Chapter 43: Pressure [Asking for Recommendation Votes!First Update]
The tight production schedule may seem demanding, but in exchange for a huge increase in efficiency. Pen, fun, and www.biquge.info
Although Wanhu's behavior towards employees can be said to be "generous", they still have to strictly control the time.
Whether it is a video game or a video game handheld, these two products cannot be said to be slow work.
While everyone wants to make a perfect product, sometimes they have to tolerate a certain level of defects.
It's like a "Tetris" handheld machine, at the beginning, Wanhu couldn't do all the functions it wanted, and the machine that was launched at the beginning could even be said to be a broken version.
Although the sales are not bad, Wanhu is not resting on its laurels. Before there is a product on the market that can be fought for, it is quickly updated and iterated quickly. Let the pursuer always be in a state of catch-up.
But......
It's not easy to stay ahead of the curve.
Although science and technology have almost no peak in the long run, there is a limit in terms of unit time period.
Therefore, a machine like Tetris handheld can be upgraded several times so quickly, which greatly improves the product power. More because of the original low starting point.
With a perfect score of 100, a child who can only score 30 points will have a much higher difficulty of raising to 50 points than 99 points to 100 points.
Previously, there were no high-tech handheld products on the market for a variety of reasons. Takahashi thinks that the existing manufacturers feel that the current stock market is enough, and desperate research and development is also to make money, lying down is also to make money, it is better to get by, children's toys, how much requirements can be not.
Although Takahashi never thought that whether game consoles were fun or not, it was entirely based on technology, and it was technical determinism.
But if you want to make a fun game, you must have enough hardware to support it.
The reason why Takahashi is unwilling to be just a game software vendor is not because he wants to make a lot of money, it is only a means and not an end. His goal is simple, to be able to make games as he wants, according to his own ideas.
The form of game software is always limited by hardware.
It's like maybe a home console can give birth to a real-time strategy game, but if this type of game is popular, it still has to be on a personal computer platform.
Because, the number of controller buttons on home game consoles is not enough, at least far less than that of keyboards, and the sensitivity and positioning accuracy of arrow keys or joysticks are not as good as those of mouses.
Perhaps this is not too obvious, the most obvious is that there can never be a 3D game on the red and white machine, at most there can only be a "pseudo-3D" effect that can be achieved by using visual deception.
After arduous efforts, Wanhu North America finally entered several major supermarket chains on the eve of the Christmas business war, landed their shopping brochures, and also penetrated their products into most cities in most states. It may not be available in every small town, but at least one of the larger cities will be able to find a company that sells Tetris handhelds.
In this way, the sales channel of 10,000 households in North America has been roughly completed.
When you have enough money, it takes so much effort to establish your own sales channels and be able to spread your own goods all over North America.
It's also understandable why there are many garage game production teams in the United States that make video games, and choose publishers to distribute their games on their behalf.
Because, they simply don't have the funds to build channels and maintain channels.
Two million dollars!
Since the establishment of Wanhu headquarters in Wanhu North America, it has supported Wanhu North America for two million US dollars, although it is a phased withdrawal, but for Wanhu who has lost the financial resources of the red and white machine platform game, there is still a little bit of cash flow struggle.
Fortunately, with the launch of the game on the Sega platform, as well as the launch of the game on the co-console, some of the pressure has been relieved.
However, the number of these two hosts is several orders of magnitude worse than that of red and white machines. Although Wanhu can guarantee the quality of its own game, although it cannot guarantee 100% completion, at least it is not at the level of heavy core players, and it is difficult to feel the flaws of the game.
Takahashi's so-called "can't work slowly" doesn't mean that he is not serious, but that it is impossible to make games with the "craftsman spirit" of "writing only one line of code every day".
The schedule of the game production team is extremely dense, and after the game is made, it has to be tested and corrected all the time, and after one game is made, it will move on to the next game.
Regardless of the fact that the production cycle of a game can be a few months, most people only work in the project team for a month or two, but they need to continue the development of the next game non-stop.
Similar to the animation industry, this is a high-pressure industry, and the only fortunate thing that may be more fortunate is that the salary level is much higher than that of the animation production industry.
Because game production is different from animation production, a good game can directly recoup the cost of the game itself. And an animation may be really well made, and many people like it. However, you can't make a lot of money directly, and you can only make a profit through the income of the surrounding area.
Due to the relationship between the company's risk-taking ability and its own business capabilities, it is impossible to involve all peripheral products, all of which are produced by the company.
A dish eaten by one person may be very full, and many people eat but are not full.
Game production, even if there is the development of peripheral toys, there are relatively few people who eat vegetables, and the production mode of TV animation has been decided, an animation may have more than a dozen or twenty companies joining, and there are so many companies joining, even if it makes money, it may not be an animation company that makes money.
In addition, with the development of the industry, many animation production companies are not involved in the profit sharing of animation, but have become production companies hired by peripheral overlords such as Bandai, with a lower voice and lower money.
Compared with the game industry, although the level of fatigue is the same, the salary level and future development are worse than the game industry.
Even if you are a senior animation supervisor, the income of one piece can be millions of yen, and a producer who can earn an annual salary of 10 million yen is already the top producer in the industry.
In '87, it also fell into a strange circle, it seems that everyone is very rich, a house is often hundreds of millions, billions of yen, and people's money is like flowing water, but people's income is not as high as imagined, and the higher and higher housing prices and consumption levels gradually make hard-working people feel more and more pressure.