Chapter Twenty-Seven: The First Choice of Distribution [Ask for Subscription!2nd Update]

The Sims PC is getting faster and the team is getting more and more connected, all of which is exciting.

Lisa and Richie, whose experience points related to making games also began to skyrocket.

The production process of the PC version of The Sims is the process of two people brushing up on experience, if we say that before making this game, two people were little white people with zero experience.

Now Lisa is at least a second-level music producer, and Richie is even more powerful, even becoming a third-level programmer.

Making a game is a systematic project.

Just like people are not born to eat, they must also start from feeding one step at a time. It's the same with making games.

Even a reborn person like Takahashi didn't say that he started making games immediately after being reborn.

He also began to make his own games because he developed the red and white version of "Gold Diggers" with Shin'ichi Nakamoto, and assisted in the development of "Bomberman".

Even though he had accumulated a lot of experience, he still encountered many problems in the process of making it himself, and after solving them one by one, he finally made a work like "Tower of Magic".

If that's not particularly clear, let's take a look at the indie games of the future.

Most indie games, although they have a fairly novel idea, are generally not fun.

The reason why it's not fun is because indie game developers, before developing this game, probably didn't do it in the industry at all.

The vast majority of things are easier said than done. The same is true for making games, even if there is an engine company that makes an engine that even a monkey can use, but the game made with these engines will still encounter various problems.

It's like Takahashi has always felt that Ubisoft's games lack gameplay, and it's a game company that is good at making landscapes.

But how many more game companies like Ubisoft can you see?

The reality is that it is the only one, and there is no semicolon.

The voice acting and soundtrack work of The Sims, because of the addition of Lisa-senpai, basically entered the quasi-professional level.

There is a habit in the industry to use classical music that has passed the copyright protection period in games, adapt them, and then use them as background music for games.

The Sims PC still has a lot of this music, although partly because it's to save effort, but partly because it's because of the classical music that can survive to this day, and it's very recognizable in terms of the work itself.

The effect of using it in certain scenes is far better than creating your own music.

Although Lisa-senpai can write songs, she is not a genius who is good at everything. Everyone has boundaries of each person's abilities.

With the addition of classical music as the background music, The Sims PC's slightly monotonous background music style has finally changed even more.

In addition to the music aspect, in the program aspect, Richie also achieved good results.

First of all, the game production engine made by Takahashi has been improved, and the game development machine that was later changed has been further optimized, and the requirements for configuration have been reduced, making it smoother to use.

In addition, when the game production was almost completed, he and Takahashi came to an overall optimization.

It's important to know that most software isn't optimized as early as possible. It's the same with writing, it's not a hundred words, these 100 words are carefully held for a year, and the 10,000 words below are connected, and these 100 words look so good.

Because there is no overall concept, the optimization of a certain part is actually a useless effort most of the time.

It's like Shin'ichi Nakamoto.,There's a code cleanliness habit similar to obsessive-compulsive disorder.。 In a line of code, he couldn't stand even one more byte.

This is not a problem in the early days of red and white machines, when every byte is as precious as gold.

He's even been called a genius programmer because of this.

However, as the capacity of the memory grows, this paranoia of his becomes less and less useful. Lacking holistic thinking, he can optimize a small piece of code to the extreme, but what is the use?

A hundred lines of code you can optimize to the extreme.

A thousand lines of code can also be worked hard.

But what about 10,000, 100,000?

Can it still be optimized like that?

The times make talents.

Shin'ichi Nakamoto became famous because of the era of red and white machines, but it also lost its glory with the passing of this era.

Yesterday's wine, today's poison.

Hudson, such a powerful company, was not also acquired by the original younger brother Conami.

Not even a joint name like Wanhu Namco can do it, it's just a subsidiary of Konami.

If you want not to be eliminated, you can only move forward.

The price of courage is the loss of short-term benefits and the pursuit of long-term uncertain interests. There are really not many people who can make up their minds.

You know, it's very difficult to change a person's insignificant habits, let alone a huge company composed of countless individuals?

The Sims PC is finished here, and the next thing is the release.

Although Takahashi himself has done distribution, publishing in the book and publishing in the United States are two different things. Ten years ago, it was published in the United States and now it is published in the United States.

Although it is said that there is a lack of good games in the market now, there will always be a lack of good games. But there is no shortage of games, and I don't even know if there is a shortage or a surplus.

In Yumoto, as long as you get the players in Tokyo, or even the players in Akihabara, there will be countless people who will come to you to cooperate.

But that doesn't work in the United States.

The United States is too big, and the United States is so big, which means that it doesn't have a clear center for video games, and there is no region where the game will be recognized as long as the players here are recognized.

Therefore, it is unrealistic to imagine that the small is as broad as in the book.

And how to stand out in an overabundance of games requires players to passively receive your game information. To speak human words is to advertise.

But where is it easy to advertise.

The United States is so big, how much does it cost to advertise.

Besides, Takahashi doesn't plan to show his head either, so he doesn't plan to do the distribution himself.

Therefore, this game, he has to submit it to the publishing company, and let them decide whether to make this game or not.

Of course, fertilizer and water do not flow into the fields of outsiders, and the first choice is, of course, ten thousand households!