Chapter 84: Pros and Cons

After thinking clearly about the pros and cons of Haisen's proposal, he thought about the relationship with the interest groups he represented, and asked the relevant person in charge.

As a result, some parliamentarians chose to support it, while others chose to oppose it.

Of course, there are also parliamentarians who have no interests, and they choose to support or oppose according to their own judgment of interests.

"Support: three hundred and thirty-six votes

Against: 193 votes

Complete: thirteen votes"

"Pass!"

In California, the proposed Video Game Rating Act was officially passed.

Video game ratings are reviewed by the Video Game Rating Board.

Any game sold in California must be reviewed by the Video Game Rating Board before it can be made available for sale.

The Video Game Rating Board, a non-governmental organization, can be said to have great power in an instant.

All games that need to be released in California are rated by it.

To put it another way, the same game is rated sixteen and eighteen, and its fate is very different.

Level 16 can be used for poster promotion, can be used for TV advertising, or at least can be placed on the shelves, even if it is not very fun, and if the price is very cheap, there will be players who will buy it.

But the eighteenth level is all pressed under the box, there is no publicity, only if someone comes to ask, and the age meets the requirements, will be sold to him.

The exposure of the two games can be said to be very different.

If a game is level 16 and level 18 is fine, then what level does the video game rating committee want to give it?

Maybe a difference in thought, a little level difference, will make the fate of a game have a difference between heaven and earth.

——————

The little girl looked at her boss with admiration, it was the first time she had seen someone put forward a proposal, and it would be approved immediately.

She thought it must be because of her boss's charisma.

Her eyes were full of little stars, and Haysom seemed to have no sense of the moving estrogen volatilizer as he continued his work.

The video game rating committee was formed within two weeks, and the first batch of members included well-known game manufacturers and publishers such as Wanhu Interactive Entertainment, Sega North America, Nintendo North America, and Electronic Arts.

It can be said that the leading companies in the industry have entered this committee.

In other words, this organization is more of a monopoly than a video game moderation and grading organization.

Companies that don't join this committee will have their game at the mercy of the companies within the committee.

They have many solutions, that is, they can choose to go to the corresponding judges for public relations, or they can provide a donation to the committee, or even directly hand over to the companies in the committee for specific distribution work.

The entire video game rating committee, with a total of nine votes.

More than five votes can determine the rating of a game, and act as the initiating company of the video game rating committee.

10,000 households of interactive entertainment have three votes for one company.

In other words, as long as it can convince two more companies, it will be able to determine the rating of its own game.

Of course, the specific content will not be too much.

If you go too far, it will affect the credibility of the video game rating board.

You know, if credibility is lost, it's a big problem.

And as a non-profit organization, what does the video game rating committee rely on to maintain its day-to-day operations?

The answer is very simple, one is to rely on the donations of individual members, as well as donations from the private sector, and the other is that each review of each game will charge a certain fee.

The fee charged for this is fixed, and it is about $10,000 per game.

This price may fluctuate a little, but the magnitude of the fluctuation is not directly related to the size of the game.

$10,000, as a member company, is a small amount of money.

But for those small manufacturers who want to publish their own games, it is the straw that breaks the camel's back.

You know, the essence of making a video game is similar to opening treasure chests.

Only when the game is released can the treasure chest be opened, and it is difficult to say for sure whether it is a broken stone or a diamond the size of a dog's head.

And now in California, if you want to open a treasure chest, there is an additional lock-picking fee, which is handed over to the video game rating organization.

If you don't submit it, if the game doesn't pass the review, there will be no chance of listing it on the store.

Although no one stopped me from selling it on the side of the road, it was too inefficient.

In addition, it should be noted that if you are not satisfied with the grading results this time, you will have to take it back and revise it for a second review.

And there is no such thing as a second half-price review.

It's still worth $10,000.

Those small studios, seeing such strict conditions, can only ask the companies in the membership list to help them make relevant content for publishing and distribution.

Nick, who is already entering middle age, has a happy smile on his face when he learns that the proposal has been successfully passed.

He is not like Takahashi, who has lofty ideals.

As a young man from a small town, he has only one ideal, and that is to make money!

Although the video game rating system claims to be responsible for the players and the morality of thinking about the mental health of the players, it is actually a business.

As the initiator, with three votes, Wanhu Interactive Entertainment will have a huge say in the future of publishing games in California and even throughout North America.

Although it can't be said that you can do whatever you want, it is not difficult for a game like Grand Theft Auto to get to level sixteen.

If something really happens, with a rating system, it can also be more convenient for game manufacturers to get rid of the blame.

For example, a twelve-year-old child who played a game of eighteen levels committed something.

Then the game manufacturer will say that our game is level 18, and twelve-year-old players should not be able to play it according to reason.

As for why he played, do you blame us? Instead of your parents' poor management?

For example, if "Grand Theft Auto" is divided into eighteen levels, it can be said that anyone who plays this game will no longer have any problems with Wanhu.

Even if it is divided into sixteen levels, it will save a lot of trouble for ten thousand households.

When the time comes, post a few articles, such as "The game is the game, the reality is the reality", "The game is the reality?", wash the floor, pay a little fee, and you can settle the vicious incident that occurred, how good is it?

Thinking of being able to make money and have less trouble, Nick had a happy smile on his face!