Chapter 40: The Instinctive Realm
What else does the factory owner need to do?
And there is no need to do anything.
As long as you are idle every day, go to your factory to see if there are any good-looking little girls.
And then what?
When he had nothing to do, he ate and drank, drew 10,000 yuan a year, and engaged in subsidizing poor students in local schools, which made his reputation unusually good.
In the eyes of the locals, he is simply a philanthropist.
Of course, philanthropists don't necessarily be charitable to everyone.
Even if some good people are soft-hearted, the choice will not be to help those poor people, but to let those poor people disappear from their sight.
Of course, none of this was a non-existent thing for Jim.
He was sitting at the wide table at the moment, practicing the accuracy of his shooting.
Blind actual combat, to a large extent, will not improve the strength of the game.
Precise exercises with a clear purpose tend to improve strength.
Jim, on the other hand, cares a lot about this precise exercise.
For example, the map where he is now is the official training map of Wanhu.
In terms of fun, this map is basically zero.
However, it has its advantages, and what are its advantages?
For every problem that may be encountered in actual combat, a pure scenario will be given here.
For example, there are many types of shooting.
Some are heel grabbing, that is, the target moves according to irregular movements, and the player needs to accurately control the mouse to track the target.
This simulates that in the course of actual combat, if you encounter an enemy, the enemy may dodge bullets by moving and jumping in various random directions.
Jim even felt that the test was a little more difficult than tracking down a real person.
Because, every real person has his own habits.
For example, some people, after touching people, like to move to the left.
And some people like to move to the right when they touch people.
And there are other people, after they meet someone, they will provoke it.
This test map of Wanhu is not the case at all.
Although there is no real randomness on the computer, everything random is pseudo-random.
However, Wanhu's test map is not the kind of rigid way of moving.
In fact, the principle is also very simple.
It is the direction of motion of this target, which is converted based on the system time and through a conversion formula.
Unless the system time is deliberately reversed, the trajectory of the target can be exactly the same, otherwise, it is almost impossible to have the exact same trajectory.
And if a real player wants to predict the direction of the target by converting the formula, it is almost impossible without the help of software.
However, Jim turned to the highest difficulty, and after five times, he once again began to feel that there was too much to take for granted in this practice mode.
The operation of chasing a target may be a test of reaction in the eyes of game designers.
However, in Jim's opinion, none of these people have actually played "Anti-Terrorist Operation".
The so-called target chasing is not so much a test of reaction, Jim feels that it is more of a prediction of people's hearts.
Everyone has their own habitual movements, quickly judge the type of habit of each person, and then predict this, and move the muzzle of the gun directly to the place where he wants to move while the opponent moves.
That's what Jim thinks a high-end player needs to do.
However, in this exercise, the human factor is completely abandoned.
If you want to shoot more accurately here, you can't use prediction.
In the actual game and game, you have to adjust back to the prediction mode, so there will be a lot of mistakes.
As a result, Jim doesn't have much contact with him, and most of the time he just tests his reflexes.
Because, once you practice too much, it is not a good thing to make this your habit.
In addition to that, Jim started practicing again.
In the game "Anti-Terrorist Operation", there is a certain "weight" setting.
This setting does not mean that the more guns you carry, the slower you run, but through this punishment mechanism, players can bring fewer guns.
Rather, in the process of moving, the lighter the thing in the hand, the faster the speed of movement.
Therefore, the fastest way to move is to hold a dagger in your hand, while a slower one is a pistol, a slower one is a submachine gun, and a slower one is a sniper rifle.
However, Jim discovered a mistake in the design of the game "Anti-Terrorist Operations".
One day while playing Anti-Terrorist Operations, he accidentally touched the mouse's wheel while swapping his gun for a dagger.
At this time, he suddenly found that the character's movement speed suddenly became faster, but there was still a gun in his hand, and this gun was not in the state of putting down the muzzle and running, but directly raised.
At this time, not only is the movement faster, but even the shooting directly loses the effect of lifting the gun.
Jim felt that there were so many players in "Anti-Terrorist Operation", and this problem should not be the first one he triggered.
But for those rookies, maybe they triggered this error, and they don't know what this error is for.
Without even thinking about it, I gave up the operation and canceled the error.
That...... What about Jim?
Jim intends to start working on the bug now and surprise the Koreans while he waits for the finals.
You know, with this skill, when encountering, you are born to save a gun movement. This equates to a reduction in the opponent's reaction time.
In this way, in a very short time, the opponent's screen can be blacked and white.
Maybe this process is only a fraction of a second, but in the most high-end duel, it is this fraction of a second that determines the winner or loser.
As for why Jim had discovered this error a long time ago and only contacted now?
The reason is very simple, it is because he is afraid of too early contact, so that this operation becomes his own muscle memory, and he subconsciously uses it during the game.
You must know that this kind of operation must be solidified into muscle memory.
It's like when a person is just learning to type, he needs to point his finger at the keyboard, read letter after letter, confirm it, and then type it again.
When you are proficient, it is like having a keyboard diagram in your heart, and when you don't type a word, you will know which one you want to type.
And when the level is higher, when typing, it seems that there is no such thing as a keyboard, and when you put your hand on it, it will be like instinct to move on your own.
Now, what Jim needs is to reach the third level of proficiency in a very short period of time.
A completely instinctive realm.