Chapter 20 Annoying noises
Takahashi and Shin'ichi Nakamoto have a difference in philosophy between games and video games, which are based on decades of history.
Is Shin'ichi Nakamoto making a video game? Yes.
Is Takahashi talking about video games?
However, there is a world of difference between games and games.
The game that Takahashi just described, if classified, should be considered a type of sandbox game.
The sandbox, which is a sandpit, is an area covered with fine sand, and children can build castles and Great Walls with sand at will, set up their own scenes, and play their own roles.
A sandbox game, like a sandpit for a child, provides players with some basic elements based on which they can create, survive, and so on.
It would be more appropriate to call this type of game a sandbox creation game.
Classic games in this category include Terraria, Interstellar Border, Minecraft, and more.
Among them, "Minecraft" has the highest sales, up to hundreds of millions, and has the greatest impact, known as modern electronic building blocks, and even replaced the traditional Lego building blocks in the hearts of children.
However, when Takahashi told Shin'ichi Nakamoto about his ideas, he didn't have Minecraft in mind, nor did he mean to make Minecraft.
He had in mind a simple game that might work on a red and white machine.
If he really wanted to make Minecraft in 1985, he would be no different from the whimsical people in the games department.
Regardless of the historical process, regardless of the software and hardware, the degree of patting the head is definitely no less than that of the traversers who wanted to establish the Taobao online shopping platform and promote the Meituan online food delivery service in 1985.
He would describe such a game because when Shin'ichi Nakamoto asked him, he was thinking about the level editor. From this, it is natural to think of sandbox survival games.
This is how the video game genre was born, and any game genre did not appear out of thin air, but a certain category, added and subtracted.
At first, the boundaries were blurred, but gradually they became distinctive, self-contained, and evolved into a new species.
If we say that the game industry in a few decades will be like a towering tree, with lush branches and leaves, and some rich game types.
Today's video games are more like a small tree that has just sprouted.
People are just getting to know about video games, playing video games, the level of exposure is not deep, and the gameplay is still very simple.
If a later life is popular to the sky at this time, but for these game novices, the rather complicated game is moved to the present, and it is estimated that it will not be a big hit.
It is very important and useful to adapt measures to local conditions, to adapt measures to time conditions, and to seek truth from facts.
The evolution of the game looks something like this.
The physical battle chess board game has become an electronic turn-based strategy game.
Turn-based strategy games are turned into real-time strategy games without turns.
A large number of units in real-time strategy games are hosted by computers, and each player can only control one hero in multiplayer battles, making it a multiplayer online tactical game.
Takahashi thought about it carefully, he couldn't copy all the games at the pixel level, and it didn't make sense to say that he had played "Dragon Quest", so he copied "Dragon Quest" in its entirety.
He wants to be like Blizzard and engage in "micro-innovation". Don't engage in original games, but change all kinds of problems in the previous games of a game genre, and make this game as perfect as possible, making it the pinnacle of this game genre.
This approach, although it brought the genre to its most glorious time, but from another point of view, it also ended the genre.
Because this game is already at the peak of the genre. If the later games can't surpass it, it means that the whole genre is declining.
There is no one who can blow up Cleopatra's head like Takahashi.
In the game downstairs, Takahashi was still able to win easily.
Cleopatra's million points are like a chasm, separating Takahashi from other players.
The consequence of Takahashi's undefeated performance is that there are no challengers anymore, and there are spectators inside and out.
Even if there are two people who occasionally compete with Takahashi, it is just a competition that does not care about victory or defeat.
They thought that although they were defeated, they would be able to blow for a year when they went back, and said that although they were defeated, they also had a back and forth with Takahashi.
Although the cheers were still there, without the blood of being evenly matched and doing his best, Takahashi felt that the heat would not last long.
After playing the game and signing the name in the notebook of a first- and second-year player, Takahashi returned to the upper floor.
First went to Kudo Hiroshi's office to report on today's work, and after getting the bonus slip, he raised his worries.
Hiroshi Kudo laughed when he heard this, "Don't worry, I'm tired of seeing Akihabara, and I haven't seen it anywhere else." I've got in touch and you're going here this weekend."
Takahashi took the flyer from Hiroshi Kudo, and in addition to the mall sign, there was also a huge Hudson sign with a small bee on it.
On the flyer in the overall comic style style, there are several large characters printed on it:
"Star Force Challenge!"
Under the large letters, there is an arcade machine that displays the game screen sideways to the left, and next to the arcade machine stands a right-facing high bridge.
There is also a dialog box next to the manga version of Takahashi, with pixel-style text that reads, "Welcome to the challenge!"
"This ......," Takahashi was speechless, pointing to the manga version of the flyer.
"How's it going? Alas, I once wanted to be a cartoonist. Kudo looked at the flyer he had made and recalled his dreams when he was young.
Takahashi heard that the flyer was drawn by Hiroshi Kudo himself, and swallowed it as much as he wanted to spit out.
Leaving Hiroshi Kudo's office, Takahashi returns to the game department.
He told his uncle that he wanted to learn how to make games, and that he wanted to spend more time at the company every day.
Uncle said that it is good to have a desire to study, and the house is too small and too crowded, and the lights are too dim, which is really not conducive to learning, so it is okay to stay in the company for a while. However, one thing to keep in mind is that sometimes there are delays, so don't get tired.
Although Takahashi has not reached the realm of indulging in learning and unable to extricate himself.
However, he has not rested for nearly thirty hours since yesterday and today, and although his spirit is okay, his body has become tired.
Shin Nakamoto saw Takahashi come in and said excitedly, "The one you just said, I thought about it carefully, and it would be fun to make a game." However, the production is too difficult to do now, but you can do the game design first, and when you can do it later, I will apply to make this game immediately. ”
Shin'ichi Nakamoto paused as he spoke, and handed over a dot drawing, "By the way, look at this." ”
Takahashi took over the dot drawing, and on the paper was a pixel version of his avatar, which was the second time he had seen his image on paper today.
"What is this for?" asked Takahashi.
"I'm going to put the avatars of the two of us in the game as a bonus item, and the company won't allow the author's name to be left, I think this is the only way to leave my own traces in the game. Shin'ichi Nakamoto replied.
Takahashi, who immediately felt his eyes sinking when he sat down, nodded, because the game company didn't let the producer book title, and the producer added hidden elements to the game, telling the player that he was the game maker, probably the earliest game easter egg.
"Okay, come on, it's pretty......! I'll lie down for a while......" Takahashi said.
"Hmm. After getting his consent, Shin'ichi Nakamoto immediately added Takahashi's avatar as a hidden element of the game to the game program.
Takahashi, who was lying on the table, immediately fell asleep, and the soft snoring sound had just sounded, and there was an annoying noise from the fax machine.