Chapter Sixty-Eight: A Grand Legend

Shortly after the North American version of "Gamer's Heart" was published, Takahashi, on the other side of the world, saw the entire report.

His fingers tapped on the table, flipping through the facsimile magazines.

This news of playing a game to study for a doctorate reminded Takahashi that Wanhu can make special functions***!

Like the SimCity series, it can be played by the Department of Urban Planning.

So can "Mock Railway Tycoon" be used by the railway company for teaching?

It doesn't matter how much money you make when this kind of game is launched, the key is to make a reputation.

You know, in mainstream society, video games have always been used to shake off the pot, and once something happens, it will be dumped on video games.

It's like a recent school shooting in the United States, and those mainstream voices don't even ask why someone can bring a gun into the school, but instead say that video games are violent.

This......

The Rifle Association says it is infinitely innocent......

Video game says to lie down on the gun......

This incident has a more or less impression of games released in the United States. Among the companies that were more affected, there were 10,000 households.

In fact, the U.S. government has absolute high standards and strict requirements for 10,000 households, and it has even been so strict that it does not allow 10,000 households to settle their profits in the United States abroad.

Moreover, various media also pull out Wanhu from time to time to criticize.

It's not that they're idle, it's that Wanhu is too profitable, like grabbing money.

I didn't see anything real, and a lot of money flew away.

Although Wanhu has always been honest, it is inevitable that he will always be bullied.

If it weren't for the fact that Wanhu had a legal team that was more rogue than a hooligan, and enough political donations to a few legislators.

I'm afraid that not all households will be sued for violating the anti-monopoly law.

This is not chasing after the wind, who let only one player online battle platform do it?

Takahashi picked up his pen and wrote a line in the blank space of the fax magazine. He suggested that Wanhu North America consider cooperating with universities to produce a series of features.

In addition, efforts are made to make these games into the recommended teaching games in each state.

Putting aside the finished magazine, the secretary quietly took it away, and Takahashi began to pay attention to the domestic video game market.

The video game market in China is different from anywhere else.

Unlike the old developed countries, which have many ways to entertain, the scalability of the personal computer is not too much in the direction of entertainment.

However, the speed of popularization of personal computers in China and the speed of China's economic development can be said to be at the same frequency.

And because the computer is very scalable, you can watch videos, pictures, games, and the Internet, and it has gradually become the entertainment center of most Chinese families.

Although in China now, there are not many families with computers.

But in first-tier cities, computers have gradually begun to become popular.

The number of online users of the online game "Stone Age" produced by Wan Hu before has also changed from a pitiful few hundred at the beginning to a maximum of more than 50,000 online users now.

Although compared to the population of more than one billion, the number of simultaneous online people of 50,000 is not very dazzling.

However, even if you count the Internet cafes together, there are only a total of computers in China Unicom's network.

However, recently there is a game that has sprung up in China, which is a Korean online game called "Legend".

Because of the existence of Wanhu, the process of personal computer game development has been greatly promoted, and "Diablo" produced by Northern Blizzard was released more than two years ago, causing an uproar among many players.

This kind of pure brushing game, although it makes people feel tired, but there is an alternative refreshing feeling.

Even as far away as South Korea, there are fans of this game.

This is a game fan and a game developer.

Because of the rise of online games in South Korea, he also had the idea of networking "Diablo", and after more than a year of hard work by himself, he finally succeeded in peeling "Diablo" and successfully produced a dark online game with a similarity of 99.9%, this game is - "Legend".

However, when "Legend" is launched in South Korea, "Diablo 2" in the United States has already been released.

Everyone is playing a new game, and this inferior imitation has only a few hundred people online at the same time a day. This benefit from the number of people online is not enough to even pay for broadband.

But at this time, a young man came from China.

The young man said he was going to buy the Chinese distribution rights for Legends.

A person who made the program ape of "Legend", although he thinks that this game has no future, but when he sees a fat sheep, how can he not slaughter a knife?

And this young man is really willing to be slaughtered, so such a game made by one person sold for 2 million yuan, which is converted into more than 300 million won.

The young man's name was Chen Tianqiao, he had just graduated from Fudan not long ago, and an Internet company he ran had entered a state of exhaustion because of the small number of service users, and he went to South Korea desperately to buy an online game and go back to run it for his Internet company called Shanda.

And the last game he found was this game called "Legend".

The reason why I found this game is not because of how good this game is, but because the price of this game is the most biased.

The insatiable face of a Korean game company can satisfy his appetite as a man who has exhausted himself and borrowed money from all his wealth?

The programmer in front of him, although he is equally greedy, does not have such a big appetite.

So, Chen Tianqiao took this "Legend", returned to China, and began to operate.

Takahashi has always been concerned about the Korean video game market, but there must be an oversight on the part of Baimi, and the Korean game industry is still very closed, so it is impossible for Wanhu to collect information as freely as he does in the United States and the United States.

Therefore, the game "Legend" was taken away by Chen Tianqiao.

And this young man's ability is indeed very strong, although "Legend" is basically an inferior remake of "Diablo 1", but it doesn't matter, there are not many Chinese players who have played "Diablo 1". And when the pirated version of "Diablo 2" flowed into China, because the system of "2" had been changed, like the legend of "1", it was not so much like "2".

As a result, with the point card promotion system with the Internet café as the reference point, "Legend" has really become a grand legend.