Chapter Seventy-Seven: A Beautiful Yearning
The so-called "global synchronization" release basically means that North America and this book are released simultaneously. Not to mention the expulsion from the rest of the Eurasia, Africa and Latin America regions. It is the GG host of 10,000 households, and there is no large-scale sale in these places, and the vast majority of the GG handheld machines circulating in the local market are also parallel machines.
None of the handhelds have been released, so even if the game is released at the same time, what is the use?
The so-called "global synchronization" release, although it seems to be a gimmick, I feel that the game released by DIADIA, I feel that this game is very high, which makes people feel that this game manufacturer is also very powerful.
However, the "global synchronous" release is not just a gimmick, but also means that the publisher of the game has the ability to control the entire industry chain.
For example, Nintendo has not released a game "globally synchronized" until now, and it is okay to say that it is a matter of attitude, or it is a matter of ability.
Since the release of the US version of F, that is, the NES, Nintendo has adhered to the operation strategy of locking regions for different countries and regions.
This is undoubtedly reasonable for Nintendo's self-interest in the NES era. The vast majority of players are also able to accept it.
After all, compared to the Japanese version of F, the American version of the NES was released three years later.
Not to mention the problem of whether there are pirated game cartridges, it is said that those unsalable stock games, which are also second-hand games, will have a huge impact on Nintendo's North American layout when they circulate to the United States at that time.
And now in the era of sixteen-bit consoles, Nintendo has already released SF in Japan at the end of last year, and this year's American version of SNES will be launched soon.
It's only been half a year since the release time, and when the number of games is not very large, I still choose to lock the region for my own interests.
It's a bit too shameful.
It can be said that it is not a question of whether it can be done, but a question of attitude.
As for the question of capacity.
It's that Nintendo uses an OEM model, although the OEM model can't be said to be bad. The OEM model can greatly reduce production costs.
But the downside is obvious, that is, the foundry may not be completely at your command. You can't expand and expand because of your interests.
And the global simultaneous release of a game is for a manufacturer of Nintendo's size. The quantity that needs to be stocked, as well as the production time and storage pressure, are not half a star high.
Without the support of a set of scientific and advanced management systems, without the support of an explosive production capacity, if the so-called "global synchronization" is forcibly promoted, it can only make a fortune.
Nintendo, as a "100-year-old small workshop in Kyoto", certainly sees this clearly. And because of their hardware region lock policy.
Even if one country releases a game first, players from other countries with different versions of the console will not be able to play it.
Therefore, Nintendo is unscrupulously harvesting its players one country after another.
In addition, the Internet is not so developed in these years, and the cost of international information exchange is still relatively high, and the main way for players to learn about foreign games is print magazines.
In such a situation, Nintendo did not receive too many bad reviews when it gained excess benefits from doing so.
The reason why Wanhu can achieve "global simultaneous sales" is that, on the one hand, Wanhu's machine is not locked, on the other hand, because the volume of Wanhu's GG handheld is smaller than Nintendo's home machine, and on the other hand, Wanhu is a self-built factory to produce cassette, and the domestic warehouse logistics cost is lower.
Wanhu machines don't lock the region, not because Wanhu has more discipline than Nintendo. Maybe there is a little bit of discipline, but more importantly, Wanhu's handheld machines are all from a factory, or even a production line. If it is divided into various versions, it will increase the cost of the whole link, which is not conducive to production.
The sales of GG handheld machines in the world today do not exceed 10 million units, compared with the local sales of more than 20 million units, close to 30 million units of red and white machines, and the sales of the United States are close to 30 million units, and there are millions of NES sales in Canada. The pressure of "global simultaneous release" is really much less.
The self-built factories of 10,000 households are constantly expanding their production capacity while their production capacity is also increasing rapidly. Based on this situation, although global distribution has been carried out, the pressure on production is not great.
When preparing for production, it did not affect the production of other cassettes.
This is mainly due to the great increase in production capacity, and on the one hand, it is also due to the exploration of flexible production.
After the reform of flexible production, Wanhu's cassette production line can complete the change from one cassette to another cassette production within ten minutes. It can be said that the production efficiency has been greatly improved and guaranteed.
Of course, management is not available, but management is not the only one.
Otherwise, the invention company of flexible production would not be hanging on the tree because of business difficulties.
The so-called, open source and reduce expenditure. If the light is throttled but there is no open source, there is still only one way to starve to death.
When 10,000 households in North America, this edition, to carry out a long and exhaustive publicity.
Takahashi began to pull people to make new games again.
This new game is a love development game, compared to Takahashi's original world online, until 1994 by Konano Productions Nintendo. Takahashi's love development game, which is going to be released on the GG handheld, is ideally going to be two years in advance.
Takahashi also thought about using this name, after all, this name is not only good, but also has a historical bonus.
However, after struggling for a few days, he still gave up the idea of occupying this pit.
Instead, another name was givenββγ
Although the name of the love development game has been green, Takahashi's original intention was to express that this is a love story that takes place in the hot summer.
He even plans to start and remake γγγ Complete a series of albums covering the four seasons of spring, summer, autumn and winter.
Takahashi's positioning for this game is more focused on the market. After entering Heisei, when the economy reached its peak and gradually declined, the young people became more confused.
It seems that the days are suddenly gone, and it has become more difficult for young people to love each other.
Takahashi's original intention in creating the album series was to let male gamers who couldn't find their beloved girl in reality find their own place in the game.
As for Takahashi himself, he doesn't have much experience?
What kind of thing is that!
Haven't you heard of the best-looking H, are they all written by virgins?
Because I have never experienced it, I am beautiful and yearning.