Chapter 410: Guilty of Guilt

Chapter 410: Guilty

For the people of the Dragon Kingdom in the early 21st century, the Internet is unfamiliar to most people and is a derogatory term. Pen × fun × Pavilion www. biquge。 info

Because the term accompanying the Internet is 'Internet café', and the Internet café is equivalent to Internet addiction, which is the main culprit of luring children to degenerate, so most people are resistant to the Internet and even computers, although now primary and secondary schools in first-tier cities have carried out computer courses in an all-round way to popularize the work.

However, the Internet is still in a bleak state in the Dragon Kingdom, and the total number of users may not exceed 20 million, but there is no doubt that the Internet is the mainstream just need in the future, just like the role of modern people for mobile phones.

After returning from Silicon Valley, Wang Yao was very interested in this.

Because the Internet provides a platform, a platform that is very good for reviving traditional culture and spreading culture.

Nowadays, most universities are still local area networks, but the number of users is very high, especially the rise of BBS in the school, basically some universities are users of every student, so they will integrate a platform for factual broadcasting or disseminating information.

The publicity effect of this centralized platform is greater than that of the current mainstream media.

Wang Yao asked Zhao Kai to collect some companies in the current domestic Internet-related industries, excluding a few future leading enterprises that have been intervened by the government, and wanted to find some partners for investment and development.

When looking at the information, Wang Yao found an online game with extremely hot traffic.

In September, Shanda purchased a game copyright from Goryeo to make changes and released an online 2D game "Legend", which occupied 70% of the entire game market share in just two months, and the upward trend is a bit terrible, and may even exceed the original share of the number of users, which can be said to directly expand the market.

Wang Yao used the demographic method to calculate the current age group of people who can play games in Dragon Country, which is about 10 million people, and the average number of people online in the total market share is 1.2 million.

And this "Legend" game has reached 3 million registered users, I don't know how much water is in it, but the average number of online users in the two months of operation has stabilized at about 200,000, and the highest has exceeded 500,000.

If this data is not flooded, then almost the entire online game market is occupied by this game.

This year, there has been a blowout of online games in the Dragon Kingdom, and a game will appear almost every month, starting from "Millennium" in January, to "Dragon Family", "Fourth World", "Under Heaven", "Grand Mage", "Jin Yong's Legend of Heroes OL", "Three Kingdoms Century", "Yitian", "Journey to the West" and other games.

In the resource competition of so many online games, it is indeed a little scary that this "Legend" can dominate and rise steadily, and there is also a trend that drives the entire online game industry.

Wang Yao took a look at the company's information, the founder is a twenty-eight-year-old man who has just graduated for four years, and this company has just been established for two years, Wang Yao has predicted that if there is no big change, in the next five years, the online game market in the Dragon Kingdom will be occupied by this company.

Sure enough, there are many talents.

However, after calculating the profits and the vitality of the industry, Wang Yao feels that online games seem to be more suitable for his next promotion plan.

The last time I went to an Internet café, although there was a sign on the door that people under the age of 18 were not allowed to enter, there were still 60% minors inside.

At present, the attitude of the governor of Long Guo towards Internet cafes as a demonization may not be a good phenomenon for these minors to surf the Internet, and there are likely to be many educational contradictions.

And Wang Yao took a look at some of the popular games now, except for the stand-alone games that came in from the West, such as "Red Alert", "Counter-Strike" and "Diablo", domestic stand-alone games are indeed a little pitiful in terms of technology, but they are still quite correct in terms of culture and communication values.

Especially with the mainstream martial arts stand-alone games Jin Yong series, Sword and Fairy Legend series and other games.

But on the other hand, online games,It's still a little thin.,In addition to the main story line basically copying the stand-alone setting,The requirements for picture quality are not high.,And it's too much of a pursuit of the game's pleasure.,Use this exciting pleasure to attract players.,And the degree of freedom is lacking.。

And the most popular "Legend" makes Wang Yao feel uncomfortable, this 2D game is even inferior to domestic online games in terms of picture quality and plot, the most attractive thing is that.

Kill, kill, kill.

The game is one of the products of human substitution war, and like sports, it is to vent the mania and violence factors in the human genes to achieve pleasure, so all games are inseparable from killing monsters and upgrading.

But the biggest feature of this game is,No difference,Anytime, anywhere,No need for any restrictions,You can attack others for reason.,You can kill if you don't like your name.,You can kill monsters.,All problems can be solved by killing.。

It doesn't matter if it's just adults playing, but a large number of minors play games, and it is at an age when there is little to do and no self-control, this kind of human nature violent gene will make these minors deeply trapped in it and unable to extricate themselves.

Because proving oneself to be strong is a value shared by most people in their teenage years.

