Chapter 69: Since You Can't Resist, Then Accept It......

Wanhu's invasion of the whole field of mass entertainment is a matter of course in the eyes of many people.

People in the animation industry are terrified, but they can't do anything about it.

Because these animation practitioners, in all aspects, have no way to compete with Wanhu.

Although to a certain extent, they despise the entry of capital outside the industry, and treat the companies that look for them to do animation outsourcing as fools.

However, if there is a company that has really entered the animation industry.

On the contrary, as long as they are paid a high salary, they will change jobs.

And what is the most important thing for 10,000 households, and the last thing that 10,000 households lack is money.

Whether it is the revenue from mobile games or the platform share of mobile platforms, it makes other companies blush.

Even if it is the game industry tyrant heaven, the third-party commission income of the two platforms of home consoles and handheld computers together is not as high as that of 10,000 mobile phones.

You must know that in terms of absolute ownership, the first and second generations of 10,000 mobile phones together may have just exceeded 10 million in the world.

After all, although the emerging things are very COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Many people want to buy it, but there is not even a 10,000-household store in them.

And those stores that originally distributed 10,000 games and magazines were very limited in their allocation.

Besides, how unreliable it is to sell "high-end mobile phones" in department stores and street supermarkets.

Moreover, not everyone who has a heart for a mobile phone can afford it.

You know, the ninety-nine-dollar game console, parents still have to think about it, let alone such an expensive object as 10,000 mobile phones.

However, why is it that when the number of ownership is only just over 10 million, the revenue of 10,000 mobile phones can surpass Nintendo?

The answer is not hard to find.

Because the third-party share that Nintendo can get has been greatly reduced.

When Nintendo's red and white consoles had just become the world's most popular home console, although Nintendo nominally took a 30% cut, through various means, including royalties, foundry fees, etc., Nintendo's own income from publishing third-party games accounted for 60% of the game's total revenue.

This is also one of the reasons why Nintendo can become the No. 1 company in terms of market capitalization.

However, it is precisely because of their frenzied demand and squeezing.

Many manufacturers who have become first-class second-rate manufacturers because they released games on Nintendo's machines have turned their backs on Nintendo.

Some choose to build their own game consoles, while others choose to join other game consoles.

Although the first dozen or so challengers did not succeed in the challenge, they often walked by the river without getting their shoes wet.

When Nintendo cooperated with Sony to develop a new generation of consoles, it discovered that Sony had planted a landmine in the contract agreement, so it broke the contract and chose Philips to develop a disc game console for the partner.

It was originally intended to be a game console and a product developed in collaboration with Sony.

It was recycled by Sony itself, and finally changed its appearance to the name of the game workstation, that is, PS, and appeared on the historical stage of the game console.

Because the share of Sony's console has a low margin, because Sony doesn't want so many royalties, because Sony's game media foundry fee is very low, and various preferential policies for large manufacturers.

As a result, a large number of game manufacturers have defected from the Nintendo camp and joined Sony's camp.

In this way, Nintendo met the most terrifying opponent.

Although in the field of casual games, Nintendo is still a well-deserved hegemon, relying on its own first-party games and rich game creativity without fail.

But compared with a company like Sony, which has a technical background, each generation of consoles has to cooperate with several companies to develop consoles, and Nintendo, which is crazy about cost saving, naturally lags behind Sony in terms of graphics.

Whether the game is fun or not needs to be played to know, but whether the game screen is good or not can be seen at a glance.

So, while Nintendo relied on its own creative games, it retained a large part of its players. But there are still many players who have bought Sony's game consoles.

And because a large number of first-class and super-first-class manufacturers have entered the Sony platform.

There is also a trend towards core players on Sony's platform.

And in order to maintain the diversity of its own games, Nintendo can't make more games on the platform.

Therefore, while helping the new development company, they lowered their own requirements for game sharing, as well as relaxed the royalty and the cost of game media production.

And although this allowed Nintendo to win back some game developers, it caused Nintendo's profits to drop significantly.

And the platform of 10,000 mobile phones, although the margin is 30% of the standard.

However, the platform of Wanhu Mobile has more games because it is less difficult to develop games.

And because of the exemplary and leading role of Wanhu, as well as the legacy factors of the past.

The games on mobile phones are mainly "free games" that continue to be charged.

Although the total number of users of these "free games" may be relatively high, the proportion of paying users is no more than 20%.

That is, a game with one million installs can have 200,000 paying users.

It seems that playing a game like this is more costly.

However, the frequency of payment and the amount of recharge are far higher than those of games with a one-time buyout.

And 10,000 households will have a margin for every transaction.

The most important thing is that because it is an online game, all data is stored in the cloud.

In addition, the game account is bound to the mobile phone user account or mobile phone number. The transaction cost is relatively high, and the second-hand is basically eliminated.

Therefore, the old and difficult problems such as second-hand market transactions have been solved here in 10,000 mobile phones.

On the whole, there are not many people who use mobile phones in 10,000 households.

It has not reached the level of Nintendo's game console, but it has exceeded 10,000 households in terms of revenue.

And the 10,000 households with such revenue, if they are still called the company, even if they are not listed, maybe there will be companies that join in and say that the market value of 10,000 households is estimated to be the first.

In this case, 10,000 households entered the animation market.

The original animation production companies had nothing to think of but despair.

You know, the vast majority of animation companies are not doing very well.

Maybe in the next anime, their company will also serve the street.

Even if the business is in the best condition, it is estimated that it will not be able to withstand five animated servants.

In this sick industry model, some game production companies find that since they can't fight against 10,000 households, they should accept it.

As a result, these animation companies have found thousands of households to seek investment.