Chapter 45: The Age of Mythology
The status quo of any business is not without reason.
Lenovo is a company that has become what it is now, which can be said to be an active choice or a passive choice.
At a time when Lenovo has become a somewhat obnoxious look, Microsoft's real-time strategy games to promote its own display standards are finally on sale.
It's been a week since the release of the game, called Age of Empires, and Richie, who has been in retreat for development, only learned the name of the game and what it actually entails.
When he heard all this, he wanted to cry a little, because all the elements were basically the same as the game he was making.
It made him feel bad.
He's just started working on the game, and it's going to take at least another year to make it.
At that time, if you said that your game was original and there was no plagiarism, who would believe it?
However, Richie did not complain about Takahashi who provided him with ideas.
The idea of video games is not a wild imagination.
Its boundaries mainly come from two aspects, one is the inheritance and development of past games.
No one can make a video game out of thin air.
For example, isn't the earliest commercial video game "PONG" also modeled after a real-world table tennis game?
The other is the limitation of hardware, any video game must rely on hardware to show and display.
For example, before the hardware that supports 3D comes out, there will be no real 3D games, only pseudo-3D games that use visual principles to create.
For example, in real-time strategy games, the general population limit is born because of the hardware limitations.
After all, each soldier needs to calculate the trajectory separately, and in the process of moving, a group of soldiers must also find a way to solve the problem of obstructing each other's travel route and re-planning the route.
These things are not low in terms of hardware, especially the CPU.
Even after various optimizations, once there are too many moving units on the same screen, it will still cause lag and slowdown.
Speaking of which, computer games are different from traditional game consoles or arcades.
It's that computer games stutter and jump from one screen to another, but that's not the case with traditional arcade and home consoles.
Isn't there a time when those machines aren't performing enough?
There must be some.
So how do those machines solve it?
The solution is very simple, what was supposed to be calculated in one second, and if it can't be calculated in one second, it will take two seconds.
Therefore, many gamers are playing arcades and home game consoles, and when they encounter complex scenes, they see the picture slowed down countless times, thinking that it is an intimate measure by game manufacturers to reduce the difficulty.
In fact, they think about it a lot, it's just that the game manufacturer forcibly surpasses the performance of the machine in order to show a more shocking picture.
Richie had no choice but to contact Takahashi again through Nick.
"John, the idea you told about Age of Empires, Microsoft's studios have already made it and it's already on sale. I'm just finishing my preparations......" Richie said.
"Is that so......" Takahashi said in a long voice after listening to Richie's long, long narration.
It stands to reason that the game "Age of Empires" was indeed published by Microsoft, but at least it was around ninety-seven years, and I didn't expect it to be so much earlier.
Takahashi didn't mean to trick Richie, he groaned a little and said, "Now that the preparations are done, the game has to continue to sit down."
However, "Age of Empires" has already been made, so you might as well make a "Age of Mythology".
Do you know the myths of the nations?
There are the myths of the Ji (meow) Governor, there are Norse myths, there are Greek myths, there are myths, there are Chinese myths, there are Hindu myths.
For each mythological system, a selectable faction can be refined.
The development of the times can still follow the context of the "Age of Empires" mentioned earlier.
However, I think the theme of the game "Age of Mythology" should still go from divinity to humanity.
At first it was a time of gods, and then it gradually became a time of human beings.
Human beings create machines with their hands, verify science with thinking and experiments, and the final battle can even be human beings out of the earth and into space.
Humanity has touched the realm of the gods of yesteryear.
Do you think that's okay?"
Takahashi spoke at length.
The game "Age of Mythology" was originally an extension of the "Age of Empires" series.
Although the idea of "Age of Empires" was provided to Richie and caused a lot of trouble to Richie, Takahashi believes that the work "Age of Mythology" should not have been produced and released so quickly.
Richie listened to Takahashi and didn't speak for a long time.
Even, if there was no background noise of "rustling" on the phone, Takahashi would have thought that the phone was disconnected.
Silent Richie didn't speak, not that he didn't think Takahashi's advice to him was good.
In fact, he thought the idea was good, even so good that it made him tremble.
He didn't have such a big reaction to the idea of the previous "Age of Empires".
Because, he has little interest in the history of the rise and fall of countries at all. His interest in the idea came not from the subject matter, but from the gameplay of the game.
He believes that the rise and fall of the country has nothing to do with him.
However, Age of Mythology is different.
You know, the vast majority of people in the United States have faith, and not having faith here is a very strange and unusual thing.
Even those who don't really believe in the existence of gods believe in gods.
Why?
For, through the means of faith, it can be more closely associated with a group of people who use it as a cause.
Think about a group of people in China who wear little hats, do they really have blood ties or even other connections?
No.
However, they can form an imaginary community by believing in a certain being.
And then under this community, to achieve a certain kind of interest appeal.
The reason why there is no single group in the United States is so arrogant is because there are enough groups in their existence.
You have someone, don't I have any?
There is a balance in the struggle.
And an ordinary person who does not believe in anything, in such a struggle, is the focus of struggle of all groups.
Ordinary people who have nothing to rely on can only rely on an organization and believe in something.
It wasn't until later that young people even thought that believing in something was something that people were born with.
They are amazed to hear that someone has no faith.
"The Age of Mythology" is a deconstruction of the status quo in the United States and the entire Western world.
Why else would Richie be like this?