Chapter Seventy-Three: The Animation of the Text
Only a storm can knock down a tree.
Although Wanhu has been very restrained, the expansion speed of Wanhu has begun to be a little too fast.
Because Wanhu not only has technical advantages, but also financial advantages.
Although the video game industry does not seem to be as glamorous as the Internet industry, the video game companies have already completed an annual revenue of three billion dollars while the Internet companies are still playing in the mud.
Even, a large number of Internet companies finally find a profit channel through video games.
What Takahashi has been doing recently is to change the name of Manhu a lot.
For example, Wanhu Capital has recently become Acorn Ventures.
A large number of companies related to Wanhu, and even directly subsidiaries of Wanhu, have changed their names to different styles.
This approach was not pioneered by Takahashi, but learned from an American.
This American name is familiar to many people, called John Rockefeller.
That's right, it's the American oil tycoon.
The man who once controlled a third of America's wealth.
Maybe it was the man who pushed it, or maybe it wasn't the man who pushed it, and when he was old, the U.S. government passed the antitrust law.
And Rockefeller Oil, without a doubt, is a large monopoly.
As a result, Rockefeller Oil was reorganized into dozens of companies, the larger of which was called Exxon Oil and Mobil Oil.
The shares of these companies are still firmly in the hands of Rockefeller.
The monopoly is gone, and a big tree seems to have been cut into several sections, and it no longer attracts the wind, but your big tree is still your big tree.
Although China does not yet have an anti-monopoly law, Takahashi knows what it means to be a company like this in China.
Therefore, he learned from Rockefeller's method and turned the towering tree of Wanhu Group into one small sapling after another.
The entire cluster of enterprises is no longer the towering tree of the past, but it is a much wider forest.
Although the change of corporate structure is a big thing, those classic games of Wanhu are still being launched.
Although it has not been replaced for several years, the vitality is still not small. This game, in particular, has sold a terrifying figure of more than seven million.
If it weren't for Nintendo's competition, it would not be difficult to estimate that the sales would exceed 10 million.
Since there are so many sales, a series of adaptations are naturally not bad for money.
It's like cartoons, which are naturally indispensable.,Other cartoons are becoming more and more quarterly dramas with only a dozen episodes.,It's very simple.,It's good to make adult fans directly.。
And, after a year, if the ratings are okay, it will be quickly renewed, and the next one will continue to be broadcast at almost uninterrupted intervals.
This arrogance is the envy of countless animators.
You must know that the cartoons are getting shorter and shorter, not because the script has become shorter and more concise, but because there is no money.
TV animation itself is very difficult to make money and is just a medium for promotion.
After all, in order to compete with beautifully made animations like Disney, but there was no money, Osamu Tezuka had to have cheap ways to shoot animations, and the production cost of animation was limited to a very low level.
After so many years, the expedient measures left by Osamu Tezuka at that time have now become an iron law in the industry. I almost made a big copper pot and printed it on the pot.
Although the system of animation production committee was introduced to share the production costs.
However, the economy as a whole is declining, and those companies engaged in other industries have no money.
As a result, what used to be a beautiful annual animation can now only be turned into a quarterly animation.
And, in order to save costs and ensure benefits. Those new types of animation with a pioneering spirit are no longer produced, and all that is played is some production routine.
After all, TV animation has become an assembly-line product.
's cartoons, although they are also the products of such an assembly line, but unlike other animations, that is, thousands of households have money and make money!
A single work can have more than 7 million sales, and even if each cassette can only get a profit of 5,000 yen, it will be a profit of more than 35 billion yen.
The production cost of a TV anime is currently about 10 million yen.
's budget is a little more, 20 million yen per episode, and it's only 50 episodes a year, 2 billion yen.
In addition, the broadcast of the anime will in turn boost the sales of the game.
In addition, the sales of a type of puppet, such as the yellow charged mouse, are hundreds of millions of yen.
Some people even dye their cats yellow.
It's a pity that although the cat's appearance is yellow, it can't be discharged, and its owner can't fall in love with the feeling of being electrified.
In addition to the yellow mouse, the most popular character is probably the villain.
A man and a woman and a cat.
The cat struggled to learn human speech and finally learned it, but was abandoned by the beloved female cat.
The man is the young master of a big family, and he runs out to experience life.
And the woman who is the leader of the team is a little girl who pretends to be strong.
It's not so much a villain as a hilarious trio.
The funny trio was very popular with the kids because of their efficient behavior and their all-round appearance of being great at everything but doing bad things.
That's right, whether it's the original game or the animation adaptation, it's a low-level work.
It is these children who support the group that has not updated the handheld for a long time.
It is precisely because of the support of these children that many experimental works will be launched on the handheld of Wanhu that adults like.
However, although those experimental works are much higher than I don't know from the perspective of connotation, playability, etc., in the eyes of those big players, but this is the only one that can be animated.
Actually, the video game industry and the animation industry are very strange.
Almost everywhere in the world, these two things are subsets of the same gate.
But the group that did the animation and the video game had almost no overlap.
As a result, at the peak of the two industries, there were not many video game adaptations of anime, or anime adaptations of video games.
This is a very peculiar phenomenon.
Even if there are some game adaptations, the effect of the adaptation is miserable.
Because the first-line animation studios are full of schedules and have no time to produce, they can only outsource to those small organizations.