Chapter 52: Another Change
A devil is about to run out of people's thoughts.
The so-called school of behavior, although it sounds like their theories and experiments are contrary to human nature and ethics.
However, the people of their faction are not for scientific research or to make human beings live a better life, and they are not big villains.
Like another person who does conditioning, that is, Skinner.
He has a chest with a button in it, and at first he just presses it to pop up a food, then he presses it ten times to get a food, and at the end he presses a hundred times to drop a random food in one hundred times.
Cute children, which do you think animals are more addicted to?
That's right, the last one.
The charm of randomness is indescribable.
The so-called card drawing to open the bag, but also to make a random style, naturally there is also a theory in it.
Video game cards even have a greater advantage over real cards in reality. Because you can add special effects freely.
In a real game of destiny, you might draw a card worth $1,000 and it won't have any special effects, just the sparkle of the card itself.
However, in electronic card games, the cards have not even been fully opened, as long as the cards themselves show a golden light, they can already make the player's skull high (meow) tide.
Even, what you think about the audio of "epic" and "golden legend" will be liked by players.
Of course, in this random process, there is another interesting thing that will happen, and this thing will start with the Skinner box.
In the early days the idealists believed that only human beings could give birth to faith, because faith was a very advanced thing.
But Skinner doesn't see it that way.
So, he devised such an experiment.
It was he who got a flock of pigeons, put them in a Skinner box, and let them all go hungry when they entered.
Because they are all trained, they know that pressing a button may drop food.
So, they started frantically pressing buttons.
After ten days, the personnel in charge of recording found that more than sixty percent of them had clearly "superstitious" behavior.
For example, some pigeons will flare their wings before pressing a button, some will shake from side to side before pressing a button, and some will deliberately hit the cage before pressing a button.
Why do they do this? Why do they do this?
It's because they're doing these things before they press a button to get food.
Although the experimenters knew that whatever they did had nothing to do with whether or not they could press out the food, they apparently did not think so.
Why do human beings have faith?
In an ancient era, even human beings were not as rich as they are now, and they could only barely survive, without enough food and clothing.
One day, someone accidentally poured urine on a rock.
A bolt of lightning fell from the sky, igniting the nearby forest bells, and a large amount of cooked food given by nature appeared in front of them.
In a short time, they no longer have to hunt, they just need to pick and choose to eat cooked food.
At this time, they will have a false perception.
What is the cognition?
It's that they feel that the urine they sprinkle on the stone has something to do with the lightning that falls from the sky.
So this matter has become their fixed ritual.
Gradually, even if they forget why they did it in the first place, they will find a reason for doing so.
And one day after that, it happened to happen again.
Removing a small hook from a stone that smelled of urine, a bolt of lightning struck the trees, a fire burned, and cooked food was everywhere.
So they thought it was a miracle. Why didn't the previous prayer work?
It must be insincere.
How can you prove your sincerity?
Maybe...... There is only one way to sacrifice the living......
What is the difference between the religions born in such a situation and the superstitious behaviors of their respective religions?
And many players who buy Game of Destiny card packs will also behave in this way.
For example, at one point, he ate a cone and then opened a rare card.
Then, he will think that this cone has something to do with his own rare cards.
Every time before opening the bag, I eat a cone, even if it's a cloudy day.
Of course, listening to a certain song or doing a certain behavior before opening the bag is the same thing.
From this point of view, the difference between humans and animals is really not as big as imagined.
The games that the teenagers and girls wanted to design were based on such a seemingly evil theory.
At the same time, this theory argues that it is difficult for human beings to work hard for something that has been working for a long time without results.
Therefore, small and brisk steps are needed.
That is, to give incentives constantly, even if the incentives are small each time.
Skinner originally wanted to apply his theory to the learning of young children.
As we all know, learning is a long process. Especially when scientific theories are becoming more and more perfect.
If you want to get the rewards, it takes a long learning process.
This boring process will make many children give up.
If you can use the theory of small steps and fast forwards, every time you reach a knowledge point, even if it is a milestone, and give children a reward, will they be more motivated?
It's just that it takes a lot of manpower to do this.
However, it is very difficult to invest so much in such a costly matter as education.
So while Skinner's idea is good.
However, it has not been implemented.
However, it seems that his theory is very compatible with video games.
If the player is given a kind of small fast forward, each with a milestone, they will get a bonus thrill.
So is it a game that is not very fun in itself, but it will also have a large number of players.
No, the game could even be reduced to having a feedback system and nothing else.
It's just an idle game, players don't even need to play, they just need to top up money.
If it really can develop like this. It is enough to prove that Skinner's theory is useful.
It's just that......
This is when another question arises.
The game itself is an entertainment thing that brings joy to people.
If it really develops like this.
Is this still a game?
At present, these boys and girls do not know.
They only know some basic theories from library books and turn these theories into reality.