Chapter 100: Free and Most Expensive (End of Volume)

Find a group of suitable people to dub and interview some extreme people in person to hear about their past.

The game "Like a Dragon" is the first major project that Kazuma Majima really led the production.

For this big project, Kazuma Majima can be said to have spent all his efforts.

In the nine months he was making the game, he didn't sleep more than seven hours a day.

When the game was finally made, he was tired for a long time, and he lay in bed and slept for two days and two nights.

By the time he woke up, the game discs had already been distributed.

For various reasons, the first entry in the "Like a Dragon" series was only landed on Sony's new generation of home game consoles.

Although PS2 has greatly increased the performance of 3D display, it has also put higher requirements on the cost of game development.

Most game manufacturers still want to understand the technology used in Sony's PS2.

And Wan Hu, who has his own graphics card design department, is the first to understand and successfully use the strange architecture of Sony's PS2.

The game "Like a Dragon" can be regarded as a major game launched in the early days of PS2.

Both have high hopes for him in all aspects.

It's important to know that console platforms and games are interdependent.

Any console platform must have several watchful works.

For example, Nintendo has been able to stand tall because they have Little Red Riding Hood and Little Green Riding Hood, as well as a series of classic games.

And so such a halfway console manufacturer, the ability to make its own games is extremely weak, almost equivalent to nothing.

And the second party of the acquisition is still a little powerless about the magical architecture of PS2.

"Like a Dragon", which happened to be produced at this time, became a pig on the tuyere.

You know, there has always been a problem with the sales rate of physical distribution.

In other words, if you produce one million units, you will not necessarily sell one million units.

Being able to sell seven or eight hundred thousand sets is already a very good result.

And selling four or five hundred thousand sets is acceptable in this era of discs.

If it can be sold 100%, it can still be in short supply, unless the shipment is too small, otherwise it has already proved that this is a potential hit.

And the game "Like a Dragon", although the quality of the game is very good, but unfortunately it has not reached the category of explosions.

The first shipment was 1 million sets, and the number of sales in the store was 650,000 sets in a week.

Although it's already good, Majima Kazuma looks very lost.

What he lost was not the sales, but the fact that he found that he and the entire team spent nine months to produce a sincere game, but the money sold was not as good as the revenue of a mobile game that was not very attentive.

In other words, if you calculate the economic accounting, the input-output ratio of making mobile games is simply higher than that of making traditional console games.

Although Kazuma Majima is very reluctant to admit it, he already knows the direction of the entire video game world in the future, and has stepped into the abyss of mobile games.

What's even more shameful is that although it can clearly recognize all this, he is an accomplice to all this.

However, Takahashi is already very satisfied with this sales.

Wanhu said that this game research institute,To be honest, Takahashi once planned to cut it down.。 Now he was very relieved to see that it was still alive and well.

As for a certain game, like Dragons or other games, he didn't care that much.

If it sells well, it is the icing on the cake, and if it sells badly, it is to learn a lesson.

I want to ask why Takahashi has such confidence.

It is because of the mobile phones of 10,000 households at this moment, relying on the 30% of the sales of all software on the platform, the money earned every day is enough to develop ten dragons.

Manufacturers such as Sony can't wait to make smartphones.

However, for Sony, a company that has just acquired the European manufacturer Ericsson and wants to engage in traditional mobile phones, it is not easy to make smart phones.

Therefore, Sony's sword went sideways, although they couldn't buy the right mobile phone baseband chip, as well as the right mobile phone processing chip, but they used the free IFI protocol announced by Wanhu to develop a mobile phone call function, but the game function is very strong.

The price is "only" 299 dollars, or 59,999 yen, for a brand-new handheld PSP.

The best thing about PSP is that it was a miniature disc that was previously made specifically for the Walkman.

Such a disc can store files up to five hundred megabytes in size. In addition, it is also highly resistant to shocks.

Compared to the very expensive built-in storage used in mobile phones, this kind of disc is much cheaper.

The most terrifying thing is that the game performance of this game console has exceeded that of 10,000 mobile phones, and it is infinitely close to Sony's own game console PS1 of the previous generation.

In other words, to some extent, this machine can be seen as a portable version of the PS1.

The cheaper price compared to Wanhu mobile phones, as well as more powerful audio and video functions, and some games that cannot be played on Wanhu mobile phones.

PSP sales are also not bad.

Whether it is the game media or the mainstream media, it seems that they have begun to shout that PSP is going to end the myth of 10,000 mobile phones.

Even many people in thousands of households panicked because of these words.

But......

Takahashi was very calm.

They have their own explanations.

Instead, I asked my subordinates to make an investigation report, and the content of the investigation report was very simple, that is, to see what kind of people bought PSP.

As a result, a survey found that 185% of the users who purchased the PSP owned 10,000 mobile phones.

And the remaining 15 percent are some children who are relatively young and have not yet reached the age of buying a mobile phone.

In other words, the most important advantage of 10,000 mobile phones has not been lost.

As long as there is this advantage, 10,000 mobile phones will not be surpassed.

It is the mobile phone attribute of Wanhu mobile phone before the game console.

Mobile phones are a necessity, while gaming consoles are not.

No matter how well the PSP sells, it is only a compensation for the game function of 10,000 mobile phones, but it cannot replace the mobile phone function of 10,000 mobile phones.

Maybe some people in this era will bring their mobile phones for phone calls, handheld for playing games, and cameras for taking photos.

At that time, with the iteration of 10,000 mobile phones.

The mobile phones of 10,000 households can make basic calls, can complete most of the game needs, and take pictures will not be weaker than the card machine.

At that time, if people chose the only electronic gadget to go out, what would they choose?

Of course, it's the mobile phone of 10,000 households.

And on 10,000 mobile phones, free games have become the main trend.

A new era has begun.

One, free of the most expensive era.

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