Chapter 7 Wolf Ambition [Ask for Recommendation Votes!First Update]

To say an inappropriate analogy, at this time, Wanhu held a game developer conference, just like Nintendo's hairstyle red and white machine, asking other venues to hand over royalties. It feels like Wanhu is not qualified.

Now, although Nintendo has proven its strength, it has not only proven its strength now, but also pulled on the heads of various manufacturers.

Many manufacturers also willingly opened their mouths to eat this Xiang, not because they like to eat Xiang, or because they fell in love with Nintendo.

It's because of the customer base in Nintendo's hands, the economic benefits it represents, and the money that clearly tempts them to eat.

Now the big video game manufacturers in this book have built buildings one after another.

This is not only because there is no place to spend the money they make, but also because compared with other investment methods, at least compared to saving money, the income from building a house is still far higher than an order of magnitude.

Land prices in Tokyo are getting higher and higher day by day, and the company may have difficulties in the future. Not to mention the sale of all the headquarters buildings, even the sale of one or two floors can reverse the crisis.

And building a building is like a bottomless pit, in order to fill this bottomless pit. The big video game manufacturers can only continue to follow Nintendo.

And those small game companies that are still relying on loan sharks to develop games have no other choice at the moment. The base of Nintendo's red and white machine is so large, you don't even have to care about the quality of the game, as long as the game is on the red and white machine platform, you don't have to worry about selling.

Although Nintendo's review was not easy, it was more reliable than going to other messy non-first-tier consoles.

You know, at the just-concluded Tokyo Video Game Show, the co-host didn't even have a booth. Although the shareholders of the co-console, that is, the major video game manufacturers, are still alive, the co-console has also become a failed product.

Why failed, the internal summary of each family can publish a book with a thickness of no less than 1,000 pages.

When it comes to the seriousness of each family, it cannot be said that it is not serious.

Because, the joint console represents the Storm that broke through Nintendo's clamping.

However, the joint host, which gathered so many manufacturers, such a large capital investment, and so many professionals, finally failed.

Although there are many summaries, the real reason for the failure is also very simple, that is, four words - low market share.

Although various manufacturers are on this console, they have launched their own masterpieces as much as possible.

For example, Wanhu launched "Endless Sea II", Hudson launched "Bomberman" and "Maplestory", and Namco launched a series of shooting games represented by "Iron Plate".

However, even with such efforts, sales in the local area of Yuben only exceeded one million units.

The number of works sold by each master is only five or six hundred thousand at best, and the worst is likely to be one or two hundred thousand.

Compared with the nearly 15 million units of the red and white machine now in the capital, the sales achieved by the works released by a small manufacturer are likely to exceed the sales achieved by large manufacturers on the joint console.

If the game is styled on other home consoles such as co-consoles, small manufacturers without bargaining power are likely to be banned by Nintendo and can no longer release games on Nintendo's platform.

In the face of such risks, they lose real profits, and even the foundation of the enterprise. As a result, they all turned down cooperation with other platforms and launched games on platforms other than Nintendo.

For them, being exploited by Nintendo is also exploitation, and being exploited by other manufacturers is also exploitation.

It's all meat on the case, so it's better to choose a case that can sell for more money.

Without the joint host supported by small and medium-sized game manufacturers, even if each major manufacturer makes great efforts to release games, there will be dozens of games released in a year.

In addition, the development cost of the masterpiece has also risen, and besides, you can't put your eggs in one basket. The co-host said that it was the work of dozens of large companies that could style hair a year.,But except for some new works and new series for newcomers to practice.,The rest of the masterpieces are not only released on the co-host.。 In other words, it is a cross-platform work, although the manufacturer claims that the picture quality on the joint console is better and the experience is better.

However, the vast majority of players will really make a difference for that little bit. Will you go and buy co-hosting?

No, it won't!

After more than a year of struggle.

The co-console still lost the battle with Nintendo, although the manufacturers have not publicly announced that the co-console has failed.

However, the slower and slower release frequency of games can already explain the attitude of various major manufacturers.

Although it is a pity that it failed, it has been written in the summary reports of various manufacturers. Now Sega, the second in the industry, is trying to survive in the shadow of Nintendo, not to mention these manufacturers who are stepping into the home phone market for the first time?

Therefore, while the product of the collaboration failed. But the posture of various manufacturers uniting against Nintendo still exists.

That's why there are so many local games at the Tokyo Game Show where they show off their new works.

Although Nintendo strictly forbade its products to appear at the Tokyo Game Show, each manufacturer taped the logo of the red and white machine, and the display was still displayed. Although Nintendo is domineering, it still does not have the ability to fully control the big manufacturers.

If you can master it all, these vendors will not join forces to launch a joint host at all.

At the Tokyo Game Show, Wanhu was so happy to cooperate with various manufacturers, why was Wanhu blamed by various manufacturers again at the Game Developers Conference a few days later?

The reason is very simple, that is, the Game Developers Conference is held by Wanhu itself.

Although the Game Developers Conference seems to be to convene a group of developers who make games to come over and exchange ideas and feelings, many manufacturers have also seen the wolf ambitions of Wanhu.

I'm afraid that not all households are also going to launch their own home machine platforms.

Why?

It is because the most basic foundation for the achievement of a platform is the number of shares of the platform.

The reason why the federated host fails is because the number of holdings is too small.

The number of holdings is small, no one comes to make games, players don't like to buy, and no one makes games, which enters a vicious circle.

And if a platform wants to enter, players buy and buy, and manufacturers do a conscience cycle, and the demand for the bottom guarantee is also two million units.

The defeat of the joint host is the defeat of the number of holdings.

And Wanhu is now gathering so many game developers, I'm afraid it's like wanting to have a lot of games on the console, tempting players to buy Wanhu's console. So as to pry the entire chain, so that the host of 10,000 households into a virtuous circle.

For Wanhu's wolf ambitions, even if foreign game makers are introduced, they have to fight for a shot. Many game manufacturers say that they can't share profits, so they naturally disagree.