Chapter Eighty-Six: Look at Who Is Pregnant [Ask for Subscription!2nd Update]

When I came out of Nissin, it was almost dark outside.

High up in the building, there is a small piece of sky. And in this sky, the sunset dyes it red.

Takahashi, who sprayed an unknown amount of bodily fluids, suddenly felt a little empty.

He suddenly remembered two words "original intention", and the two words are "don't forget the original intention".

What is the motivation for creating Wanhu, and what is the original intention?

What does it take to be a video game company?

Is it a fun game, or is it a price conscience, or is it a better life for employees?

In fact, Takahashi believes that most of the people who work in Manho today do not experience happiness in their work.

The so-called happy work, like happy learning, is largely a false proposition.

Entering Wanhu doesn't mean that you are making a game, or that you are playing a game!

Whether it is in the factory of Wanhu, or in the R&D department of Wanhu, or in the marketing department of Wanhu, there is no direct contact with the game itself.

Moreover......

Even if it's making a game, it's different from the phenomenon of most players who want to work in Wanhu because they like Wanhe games.

It's not about playing games, it's about writing code, drawing dot plots, and optimizing programs......

Even if it's really the one who makes the game.

It may be interesting the first time, but if it gets to the fifth thousand, three hundred and eighty, will it still be interesting?

No, it won't.

Making games is also just a job.

Especially in a very serious work environment like Zomoto, everyone wears a suit and tie, and a mask with no expression on their faces.

Under such circumstances, it is not easy to make a game that is popular with players.

And in the very busy industry of video games, even if a good game is made, the people involved in the project can feel tired.

And......

The statement that making games is to make more people happy has also been said by countless manufacturers. It's just become an official cliché in the game industry.

However, do the vast majority of game companies really want players to feel the joy of games?

No, it's not.

The vast majority of companies only care about money.

It's just that some companies make money with some feelings, while some companies don't make money with so feelings.

It's like Electronic Arts in the United States, a businessman-led company. This company, abbreviated as EA, integrates production and distribution.

Since its inception in 1982, it has experienced the desert of the game market during the Atari crash. After living for eight or eight years, he did not die or be acquired, but lived better and better.

Although Takahashi was in the United States, he did not have direct contact with Electronic Arts.

However, he learned something about Electronic Arts from Sega, such as the fact that they were working on the structure of the MD, and after reverse engineering, they had made games out of the structure of the MD, and they could also burn the cassette.

Although the complainant expressed his anger to Takahashi, Sega's company decided to forgive him because of the influence of Electronic Arts.

In this way, Electronic Arts became the first partner of an American manufacturer, and although it was not possible to make its own cassette, it could publish its own games on the platform of the American manufacturer.

And the Sega employee, who did not want to be named, was willing to talk to Takahashi because he was angry at EA's behavior and wanted to retaliate, telling Takahashi that EA also planned to release sports games on the MD console.

Takahashi, who has experience in another world, naturally knew that Electronic Arts would publish sports games.

In fact, one of the reasons Takahashi had the idea to make sports games in the United States was precisely because he thought of Electronic Arts.

Even the act of finding a well-known coach to endorse sports games is the same in another world of electronic arts.

But that's all there is to it.

The structure of Wanhu is destined not to follow the old path of EA. Won't be a game studio shredder. Everything is centered around economic benefits.

Because of the ability to attract money, they bought one studio after another, and then cut down one studio after another because their income did not meet expectations.

Although Wanhu North America is now looking for American gamers who can make games, it has not yet wanted to directly acquire well-known game studios.

Takahashi's thoughts drifted far away, and if it weren't for the presence of the secretary's sister, he would almost crash into a telephone pole.

Perhaps, probably, after he hit the telephone pole, there will be a feeling of epiphany. However, after being pulled back, he really didn't understand what his original intention was, and what the future road of Wanhu would look like.

Although it has entered dusk, Takahashi's work for the day is not over yet. Today, he is going to take a look at the progress of the manufacturer who cooperated with him and OEM "Destiny Games" to modify the production line.

OEMs, that is, OEMs, although it doesn't sound very technical. But in fact, the technical level is not low.

In the future, China's mobile phone industry can rise, largely because of the sufficient experience accumulated by OEMs, so that they have the ability to use a relatively low price and a more mature process to make mobile phones.

Think about the oleophobic layer, memory, one needs evaporation, and the other needs the accuracy of assembly. It's not like a knife with a pot, or an electric soldering iron.

And the production of color cards is also the first time for the foundry that has been negotiated by 10,000 households. Although in the past, the big and small kings and queens and kings in poker were also colored.

However, that kind of color is not on the same level as the complexity of the color level that Wanhu requires to achieve.

Of course, this foundry also has an advantage over those manufacturers who are starting from scratch.

Takahashi also took a fancy to them when he cooperated with them, of course, in order to maximize the use of resources. Takahashi also transferred a group of engineers from the Chinese branch to provide technical support.

Although the engineers in the China branch may not really have an advantage in terms of technical level, with so many skilled engineers, the progress of retrofitting the production line is faster.

In this way, the speed of production can be accelerated, and the second is to give full play to the skills of Chinese engineers who almost "see who is pregnant".

When these engineers return to China, the domestic card production line will definitely be able to avoid many detours.

Of course, it is not that the party does not know this, and the core things are not willing to be shown to the Chinese personnel.

However, the Chinese personnel have a really strong learning ability, and sometimes they can't prevent it.

When Takahashi entered the modification workshop, the first thing he saw was the Chinese engineer.