Chapter 52: "Prison Break" [Asking for Recommendation Votes!
Wanhu's strategy has been effective, and in a short period of time, Wanhu's operating system and software have increased.
Although it is still far away to receive orders from large enterprise users. However, there are many ordinary users in North America who have chosen to use Wanhu's operating system.
Although Microsoft's operating system can also use Wanhu's graphics card for games, the effect is not bad after installing the driver.
However, there are always some users who feel that it seems that the graphics card of 10,000 households can only play the greatest efficiency with the operating system of 10,000 households.
Merchants see that it is profitable, and naturally promote this intentionally or unintentionally.
And the games released by Wanhu can gradually be played on the Wanhu operating system. You don't even need to buy a new game, you just need to go to the store to buy or rent a patch issued by Wanhu, and it will work perfectly.
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In contrast to these "big things", there is a "little thing" that is happening in a family.
Wang Xiaohua, who became famous at a young age, is back, and he came back very low-key.
He also seemed to look different from before, and became a little taciturn.
Fortunately, although he was contaminated with things that should not be contaminated, fortunately, he did not get involved deeply, and after treatment, he got better control and came back.
During his days inside, he went through a lot of education and thought a lot.
Many of the seniors in it who usually look like they are talking and laughing, and the terrifying appearance when they have a seizure also makes him feel palpitations.
While chatting with someone there, they learned that he was a video game maker.
Although these seniors basically don't know what video games are, they still admire Wang Xiaohua after listening to him.
During the conversation, Wang Xiaohua gradually had the idea of making a new game.
And the name of this new game, he has already thought of a long time ago, is called - "Prison Break".
Not only is the name of this game discussed, but there are some taboos, but there are also taboos when discussing the content of the game.
Let's be honest, who doesn't want to be free?
Who doesn't want to breathe the outside air?
It can't be said that everyone in it has thought about escaping from prison, but most people have this idea in their hearts.
However, except for a few thoughtful and executing people who dare to do this, although the others have thoughts in their hearts, they give up this idea when they think about the consequences of being caught.
However, when everyone discussed this content, there were still a lot of thoughts in everyone's minds.
For example, how to talk about a small thing to hide as a tool for jailbreaking.
How can you avoid the eyes and ears of the prison guards?
Moreover, this taboo topic is mentioned here, and many people feel very satisfied just thinking about it.
Wang Xiaohua thinks this theme is actually very interesting.
In addition, he made a big deal about it, and he said that it was not small, and his family was ten thousand households, and he was very rich, and he had a lot of money for the items mailed in every month.
Gradually, he even got acquainted with the guards who watched him.
And the prison guards naturally hate the topic of prison escape.
However, they also said everything they had heard of before, and even experienced prison escape jokes.
There are even some design flaws that were previously present in the old prison.
Of course, in the end, I didn't forget to tell Wang Xiaohua, I don't know how to think crookedly.
Wang Xiaohua heard the prison guards' understanding of the prison, which was the same as those of them who were locked inside.
He suddenly wondered if he could also make a game to design a prison.
If you ......
An annoying one started out as the warden of this prison, but after the construction of this prison was completed, he became a prisoner and entered this prison, and he thought about escaping.
A complete storyline, and an interesting gameplay was born in his head.
Reality builds a prison and then escapes.
This seems to be a lot more fun than just jailbreaking.
And when building a prison, it is necessary to build the prison firmly. Otherwise, if the prisoner runs too much, the game will fail.
And after becoming a prisoner, the stronger the prison is built, the greater the obstacle to escape.
It's like a person who digs a hole for himself, but it is difficult for him to come out. It's a lot of fun to play.
Of course, this is actually Wang Xiaohua's compromise on today's computer technology.
Within Wanhu, there was once a trend of automatically generating levels.
You know, level design is crucial to a game, but those who study computer hardware in Wanhu are wondering if they can let computers replace the work of designers.
Thus, an algorithm was created.
In this algorithm, the elements are limited. From these finite elements, a map can be created by randomly arranging them.
Then, after trying all the permutations, the best maps are among them.
The speed of computer calculations is countless times faster than that of the human brain.
If a computer can find the best map from so many permutations, wouldn't there be no designer?
However, it is beautiful to think, but it is worse to implement.
The computer can name all the maps, but it doesn't know which map is the most fun.
It is very difficult for a computer to complete a human-like perceptual understanding.
So, the project was finally terminated at the last step.
However, this gave Wang Xiaohua an idea. Although the computer doesn't know what kind of map is fun, it is not enough to let the player create it themselves.
This even eliminates the need for level design work altogether, and the cost of the game is much smaller.
For players, this kind of game experience will probably be relatively novel.
However, one of the problems that needs to be solved by this design is how to make it possible for players to build without leaving a backdoor for themselves.
The solution, naturally, is to let the player be the warden, those computer-controlled criminals, try as many prison escape methods as possible, so that the escape methods that the player has designed for himself in advance, if they are contained in it, can solve the problem.
The second problem that needs to be solved is to ensure that the player can escape during the second phase of the game.
You know, the difficulty of the game must be moderate.
The difficulty is low, the player has no sense of accomplishment, and the player will be bored.
When the difficulty is high, the player will despair and give up the game.
Therefore, on the one hand, it is difficult to escape from the prison designed by the player himself. On the other hand, it is necessary to allow the player to escape.
This necessitates the addition of a variable.
And this kind of variable needs to be solved from new elements such as new things brought by new prisoners and emergencies.
That's the general idea, but then it's time to test it out during the game design process.