Chapter 81: The Opinions of the Crowd

"Why?" someone asked.

Similar sounds were all over the outside of the booth.

The person standing next to the display machine said regretfully, "Thank you very much for your support of this game." Unfortunately, the decision-makers thought that this was just a game that would arouse interest among game makers, and that the public would not be interested in it. So, after we made the sample, they didn't plan to invest in the project. ”

"It's just that it's not popular. Yang Yuanyuan said.

Cai Minghong glared at him, and Yang Yuanyuan immediately stopped talking.

As the management of the company, Cai Minghong can understand the difficulties of the management of the company that made this game sample.

Originally, excellent ideas are already considered a minority, but among these excellent ideas, there are often only a few that meet the requirements of the market and policies.

In Cai Minghong's view, the most important thing for a game maker is not to make the games you want to make.

It's about finding a balanced meeting point between yourself, players, and the government.

Some producers, because of profits, make games that they don't like at all. Although such a game can make money, but the future growth is very limited, only love, only in the work of enthusiasm, in order to make players feel, in order to let players continue to look forward to the new work.

A work that looks like the walking dead has absolutely no future.

However, if you want to make a game for the sake of what you want to make, and you are just trying to achieve commercial success, it is impossible.

This kind of self-congratulatory work will only be reduced to a prop used by a few people to pretend (meow) in the end.

As for the relationship with the government, it is more delicate, even if you like this gamer very much, you yourself like it, but the government doesn't like it, this game will still be cold.

Because, the whole big market rules are planned and formulated by the government, never go against the government, make games under their rules, although it is like dancing with shackles.

However, after giving up the confinement of shackles, he didn't even dance.

Just as Cai Minghong was thinking, those who were clamoring to play also quieted down.

Don't look at these more than 400 people, gathered here, they look like dogs, but the foundation of everyone's existence is still players.

Only if the players like it, they can survive.

Another aspect of the World Role-Playing Games Conference is that role-playing game makers want to find a way to make role-playing games more players play.

You know, there are more and more types of video games now, but the vast majority of those who make games and are good at making games are usually only one.

If you do role-playing, you can't say that you can only do role-playing.

But when they play other games, they often seem to be more than they can do.

While trends change, chasing them is not a good choice for game makers.

After all, it's impossible to be good at all game genres, after all, you need to keep learning and exploring.

By the time the exploration is complete, it is likely that this trend has passed.

To say that for the most popular games, they are copied almost at the pixel level and sold as their own games.

In fact, the vast majority of people in the industry do not have this cheekiness.

Although, doing so will be able to catch up with the trend in the fastest time and eat a hot bite.

The "Wasteland" series, many of the game makers present have played it, and they all find it fun.

It's a pity that it was cut down because of copyright.

Seeing this new game demo today, they thought they would be able to play the spiritual sequel, but unfortunately they still couldn't play it in the end.

"Why don't we crowdfund!" suddenly someone suggested.

Crowdfunding is a relatively new word in the gaming circle.

The term was originally created because there was an extremely niche game, and the game makers couldn't survive and didn't plan to make games again.

Supporters of the game decided that this would not work, so they crowdfunded the game maker so that he could continue making the game.

However, after all, it is a game that only needs one person to make, and the copyright is also in the hands of one person, and crowdfunding is a very simple thing. There aren't many legal issues.

However, this demo game is different.

It is the collective wisdom of the Black Island game production team, and the copyright also belongs to Inter Entertainment.

In the case of crowdfunding, it stands to reason that copyright should be distributed to everyone who participates in crowdfunding, after all, everyone is a shareholder and an investor.

However, this kind of behavior is completely unreasonable for a legitimate game production and distribution company.

However, the game producers present clearly have experience in struggling with their own companies.

You must know that although the United States is the largest capitalist country in the world, it is 1995 at this time, and it still maintains the rights and interests of employees born during the Cold War to fight against the Soviet Union.

As an employee, there are still some opportunities to say no to the boss at this time, have your own ideas, and you can also make the boss compromise through your own means.

Even when trade unions are not allowed to exist and be established in some socialist countries, there are still trade unions in the largest capitalist country that will still perform their functions.

However, crowdfunding is still a bit difficult for everyone to operate.

"Otherwise, you guys will change jobs en masse! There will always be a company that can make this game for you! A good game is not afraid of no investors!" someone else suggested.

There are many things like collective job hopping in the game circle.

Because everyone initially went from hobby to career, everyone was more casual.

In addition, making video games is actually a relatively asset-light production model.

As long as you have a few development machines and a fresh brain, you can start making games in a relatively short period of time.

This is where the entire computer-related software industry is different from the traditional industry.

Traditional industry, whether it is heavy industry or light industry, needs special factories and special machines, and the price of land and equipment is expensive after all.

As a result, workers had to strike to fight for their rights because they had left no other place to work.

However, the person who makes the video game can leave on his own and make a new video game in a new environment.

Even, like in the Atari era, being an Atari programmer and game designer was far from being comfortable as a second-party collaborator for Atari to provide games.