Wang Yao feels that this game is a bit like 'seduction marketing', for adults, the focus of marketing is on the brotherhood of ascending to the heights, and the group frame is the most enjoyable, one of the boys in the group plays, and the others will also be pulled in to play, because there is a lot of power.

But for minors, this temptation is even more terrifying, minors under the pressure of parents, teachers, and youth who have nowhere to vent will be used in this game, because this does not require a boring main line of task to spend a lot of time, in addition to farming monsters and upgrading, killing seems to be more concise and convenient, and the excitement after killing one will prompt him to find the next target, and after being killed, he will endure the humiliation and continue to play again.

This seemingly simple and rough time-saving game mode is really a bottomless pit for minors who do not have any self-control and time concept, and it is normal to forget sleep and eat and forget time.

And because of the time and energy invested by these minors, it sets off the wisdom and IQ of those adult players, so that more adults come in and abuse vegetables to expand the 'fun' of the game.

Using player characteristics to conduct a self-consistent operating model has to be said, it is a great model, but it is not ethical.

Minors cannot be banned from surfing the Internet, which is the immorality of Internet café practitioners and relevant departments, but this game does not require identity verification and registration and correct guidance, which is the immorality of the developer.

Wang Yao doesn't believe that these people who do online games don't do any investigation in advance, and don't investigate what percentage of minors are among the people who go online.

Wang Yao now seems to have seen a large number of minors abandon their studies and even make some illegal and criminal paths because of this game.

Such as skipping classes, cheating parents, stealing, and even robbing, etc.

Because the attraction of this game is more addictive than all the games on the market today, because those who kill red-eyed people can't see the time.

Games with a plot will also produce a sense of boredom because of the boring plot, but this game will not have this sense of boredom, but may maintain this state of excitement, especially for minors.

It's not that the game is at fault, but it's definitely to blame.

Guilty of guilt.

This idiom does not come from Lin Xiangru and Shibi.

It is the other two families in the Spring and Autumn Period, the Yu family is a descendant of the Zhou Dynasty, and there are two sons who are divided into elder brothers called Yu Gong and younger brothers called Yu Shu.

Uncle Yu had a piece of precious jade, and Duke Yu asked for it, but Uncle Yu didn't give it.

After Duke Yu left, Uncle Yu discussed with his subordinates, and his subordinates said, "There was a proverb in the Zhou Dynasty, which said, a person is not guilty of sin, but he is guilty because he has some precious things. ”

Uncle Yu felt that it made sense, and he shouldn't make his brother hate him because of these things outside his body, so Uncle Yu gave Baoyu to Gong Yu.

Yu Gong was very happy after getting Baoyu, but two days later he wanted Uncle Yu to ask for another sword, and the insatiable Yu Gong annoyed Uncle Yu, so Uncle Yu sent troops to attack Yu Gong.

The meaning of this idiom is to mean that in human nature, the possession of treasures or precious talents will make people jealous, and this jealousy may lead to disaster, but it is not tolerated that such people will be calmed down, because such people will be more insatiable.

This idiom is a good metaphor for a businessman.

The products made by the merchant are innocent, but the use and method, as well as the morality or not, are necessary, and the morality or process results cannot be ignored for the sake of profit.

However, Wang Yao is not a moral judge, but he can do something else, such as making an educational online game.

Programming modeling is easy to solve, the only difficulty is game maintenance, this requires professional talents, and it takes time, Wang Yao definitely doesn't have time to watch.

However, a solution was found in the tech bar in the revival system, and a secondary function of the spawning system was opened with 1,000 tech points, which automatically maintained and repaired the programs generated by the system by consuming reputation points.

Wang Yao quickly used the formula to calculate whether the prestige benefits brought by an online game can be more consuming, if there are more than 50,000 people online every day, it can barely be equal, otherwise he will lose more than 100,000 reputation points every day for maintenance.

Although his reputation is growing very quickly, there is so much that needs to be done, and making a game costs more than a movie.

But fortunately, after the 'Modern Martial Arts Training' activity starts soon, Wang Yao will be able to openly rub Leslie Cheung's popularity, and when the time comes, with the support of those bigwigs' fans, the prestige will not be worried.

Although Wang Yao's fame in the West is flourishing, it should not exceed 100 million people to follow steadily, but the popularity of these bigwigs is different, their fans are talking about their idols every day, more than a billion people in the Dragon Kingdom, remove more than half of those who do not chase stars, Leslie Cheung and Chen Zhiming, and Wang Zuxian, their fans range from old age to teenagers, and there are at least 500 million followers.

After thinking about it for a while, Wang Yao wondered if it was better to wait for a while to go to Tianyi Pavilion.

Scanning all the ancient books in the oldest library in Asia, 300,000 volumes, I feel like my body is going to be hollowed out.

PS: Thank you for Enrique's 1000, Fu Jihan's 500, and Na Meow's 200 tips~ Thank you very much