pre-preparation part, and the advantage of making a series of games is not only that the popularity can be inherited, but also that it can save a lot of time in the preparation of the first few preparations and various materials.
Even, there are some more unscrupulous manufacturers, the launch of the New Year's series of games, I can't wait to change the materials, it's still the old taste, just add some new lace.
"Shenmue" has been successfully produced, and there are a large number of ultra-high-definition texture materials, which can be used directly in the new game, although the modeling needs to be remade due to architectural reasons, but Sega has a Japanese manufacturer, a rare 3D game technician.
I have to say that in the past 15 years or even 20 years, most of the game production talents of Japanese game manufacturers have been 2D game production talents.
What are the characteristics of 2D games?
The first is that programming is relatively easy.
Secondly, it is possible to make up for the lack of machine performance with art.
It is precisely because of the extraordinary beauty of the games they make that the European and American two-dimensional games of the same period look so inferior.
Because those European and American game makers either have aesthetic problems, or they don't have the patience to make detailed drawings.
The only one that conforms to the style of Japanese games is silicon and nerve bonds, which is now Blizzard Entertainment.
However, Blizzard Entertainment, which has already enjoyed the sweetness of PC games, does not think that it will launch console games in the near future.
You must know that the "Diablo" series of games composed of "Diablo" and "Diablo 2" has achieved cumulative sales of series, which are almost catching up with "The Sims".
Even, in the circle of core players, the influence is so great that I don't know where to go.
Recently, in the Korean game production circle, there is a legend that a person is planning to use the power of one person to imitate "Diablo" to make a "legend".
There are not many cases of solo games in South Korea, and for Korean game producers, making games is like panning for gold.
Once the gold is mined from the sand, they will not even have to worry about eating and drinking for the rest of their lives.
Speaking of my own advantages, my advantages are in two-dimensional games, and two-dimensional games are completely different from two-dimensional games in terms of both the underlying technical principles and the implementation of the surface layer.
The requirements for programming in 3D games have suddenly become much higher.
When almost all console manufacturers started to move towards 3D games, the big third parties were fine, but the biggest problem that small third parties encountered was not that they didn't have the idea to make 3D games, but that they simply didn't have the right programmers to use them.
Even, for a few years, they couldn't train a suitable 3D game programmer.
As a result, even if these small manufacturers escaped the financial catastrophe of the late 80s and early 90s, they were still stuck by technology, and in the end they were either forced to go bankrupt or shut down, or were acquired by large companies, which can be described as more miserable than the other.
And because of the complexity of 3D games, the trend of anyone making video games in the 80s suddenly changed.
Not only has the technical threshold become higher, but also the threshold has become higher.
The production of video games has also changed from an era of a hundred schools of thought to a new era in which only a few clubs can produce them.
In this new era, almost all the technical accumulation of 2D games that I have accumulated over the past 20 years has been scrapped.
This time, they are on the same starting line as European and American manufacturers.
However, compared to those programming monsters in the United States, Yue himself began to fall behind.
Not only is the technology lagging behind, but so is the money, except for the first-class masterpieces of the top manufacturers, the rest of the games have almost no way to compete with European and American games.
A new era weighed on Yuzu Suzuki's shoulders.