Chapter 35: The Rose Blossoms

Why do spectators like to watch games? It's a very mysterious question.

Why?

Why do spectators prefer to watch games and soccer games themselves?

Because, in a sport or a thing, it is not easy to achieve something.

Even, in the process, it will make people feel boring and painful.

Almost all human beings are indulgent creatures.

Since the process of practice is hard, wouldn't it be better to skip the process of practice and go straight to the game?

Therefore, there are people who like to watch the competitions in various sports.

Even most sports have evolved into a different situation.

What is the situation?

It's the spectators who watch these sports don't play this kind of sports at all. It's just the spectators.

However, esports is not like that, and almost everyone who watches the game plays the game themselves.

Because video games have a place that is inferior to traditional sports. That is, the rules are too complex and abstract.

If you haven't played it yourself, it's hard to experience many places for yourself.

If you can't even understand the rules of a game, and you can't understand the game, then what's the point of watching the game?

Maybe "StarCraft" can also look at the duel of large-scale troops, although compared to the real war, it is only two teams of about 100 people fighting each other.

However, it is still a good player who can make the game feel epic.

For players of a slightly lower level, their matches look like two kids' poor imitations.

However, for masters, it is not the same at all.

In their hands, it was as if all the soldiers were alive, all had their own lives.

Even the whole game, it wasn't that kind of stereotypical attack. It's a very valuable sports battle.

You don't even know the rules of the game.

And the basis for providing this simple visual feast is the complex and cumbersome basic rules.

As for "Anti-Terrorist Operation" in high-end competitions, the look and feel is actually not as good as "StarCraft".

Because in the top competition, all the contestants, not only in terms of reaction speed, but also in terms of the overall situation, are far more than ordinary players.

Therefore, ordinary players often watch the game and have not found the abnormality, and the players in the game have already solved the abnormality.

Fortunately, the director's technique is good enough to make the game look more coherent through the art of switching cameras.

However, this kind of showmanship is almost exclusively appealing to the game and fans of the genre.

In fact, "Counter-Terrorism Operation" or "Counter-Strike" represent a new trend.

What kind of trend?

It is a trend from macro to onlookers.

Before the rise of real-time strategy games, there were actually many military-type simulation games.

Simulations range from helicopters to tanks and submarines.

These games can be said to be very rubbish in terms of fun, but they all sell well.

There are many reasons why these games are not fun, but the two main ones are the limitations of the hardware and the game design ideas.

Needless to say, most of the game content can only be represented by some abstract pictures.

As for the design idea, the concept of these things is cool, but in reality it is already difficult to control, and it is almost impossible to make it "real" and fun in a game.

Military simulation games such as "Delta Force" are games in which someone else kills someone before they can run out of the map for more than ten minutes.

These games are far less realistic than Counter Terrorism and Counter-Strike, but far less fun.

As a result, "Counter-Terrorism Operation" and "Counter-Strike", which abandoned the grand narrative and the big scenes, and focused only on street fighting, became the new phenomenal games.

However, the two games are not quite popular in the same way.

At present, although the difference between the two is an order of magnitude in terms of revenue capacity, there is not much difference in the number of players.

Even, although many people quite agree with the "anti-terrorist operation" model of free networking and unboxing and charging for props.

However, they still feel that the Xianxia model of "Counter-Strike" is the most suitable for the current situation.

However, when the "Anti-Terrorist Operation" National Contest reached the quarter-finals stage.

Both Counter-Terrorism and Counter-Strike players are starting to pay attention to this game.

After all, the two games are of the same type, and even the game modes they have are basically the same.

Therefore, Counter-Strike players, in addition to not being very familiar with the map, can directly and seamlessly watch the matches of Counter-Terrorism Operations.

Even, there are many "Counter-Strike" players who would not have played "Counter-Terrorism Operation" in the first place, because after watching the "Counter-Terrorism Operation" game, they all began to play "Counter-Terrorism Operation" while saying "It's really fragrant".

And this is exactly the effect that Wanhu Entertainment wants, if "Counter-Strike" does not also hold competitions, I am afraid that it will not take long, unless there is really no way to play "Counter-Terrorism Action" players, they will start playing "Counter-Terrorism Action".

And Villefort also has an embarrassment, that is, if they start holding competitions as well, their prize money cannot be lower than that of "Anti-Terrorist Operation" held by Wanhu.

If the prize money is low, doesn't it mean that your own "Counter-Strike" is not as good as "Counter-Terrorism Operation"?

However, it is almost impossible to get the same high prize money.

You know, now "Counter-Strike" has almost begun to grab the market for free.

And the bonuses for "Anti-Terrorist Operation" are increasing all the time.

"Counter-Terrorism Operation" can be converted into bonuses through player spending, but what about "Counter-Strike"?

Only then did G Fat understand what was going on with Takahashi's very bland mentality when he came to Villefort.

That's not pretending, but that person is confident that he can solve himself through a business model in addition to the quality of the game.

G Fat has learned the hard way and made a difficult decision, he is going to give up Counter-Strike!

Of course, this is not to say that there is to be a press conference and tell everyone that Villefort is going to give up.

It's about focusing all your energy on the development of new games.

It's true that 10,000 households are very powerful, but can 10,000 households also bloom roses everywhere?

G fat doesn't believe it.