Chapter 68: Recognition [Book List!2nd Update]
"Shut up, this is our president, he's made a lot of great games, and it's not something like you who hasn't even made a video game can say!" Nick snapped back like a dog's leg.
"Oh, President, I remember you saying that you were the general manager of Wanhu North America. Your president...... Could it be Takahashi?" the fingers of the young man in the chair suddenly stopped, and suddenly pushed the table, and the whole person turned around.
A chair with wheels brought him to Takahashi, who was crouching on the chair and looked up at Takahashi and asked, "You are Takahashi?"
"That's me, I'm Takahashi, you know me?" Takahashi asked rhetorically.
"Of course I know you. You've done a lot of games, I've played your Tower of Magic and you've played Bubble Bobble, hmm...... And you made this little toy too, right?
You can also. At least not rubbish who doesn't even know how to make games, let me tell you what video games do. Listen now. ”
This strange-looking teenager has an inexplicable arrogance.
Takahashi could accept it, but the people who came with him, even the four bodyguards, felt that John was not a normal person.
If the truth is a few years ago, maybe he will be arrested. Perform a perverse surgery by poking an ice pick through the eye socket and mashing the brain......
Since then, he has become a good baby who can only drool......
Everyone thought of this scene and felt cold.
John didn't think he needed treatment, he shook off his arms and said, "PONG is the first game of commercial video games, and all commercial video games nowadays will be inextricably linked to PONG if you look closely."
In the beginning, PONG was mainly for people in bars. But over the next dozen years, almost all games became single-player entertainment. That's true for Donkey Kong, and it's true for your Tower of Magic.
You also see me living in this place. There is only one bar, and everything is used to the fullest, and the arcade machine will never buy a new one, even if it is used for decades.
So, I'm able to see more than a decade of arcade machines here, compressed in a tiny bar.
After watching it for so long, I gradually realized a fact. People on the outside are misled, and games like "Pac-Man" and "Space Invaders" are all single-player games. They mislead people into thinking that the game is a personal affair and that getting back on the leaderboard is the most important thing. These games ignore the social nature of the commercial video game PONG.
The tavern was originally a place for people to chat with people, so why did it gradually become a place for people to play games?
It wasn't until later that I realized that the real thing about video games is not that one person is looking at a kinescope like a madman. It's the communication between people, the interaction between people.
Interaction and socialization, that's at the heart of video games.
I think instead of chasing the ethereal rankings, players should play some social games like PONG.
Since video games are a form of entertainment, it is necessary to consider the needs of players.
Isn't the so-called entertainment the pursuit of releasing a substance called dopamine to make them feel good about themselves?
Some people get this sense of self-goodness by smoking large (harmonious) hemp, while others get this sense of self-friendliness through sports, and there are people through games.
Have you heard of Paplov's dog?
To make a successful video game is to think of the people who play the game as Paplov's dog. You whistle and he drools. You put a female head picture, and he will have a hard lower body. That's the most straightforward thing, isn't it?
Of course, you can't do that with games. Responsive stimuli quickly get tired.
I don't know if you know Skinner, he's proven a long time ago that the best way to modify behavior is to add a probability to it.
For example, slot machines, such gambling (harmony) gambling machines, are not made through such theories.
My theory is to be interactive and social, and I believe that the games I make will be successful. ”
John finished.
The four bodyguards who are afraid that they have muscles in their brains are confused when they hear it, and Nick, who knows a little about games, but is not an expert after all, listens to it in a fog, as if he has touched something, but it seems to be separated by a layer of mist.
Takahashi quickly understood what John meant.
I have to say that this little child, who has lived in a small village almost since he was a child, is a talent, and everything he just said will fall into practice.
In fact, in later generations, the production concepts of a large part of China's mobile games overlapped considerably.
Interaction and socialization are the rationale for the existence of games that may not be very game-rich. And through the probability of gacha or other activities, is the way this game can be profitable.
If you put this clear-thinking child in a few decades, even if you don't go to China, you can make an unusually gold-attracting game in the United States.
However, in 1988, it was not easy to make a successful game using this concept.
Thinking of this, Takahashi suddenly became a little curious, and he asked, "Can I see the game you made?"
"Yes. John, who just looked like "there are always people who want to copy me", is generous at the moment. Got up from his chair, took Takahashi to the computer, and threw his code and some design manuscripts to Takahashi.
Takahashi looked at the information carefully for a moment. You can see from the minutiae that this is just a beginner in programming, but the development documentation is very well done and looks like a good habit.
It's just that the games he makes are still a little different from the concept he said. Of course, it could also be that Takahashi misunderstood just now......
What John is actually working on is not a kryptonite mobile game of later generations, but a sports game......
A sports game that can be played by multiple people at the same time.
His sport of choice is soccer, which, like most games made by American game developers, has no graphics at all.
It's like a game that came out of Wanhu's Tetris handheld, with the bigger mosaic being a player, and the smaller mosaic being a football.
Players can manipulate a large mosaic to compete with other large mosaics and send the ball to the opponent's defensive goal, which is counted as a point.
By the light of the screen, John looked at Takahashi's expression and suddenly said, "This...... I copied this game from PONG! I made PONG complex and turned it into a soccer game. It's just for practice, and I'm sure I'll make an interactive, social game that implements my philosophy in the future. ”
"I believe in you. Takahashi said in a flat voice.
John didn't speak, but tears flowed from his eyes.