Chapter 1286: A Thousand Miles of Pursuit (I)

Jory

Class: Soul Whisperer Level 7 (Spirit 68 at Level 6)

Class Skill: [Soul Whisper: Passive, every deceased person (friend or foe) around you (with a diameter of spirit * 1 meter) will restore your mental power, and the amplitude and duration are related to the level template of the target. Actively enabling Soul Whispers will grant you the Soul Walking effect (ignoring obstacles, collision sizes, and cannot be targeted, but requires continuous mental energy consumption). 】

LV7 Excellence Enhancement: Soul Retracement: You can perform a Soul Retrieval Ritual to communicate with the souls of the newly deceased and obtain some information about their memories. The longer the target creature is dead, the less information it learns, and the more mental energy it consumes.

Combat Skill 1: Psychic Cage, which can imprison the target, making it unable to attack, move, or cast spells, and requires continuous guidance. Imprisoned also has magic damage over time applied. (2 stars)

Combat Skills 2: Life Healing, Healing Skills, Monolithic and Area.

Combat Skill 3: Crowd Dispel, Combat Skill 4: Force Wave (Crowd Slow)

[Special Skill: Forging Jade Recipe LV1: Gain 300 points of True Qi, True Qi circulation of 4 points/week, maximum output of 25 points.] Imbuing the Forging Jade Recipe True Qi to attack the target, dealing damage based on True Qi Output Points*2, depending on the damage category (Physical/Magical) of your attack. You can also infuse the Forging Jade Essence True Qi for defense, absorbing damage equivalent to True Qi Output Points*6. (Forging Jade Secret + Zuo Yunxuan's True Qi Spirit)

2. Equipment: (mainly standard gold equipment, with some superb blue equipment)

Weapon: Soul Bamboo Flute: Exclusive equipment, with skill: Sound Strike Array.

The first layer of the sound strike array: the sound scale of the break, the damage is not high, but the cooldown time is extremely short, and the mental power consumption is extremely low, which is equivalent to the basic attack spell of the spirit system.

The second layer of the sound strike array: the forbidden scale. This is a field skill that needs to be prepared in advance, and after the enemy enters the range of the imprisoned scale, the caster chooses whether to trigger or not, and has a immobilization effect on the enemy.

The third layer of the sound strike array: soul rhythm. When activating Soul Rhythm, you need to consume 10 points of Spiritual Power first, and then you need to continue to consume Spiritual Power - the first three seconds cost 1 point of Spiritual Power per second, and every three seconds of Soul Rhythm time, the cost of Spiritual Power will increase by 2 points/second, which will be accumulated in this battle.

The specific effect of Soul Rhythm is that during playing, 1 stack of Weakness is stacked on nearby enemies per second, for a total of 5 stacks. Each stack reduces the opponent's stats by 5%. At the end of the blowing, it can be held for 10 seconds.

The fourth layer of the sound strike array: the rest of the extinguishment. This is a rare direct death skill, the activation conditions are very harsh, not to mention for the time being, even if the activation conditions are met, it also needs to be judged by the attributes around the perimeter, at least two judgments are successful plus the total attribute judgment is successful, in order to cause a direct death effect to the target enemy, at the cost of the soul bamboo flute will be unavailable in this battle.

Head: [Dark Elf Headgear] Spirit +5, plus 20% Spirit Recovery Speed.

Shoulder: Vigilance Perch: Constitution +3, Bonus Skill: Falcon Spirit: Summons an Astral Falcon that shares your vision and can fly long distances. The Astral Falcon has a fixed health of 50, has no attack damage, and is permanently invisible (priority 3). The summoned Spirit Falcon can fly for 60 minutes, after which it will return to the vigilance perch to rest for 8 hours. If the falcon does not return normally, it will take 3 calendar days before it can be resummoned.

Back: Beast Spirit Cloak: Additional Skill: Beast Spirit Protection: After activation, obtain the protection of the Beast Spirit Turtle, absorb the upcoming (class level*20) damage or disappear after 5 seconds. While the Tortoise Shield lasts, all of your mental power will be converted to double your health. Cooldown time 24 hours.

LV4 Effect: For the duration of the Turtle's Protection, the wearer will restore 3% of the wearer's maximum health to self with each attack (whether physical or spell).

Legs: Delicate Silk Corset (Gold): Spirit +6,

[Additional Skill 1: Comfort: Passive, increases the recovery speed of the wearer's health, physical strength, and mental power by 10%. 】

[Additional Skill 2: Silky: Passive, increases the wearer's movement speed by 5%.] 】

Feet: Gliding Boots (Dark Gold): Spirit +5, Dexterity +2, Additional Skills:

[Ice Floe: Passive, increases the wearer's movement speed by 15.] Actively activating the ice floe effect causes the wearer to cast spells while moving for 120 seconds. 3/3 of the charge stack will automatically restore to the full stack every natural day. 】

(Reserved) Brute Boots: Increases movement speed by 4%, additional skill: Light: Increases speed in the sprint state by an additional 25%, but the physical cost is doubled. LV4: Sprint skill