Chapter 66: Gearing Up

At the same time, Wanhu in the United States has just negotiated the license to access the network.

However, Wanhu's mobile phone is different from other mobile phones.

In order to allow the mobile phones of 10,000 households to have a faster network.

Wanhu will build a more efficient and faster communication system in major cities in the United States.

Of course, this system is not completely self-contained, and is somewhat similar to IFI, still relying on the backbone of the cable Internet.

And this mobile phone is also almost the first mobile phone in the world to use a capacitive touch screen.

The advantage of capacitive touch screens, compared with the previous mainstream resistive touch screens, is that you don't have to use a stylus or a fingernail tip to touch.

As long as you use the soft finger belly, the screen can complete the touch recognition.

Of course, the disadvantages are obvious.

Compared with the accuracy of the resistive screen, the capacitive screen recognition is much rougher.

Therefore, resistive screen productivity mobile phones like those made by Microsoft basically cannot be copied to capacitive screens.

In order to improve the accuracy of the case, almost all the icons and buttons were enlarged on the 3.5-inch screen, which seemed huge in this era.

For example, the phone button is just a small icon that may be no more than ten pixels long and wide on Microsoft's machines.

But on Wanhu's mobile phone, it is a 30 by 30 icon.

Compared with the more refined and capable Microsoft productivity mobile phone, Wanhu's mobile phone is more like an old man's machine.

That's right, it's an old man's machine, whether it's an icon or a text, it's a lot bigger.

Of course, the core function of this mobile phone is not a technical parameter.

It is the positioning of Wanhu for this mobile phone.

This is a gaming phone, not a half-baked gaming phone like Nokia. It is a product that integrates the product line of Wanhu handheld and mobile phones.

First of all, this resolution has a high standard rate in this era, and the consumption of performance can be said to be huge.

Therefore, on this machine, Wanhu adopts a more primitive movable block design.

In other words, from the point of view of how the game runs.

The characters in this game are not isolated for each pixel.

It's every character made of pixels that is a big block that consumes resources.

Although from a technical point of view, it seems that there are a lot of similarities with the red and white machine. But due to the different carriers, due to the different ways of playing, the changes brought are also great.

However, it is a pity.

Due to factors such as the communication module and thickness, the standby time of this mobile phone can only be about a week.

If you use it heavily, for example, to play games, the battery life will only last for eight hours.

The most important thing is that on this machine that uses an integrated body, Wanhu canceled the design of battery replacement.

In other words, unless you have a power bank with you, it is not a very reliable thing to use this mobile phone to play games.

However, at this point, Wanhu has no choice, and Wanhu has already made too many compromises.

You know, the mobile phone is a product of compromise.

Although the positioning is a gaming phone.

However, there are really too many restrictive aspects.

Even, Takahashi was a little skeptical that this route was too early, or whether it was not very reliable.

However, everything depends on the verification of the market.

Takahashi didn't take any trouble to hold a grand press conference, and he couldn't wait to tell the world that Wanhu had come up with a powerful mobile phone.

Wanhu is very low-key, and it can be said that the promotion of this mobile phone is only a traditional and necessary part.

Why?

Because Takahashi can be sure that although this phone has been tested again and again by Wanhu engineers, there must still be defects.

That is, something is bound to go wrong.

Rather than blowing it too hard, it will make consumers feel that the mobile phone is very poor. It's better to be a little more restrained in marketing at the beginning.

In this way, on the contrary, if there is any problem with the mobile phone, Wanhu can say that he has caused all kinds of problems due to his lack of experience.

And in this era of mobile phones, there are some small games built-in.

Wanhu's mobile phone also has a lot of games built-in.

However, these games are different from other mobile games that can be played directly.

The game in it, though, is already there.

However, players still need to activate it through the activation card in the phone box.

Why activate it?

Why add such a step?

It is because the owner of the mobile phone has a sense of ritual.

Let them later when buying the game, another more seamless transition.

This is also a kind of psychological guidance.

If you have a game on your phone, you can play it as soon as you turn it on.

Then players will feel that the game comes with the phone itself, rather than a standalone commodity.

If you don't have the idea that a game isn't a standalone commodity, players will be reluctant to invest in a new game later.

Of course, this kind of caution may not be noticed by players.

Although Wanhu's mobile phone has not gone through too much publicity.

But in the first week of sales in the United States, more than 5,000 units were sold.

Although it is not a lot, it is already a pretty good result for 10,000 households that have initially set foot in the mobile phone industry.

Moreover, the sales of 10,000 mobile phones seem to be increasing all the time. I don't know if it's because of Wanhu's mobile phone, to some extent, the appearance is better and more fashionable.

In short, the sales of this mobile phone, which costs as much as $399, are climbing little by little.

Nintendo, Sony, and Microsoft all began to analyze Wanhu's mobile phones after they got them for the first time.

At the beginning, they judged that 10,000 mobile phones at this price would not sell much.

Because, the most mainstream home game console in this era is only at this price.

However, the actual market performance does not match their judgment.

Maybe it's because mobile phones are a necessity.

Most people don't care so much about the price of their phones.

See feedback on sales.

These three companies just reacted a little, why did Takahashi engage in mobile phones in such a high-profile and big move.

Originally...... Can you still play like this......

You know, whether it's a handheld or a host, it's always been a cheap sea of blood.

It's hard not to lose money at a low price.

Most of them are barely making ends meet, and the rest ...... You can only earn a commission on the software content.

The new mobile phone route made by Wanhu seems to be a very feasible route.

However, Nintendo will never be able to make its own.

At a time when Sony and Microsoft are gearing up.

The time has come to September of the second year of the 21st century.