Chapter Seventy-Six: Sega's Hesitation [Asking for Recommendation Votes!First Update]

Sega, founded in the fifties of the twentieth century, is inextricably linked to the American GIs stationed in the post-war camp. Pen & Fun & Pavilion www.biquge.info

At the end of the 70s, Hayao Nakayama, an entrepreneur, led a group of investors to buy Sega's assets for 38 million yen and became the president of Sega.

In 1983, Sega made a strong presence in the video game market.

The first "Sega Celestial Ring" with laser disc as a medium was manufactured.

Produced the first 3D game "Submarine-Launched Rocket 3D".

At the same time, Sega's first home console, the SG-1000, was withdrawn.

In 1985, when Nintendo's red and white consoles were in full swing, Sega also launched its own eight-bit game console, SEGA-Master-Systeam, or MSM for short.

Sega is definitely the best arcade machine manufacturer in Samoto, but it was absent from Takahashi's experience. The reason is very simple, Hudson, who Takahashi first worked for, was a manufacturer of the Nintendo system.

As Nintendo's core third party, how can it be compatible with Sega?

However, although Takahashi had no contact with Sega other than writing articles. However, Sega paid a lot of attention to this rising star of the Nintendo system.

"Did Tetris use this kind of game in the past?" asked a middle-aged man with gray hair, asking his assistant.

The assistant, who is known for his erudite memory, subconsciously shook his head, and then said, "No, there has never been such a game before. ”

"Oh. Zhong Nian replied, let go of the joystick, and pondered.

Almost all game manufacturers have ordered a skill called borrowing. Almost all of the manufacturers that rose in the early years were Atari teachers. Although Atari was tempted to say that he didn't have these apprentices, he didn't get any benefit from these stealers. But these people who are good at learning are indeed its apprentices.

It is true that the new manufacturers who entered the market were not cheap apprentices of Atari. But it is the apprentice of a cheap apprentice. Maybe the name Atari is taken from the book, and it has so many disciples and grandchildren.

With the fierce competition in the arcade market, there is no room for further optimization of the old single-screen shooter games, and almost all game manufacturers have begun to explore new game genres.

When a game is popular, the responsive arcade market will naturally have a huge demand for similar games. Arcade manufacturers will not put money without making money, so they will naturally follow the choice of the market and make games that follow the trend.

Often the first follower to go public reaps greater benefits, although it is difficult to be as popular as the pioneer, but it can also make a lot of money.

In this way, while major manufacturers are experimenting with their own new arcade games, they are also paying attention to other people's new works.

In the beginning, it was a formal business method, your game came out, I bought your arcade machine and reverse-developed. While solving the hardware technology, you can understand the core of your game. In the end, change the theme and change the soup to become a new game.

However, even if it takes 20 hours of development every day, it will take a month to produce a prototype of the game at the earliest, and it will take at least half a month to ship it in batches.

Although a month and a half doesn't seem to be a long time, some popular games are like a shooting star. The sparkling light is dazzling and fleeting.

You've just hit the market here, and the prototype over there is going to be squeezed out of the arcade. Although this is only the case in Tokyo, it is still possible to earn money back in the remote arcades and overseas arcades in this remote area due to the timeliness. But making less money is ultimately unpleasant.

Hence the emergence of commercial espionage. We don't wait for your game to hit the market before we reverse-develop, we now ask for your source material directly.

Therefore, sometimes players seem to think that these manufacturers want to make an appointment, and launch a type of game in one go.

What's more, the imitation game was released before the original game. Therefore, players are not sure who is the father and who is the son.

Hudson before, Wanhu before, there were many cases of spies. This time, the arcade version of "Tetris" of Wanhu, why didn't any manufacturer know the news in advance. That's because the arcade version of Tetris was developed in China. Although there are employees who are dispatched, even if they are spies. There is no way to pass on the information they have stolen.

Coupled with the fact that the manufacturing of "Tetris" arcade machines is all in China, the pervasive spy warfare of arcade manufacturers has finally hit the iron plate in this game.

In addition, 10,000 households have saved a wave of production, and when the "Tetris" arcade machine is on the market on a large scale, almost all arcade manufacturers have been smashed by this game full of weird boxes.

Even a giant in the arcade industry like Sega, which has corresponding game manufacturers for almost all game genres, did not know in advance that Wanhu would make an arcade version of "Tetris". It's just vaguely known that Wanhu is developing a block game that runs on a red and white machine.

However, because Wanhu has undergone the secrecy reform, although there is some rumor, there is no detailed graphic information outflow. Therefore, the decision-makers of the major manufacturers have no way of knowing what this game will look like, nor can they imagine the fun of a block game like building blocks.

Of course, if they knew the words "Tetris", of course they would go to Russia to find out the news. However, all of Wanhu's games have code names, such as the internal code name of this Tetris, which is "American Cubes".

With such a half-truth and misleading codename, I don't know if these manufacturers really let these manufacturers go to the United States to find the prototype of this game. The United States is so big, maybe you can really find an American Cube. It would be interesting if they made a game based on the American Cubes, which I don't know what the hell it is.

Wanhe's arcade games have never been on the street, but Wanhe's games are not games that can be easily imitated to make a lot of money.

Although players like Wanhu's games very much, the game types are too out-of-the-way. Like Tower of Magic, this game is simply not like an arcade game, but forcibly moved to an arcade.

Some manufacturers imitated this game and made a "Science Fiction Tower". As a result, because the numerical planning does not have Takahashi's skills, a coin can be played for too long, although there are players who like it, but it was forcibly removed from the arcade hall.

Later, "Bubble Dragon", "If you are brave, you will go down a hundred floors", are all niche games that find a different way. "Bubble Bubble" is okay, other manufacturers don't shoot slimes, and you can make money by shooting at other things. But "If You Are Brave, You Will Go Down a Hundred Floors", there is almost no room for imitation.

And now this "Tetris", which doesn't seem to match the mainstream at all, is really a question of whether it should be imitated.

The middle-aged man pondered for a while and said, "Let's make a defensive game first." ”

"Yes. ”