Chapter 8 The same move can be used twice
Just because Saint Seiya won't be killed twice by the same move doesn't mean that everyone else won't be defeated twice by the same move.
Even......
Isn't it possible to deal with different opponents with the same move?
"Destiny Games" is a collectible card game, and there have been many competitors, whether it is Yu-Gi-Oh in the name of the book or "Magic" in the United States.
However, the popularity of both games is inferior to that of "Destiny Game" nowadays, because "Destiny Game" has a higher prize money, which allows players who play this game to earn more money.
Although the vast majority of ordinary players do not reach the level where they can have a prize, every time they buy a game, a prize pool will be pooled.
It's like watching a football game, if you don't buy some lottery tickets, you won't have enough participation. This kind of tournament prize money has the feeling that I am paying a share, and it can also greatly increase the participation of ordinary players.
As a result, the annual tournament participation rate of Destiny Games, as well as the live broadcast of the World Finals, are actively watched by many players in many countries.
Even in some less developed countries, even if you watch a video or a disc, you must watch the World Finals of "Game of Destiny".
Although they don't get a penny of prize money, they are excited about the game.
Even, some players feel that if Wanhu does this, Wanhu will not lose.
In fact...... the cards sold in Game of Destiny each year are linked to each other, at least three times around the earth.
Well...... 10,000 households have lost ...... Ten thousand households are at a loss...... 10,000 households died......
Today, Wanhu's Game of Destiny uses a similar formula to Magic.
Originally, there was to have an exclusive story every year, which made the card department of Wanhu really a little anxious.
Even, they don't feel like they're in the card-making department, but specialize in story collections.
The most important thing is that because of the problems of translators and authors, the quality of each story may not be maintained at the same level.
This results in the fact that sometimes the story is good, and it sells more in that year, and the year when it is not good, it sells less.
In order to better control the quality, Wanhu made changes to the story.
Every three years will be a big story, which means there can be longer time to prepare the story.
Each year, there are three parts: a rule book, a storybook, and an event.
That is to say, the first year determines the general rules of the past three years, the second year tells the story, and the third year refines the events in the story and makes a list of major events.
Of course, these three are basically a kind of you have me, I have you, and in every card, three things will be hidden.
However, in this way, the pace slows down, which is good for the planning of the game world.
Of course, if the planning is not good, it may not sell well in one year, but now it will not sell well in three years.
Originally, Wanhu used the concept of user contribution prize pools to win the competition over Magic: The Gathering and Yu-Gi-Oh, as well as a wide variety of other card games.
And now, Wanhu has used the same method in the "Anti-Terrorism Operation".
Unlike the card games of the past, the most direct competition with Wanhu today is only the game "Counter-Strike" and the company Villefort, as for shooting games such as "Thor's Hammer", although there are also elements of multiplayer online battles.
However, in terms of the content of the game, it is not the same as "Counter-Terrorism Operation" and "Counter-Strike".
If "Anti-Terrorist Operation" is described as a "reality system", "Thor's Hammer" is a "super system".
Of course, to tell the truth, "Anti-Terrorist Operation" is not a "real system", if you really want to say that the real system is still a game like "Delta Operation" is more realistic, like a real gunfight scene.
However, one of the most important problems with Operation Delta is that the pace of the game is simply too slow.
Due to the excessive pursuit of reality, the map is too large, and often run for more than ten minutes, without seeing the enemy, and when you see the enemy, you have not reacted, and you are immediately shot and killed.
In a word, the game experience is extremely poor.
Also, since Delta does not support resurrection, players can only quit the game after death, and they don't even have the opportunity to watch the battle.
In contrast, the vast majority of the modes of "Anti-Terrorist Operation" support resurrection, that is, support death and resurrection again and again, and the game is fast-paced.
In a small number of modes that cannot be resurrected, you can also watch your teammates play, and the waiting time at the same time will generally not exceed five minutes, and the game will be over, and you can continue to play the next game or the next round.
This fast-paced competition mode has not exceeded the limit of the player's physical reaction, but the effect is exceptionally good, and it can provide a relatively comfortable experience for the vast majority of players.
However, while the threshold for this genre is low enough, it is not as low as expected.
Some players will be screened out for thinking that they are stunned in 3D, while others will be screened out because they are too slow to react.
In this world, there has never been the kind of game that can be played by every player.
does not exist.
In any game, there will be people who don't like it, and that's the problem that cultural products will encounter.
Maybe a game is fun enough, but some players just don't like the genre.
Is there a way?
There is no way for anyone.
Of course, a person's preferences can be changed.
Even if a game itself is not fun, you can use social networking to bind more players.
If you promote a game virally, even if the game is not fun, everyone around you has already played it, and if you don't play it, there is no common language.
Isn't it better to get along with strangers as soon as possible?
If you don't like to play, but you also have this game, can you play it together?
And, in the process of playing, it will quickly get closer.
Therefore, sometimes I wonder why there are many people playing some garbage games, and I can't find the reason from the gameplay, but I may be able to find the reason from the social network.
For example, if a player is a junior clerk and his boss plays a game, is he likely not to play it?
If you go out with your boss and the boss says that you won't play a game together, you don't like it?
In this case, you have to play it whether you like it or not.
Just like mahjong, a traditional chess and card game, why do many families always have to play a dozen during the Chinese New Year.
Because, what can you talk about if you don't play cards?
Perhaps, only when playing cards, can we communicate.