Chapter 9: Accepting the Challenge
It's like Nintendo can be the first to spot a game with potential through the Mario Club's review system and immediately start following suit.
The game media founded by Wanhu is also a strong game information gathering platform. Due to the increasing influence of "Gamer's Heart" among players, and because "Gamer's Heart" has subjective emotions, its credibility is unquestionable, many players even read the recommendation of "Gamer's Heart" magazine when they buy the game.
The huge number of subscriptions to "Player's Heart" means great influence, and even because of the fact that students subscribe to a book and circulate a class, even if you don't mention indirect influence, the direct influence of "Gamer's Heart" is inexplicably strong.
Every bit of attention is money, in order to give your game more attention, and the impact of increasing sales on the first day and first week.
From the original "Gamer's Heart" editorial department to buy the game after the release date, it gradually evolved into a submission system like Nintendo Mario Club.
At the beginning, the editorial department of "Player's Heart" didn't think about collecting money, but because the game industry was expanding too rapidly and there were too many new games, all games on almost all platforms were sent to the editorial department to invite them to play.
Even, the demo team of the editorial department of "Gamer's Heart" is busier than Nintendo's Mario Club.
Therefore, in order to maintain the evaluation of the game more sustainably, the following review threshold has also been slightly increased, and the following noise has been removed, and the editorial department of "Player's Heart" has also begun to charge for the review of these games.
However, the fees are all the same. There will be no better reviews for giving more money. This is the strength of "Gamer's Heart".
At the same time, "Player's Heart" also publicized the receipt of money in the magazine every time. After paying taxes, in addition to a part of the salary of the demo group, the rest of the money is generally used for activities and charities to give back to players.
"The game goes to the countryside. ”
Such a program was initiated with the support of this than the audit fee.
Games can bring happiness to people, and "Player's Heart" feels that more people should experience happiness.
The game of "Player's Heart" is not only limited to the book, but also the third world countries have gradually followed the footsteps of "Player's Heart".
Looking at one report after another, one after another the joyful smiles of the children full of exotic styles. That's probably what a gamer should do.
In order to allow people in remote areas to play games, Wanhu even directly promoted the construction of local infrastructure - electricity.
The children in the mountains not only play games, but also use electricity, so they can study even at night.
Although Takahashi feels that this is a bit too formal, as long as the impact is good and the consequences are good, even if there is a little "flaw" in the process, it is not unacceptable.
Some young readers, after reading the report, spontaneously donated money to people living in difficulty. Although this is the same as the game of going to the countryside to teach people to fish, Takahashi feels that the children in the city, at least the children in the mountains, can be regarded as their own kind.
The differentiation between urban and rural areas, between developed and developing countries, cannot be clearly explained in one or two sentences.
Sometimes poverty really doesn't come from laziness, even if you want to be diligent, you can't be diligent.
Parallel to this is de facto segregation, where children in the city are born in the city, because all of them live the same life as they do, and have the same vision as a city. Arrogance and extremism, contemptuous emotions subtly affect them.
If we are allowed to grow up with such a worldview, it will be a sadness for everyone.
Clothes popped out of the supermarket word?
Grain grows out of a supermarket?
Behind every item that can be touched is the hard work of countless people.
Takahashi's purpose in leading the game to the countryside is also to let the children who are influenced by him have a broader world view.
Instead of many years later, he has become a useless otaku with only a game of vitality, only campus life in his experience, and a shallow vision.
Everyone should contribute to society.
Although Takahashi does not expect that in such a world dominated by capital and profit, there will be such an anachronistic thing as selfless dedication, but the field where the seeds of hope are sown may one day really take root and sprout from small seedlings to a vast forest.
This is probably also a feeling.
Some people say that people who are engaged in artistic creation are generally "leftist".
Even so, in the anime and manga industry, from Osamu Tezuka, the father of manga, who is suspected of being a local underdog, to the master of animated films, Hayao Miyazaki, is a leftist who disdains to hide his views.
People who are engaged in artistic creation are often more idealistic and cannot tolerate so many "unreasonableness" in the world.
Katsuhiro Otomo, a well-known animation supervisor born in 1954, has written countless near-future works that also describe the ideal country in his heart.
The book of this era is full of vigorous and upward atmosphere.
Animation, comics, games, and literature all have a spirit that is difficult to see in later generations.
Takahashi put down the handle, just now he was playing "Hot Blooded Hard" produced by TEC.
Interestingly, along with "Hot Blooded Hardcore", there is also a challenge letter.
Takahashi consciously didn't have any grudges against Shimada, he felt that he had just broken Shimada's illusions.
He originally thought that Shimada had come to the office to find him and say that he was going to challenge himself, but he was just angry. I didn't expect him to really put all this into action.
Takahashi was sympathetic to this new momentum and decided that it would be fun for Shimada to do so, and he accepted Shimada's challenge with a smile on his face.
It is difficult to know oneself in life, and at the same time, it is difficult to find opponents.
Most opponents, inadvertently, either leave him behind or he leaves you far behind.
Although Shimada's company is still far from 10,000 households, the sales of red and white machines in the first week reached 100,000 sets, which means that TEC has the ability to touch the level of 10,000 households.
You must know that many games released on red and white machines, the total production volume is almost this number, and the sales reached 100,000 in the first week, and it is still the first work, which shows that this company has ambitions and has the strength to match ambitions.
However, the only thing that gave Takahashi a bit of a headache was that Shimada's agreed battlefield this time was not the puzzle, casual, and role-playing that Takahashi was good at, but an action game.
It seems that this kid has grown a lot and knows how to compare his strengths with others.
However, Takahashi now has such a large talent reserve team, although action games are weak and have not been touched.
But can't you really make a good action game?
Not necessarily.
Set yourself a small goal first: such as collecting pen fun pavilion:. Mobile version URL: m.