Chapter 35 Aptitude Test
Monday, Monday, Propaganda Department. Pen & Fun & Pavilion www.biquge.info
People dressed in different clothes filled the entire warehouse. It's not in the same building where Hudson's Tokyo office is located, but in a warehouse in a corner of Akihabara.
These people were secretly hired by Hiroshi Kudo, and he didn't want ordinary players to know that he had recruited a lot of game masters.
He was afraid that if the players found out, it would be unfair, and he felt that the whole game was planned by Hudson. Although this is true, when players know about it, they will feel that there is no suspense in the game, they are being toyed with, and the game is not good.
Therefore, nominally, in the entire Propaganda Department, there is only Takahashi alone, and the rest are all members of the shadow department.
Takahashi came to this warehouse and wasted a lot of effort. He is also a celebrity in Akihabara, big and small, and everyone knows him when he walks on the street, at least everyone who plays arcade knows him.
Being a public figure comes with many benefits and associated troubles. For example, it is not easy for him to go secretly where he wants to go.
Fortunately, this warehouse is connected to the staircase at the top of the floor, and Takahashi can enter through the main door of the building and then go down through the stairs. If no one deliberately follows him, there will be no accidents.
With the help of a colleague in the logistics department, Takahashi quieted the players, who had already been recruited by Hudson.
He looked at the players and introduced himself.
"My name is Takahashi, and the game I'm good at is "Interstellar Force", and now the record for the highest score in Akihabara is me, and the stunt is a high-speed combo to blow up the head of Cleopatra VII. After Takahashi introduced himself, he looked at everyone's reactions and said, "You all introduce yourself according to this format." ”
"My name is Yayoi Ishibashi, and the game I'm good at is "Iron Plate Formation". The best result was third in Akihabara, and the secret technique was ...... The secret is to hit accurately. Yayoi Ishibashi, who looks a bit otaku and is not very extroverted, said.
"My name is Daishi Fujisaki, and the game I'm good at is "Pac-Man", and my best score is to hit the error of "Pac-Man" at level 256, and my score is not recorded in the leaderboard. The secret technique is probably mental concentration. ”
Pac-Man is a relatively old game compared to Interstellar Force and Tippanyaki.
As a result, it has a lot of design mistakes that are common in old games, and the screen will be blurred at 256 levels.
Game designers make this mistake for the simple reason that the arcade base version is eight-bit, and in the case of binary, it contains zeros for a total of 256 numbers.
Therefore, "Pac-Man" is still normal at level 255, and as soon as it enters level 256, the data will overflow, and the entire game will be sparked.
The second is the game designer, when developing, I didn't expect that someone would really play more than 200 levels in frenzy. When they designed the game, they reached the top of the game after ten levels.
……
"My name is Masho Kubo, and I'm good at ......"
……
There were thirty people in the room, and each person introduced himself by one minute, and half an hour passed quickly.
Takahashi recorded all the games that everyone was good at, and after a little counting, he found that Namco NAMCO had the most gamers, a full fifteen, accounting for half of all the people present.
THE REST ARE PLAYERS FROM KONAMI, TAITO, NINTENDO AND OTHERS.
BASICALLY, IT IS DIRECTLY PROPORTIONAL TO THE NUMBER OF ARCADE MACHINES ON THE MARKET, AND THE ONLY THING THAT IS A LITTLE DIFFERENT IS THAT EXCEPT FOR TAKAHASHI, THERE IS NOT A SINGLE HUDSON HUDSON'S OWN ARCADE PLAYER.
Takahashi had a headache when he saw this group of players who were good at arcade machines with different skills.
Although arcade games are a large category, after several years of development, several different sub-categories have also developed.
For example, Hudson's "Interstellar Force" is a part of the shooting games developed from "Space Invaders" developed by Taidong, and "Little Bee", "Big Bee", and "Iron Plate Formation" by Namenggong.
And Namco's "Pac-Man" can be regarded as a branch of puzzles.
There will be slight differences in the talent of different people to play different types of games, and it may be that those who play puzzles will not be so easy to play shooting games.
However, Takahashi was not too worried about this. Although the players in the room are not the top players in the various games, they are all in the first echelon.
No matter how many types of video games there are, the essence is still figured out, as long as you practice enough, the technique will definitely come up.
Before he wants to announce the specific training plan, it is better to find out the bottom.
He began to call people according to the list, "Yayoi Ishibashi, you come and play Star Force." ”
"Oh. Yayoi Ishibashi walked to the arcade.
There are a total of five "Interstellar Force" arcade machines in the warehouse, and these five "Interstellar Force" have undergone special modifications, so there is no need to flip coins.
There is a button in the coin slot, and you can press it to play directly.
Ishibashi Yayoi sat in front of the arcade, and after his hand touched the joystick, his whole temperament changed suddenly. As if the joystick gave him strength, his full confidence was still a game.
Takahashi and the others all watched Ishibashi play a game.
He introduced himself correctly, and his design was indeed very accurate. If the hit rate can be counted, it can reach at least 80 percent.
This is already a terrifying number, and Takahashi's own hit rate is only hovering in the range of more than 40 percent and less than 50 percent.
This is mainly due to the fact that he likes to keep clicking the fire button and always emptying his gun when there are no enemy units.
He did this because he felt that after seeing the enemy plane, he would have a delayed reaction time by pressing the fire button. This delay may not be too long, at most a tenth of a second, but this tenth of a second is enough for him to shoot one more bullet.
ALTHOUGH ISHIBASHI'S GAMEPLAY OF KILLING AN ENEMY WITH EACH BULLET LOOKS "COOOOOOL" COOL, TAKAHASHI DOESN'T WANT TO LEARN THIS STYLE OF PLAY.
However, there is no need for him to change this style of play, it is good to have differences. If everyone in the game department plays like a mold carved out, it is estimated that the performance effect will be worse. There is also the possibility of being discovered, and these people are all trained together.
After Ishibashi finished playing, Takahashi finished recording in the book and shouted, "Next ......"
Daishi Fujisaki does the arcade before starting the game.
Takahashi looked at Daishi Fujisaki, who had always been very focused, and thought that he might play other games and achieve more.
The time for an ordinary person to maintain mental concentration is generally about half an hour. And Fujisaki Daishi, to be able to play "Pac-Man" mistakes, at least five or six hours of play.
Takahashi prefers to refer to this kind of player as a "urine stream" player, in addition to the obvious talent of mental concentration, they also have a hidden talent, which is the ability to hold urine.
If you play a game that takes a long time to decide the winner, their hidden talent can take over a lot of people.
But unfortunately, it may be because of the relatively small number of shooting games played, and it is only to the fifth level, and his hidden talent has not yet come into use, and his small plane is buried in the oncoming artillery fire.
Takahashi comforted Fujisaki for a moment, and then exclaimed, "Next!"