Chapter 70 Feelings, Wanhu wants to sell animation production software?
Some people may remember that Wanhu's super popular masterpiece "Pokemon" has been animating all along.
However, the people in the animation production team of "Pokemon" are not industry insiders in the animation industry.
Rather, it is basically composed of the "remnants" of several Chinese companies in Shangmei and Changmei, and they learned the animation process of Yuben Animation Company and began to produce "Pokemon".
Even though these people are already doing their best to learn the style of Ayamoto Animation, and they have learned all the tricks of saving money from Akamoto Animation, they still find that they are different from Akaben Animation Company from the subtleties.
Therefore, although the animation of "Pokemon" has been on the air for many years, the animation company of Yuben has not reacted.
Speaking of this, because the price of 10,000 mobile phones is too expensive, elementary school students or children below primary school can not afford it.
Therefore, the latest work of "Pokemon" in the past two years is still released on Wanhu handheld.
This is also something that can't be helped,Although the game experience of the first and second generations of 10,000 mobile phones,The picture improvement may be better and stronger,But the problem is,The target player can't afford to buy 10,000 mobile phones,So what can be doneใ
However, it is expected that the next new "Pokemon" will be released in a mobile version.
Because it is a turn-based game, the game itself is not a particularly complicated relationship, because of the "Pokemon" series of works, if you want to land on 10,000 mobile phones, you will not suffer too many difficulties.
Compared to traditional action games, platforming games, it is much more difficult.
It has to be simplified more than once before it can smoothly adapt to the situation of 10,000 mobile phones.
It's like the "Contra" series, even firing bullets on your phone can be set to fire automatically.
You know, how unimaginable this is in that era when modifying the handle into a burst is the original sin.
However, in order to make money, game manufacturers can only give up their former ethics and say the word "true fragrance".
But what can they do?
Konami, who was once all the rage, basically doesn't make games at this time, except for fried cold rice.
And the action Tianzun Capcom, because of the constant frying of cold rice, and the behavior of saying that it is absolutely not monopolized, has become a card in everyone's mouth.
Game companies are degrading at a speed that is visible to the naked eye.
Why do they do this?
Is it because the world has changed, is it because the leaders of the company have changed?
Yes and no.
The managers of these companies, in the beginning, were also trying to make money.
It's just that the rules of the market at that time were like that, after they entered the market, there was no way to challenge the rules, so they could only obey the rules.
At that time, in view of Atari's previous experience, Nintendo's control of the quality of the game can be described as a change (meow) state.
To a certain extent, if future generations encounter the functions of red and white machines, they will make games like those made by many manufacturers.
That's still very achievable.
Because of the fact that Mario Club is the department that audits the quality of games, all game manufacturers, whether they rely on Nintendo's platform or games on other platforms, must abide by Nintendo's rules for game quality.
Maybe it's easy to follow Nintendo's rules on Nintendo platforms, but why don't you follow them on Nintendo platforms?
Again, it's a problem for the market.
The tastes of players have been nurtured by Nintendo's high-quality games, and based on this, a system for evaluating the quality of games has been established.
The rest of your game platforms can still play garbage games, but what's the use of them?
There may be one player who will be fooled, but where to expect ten players to be fooled?
If you don't want to improve the quality of your game, make the games on your platform at least as fun or more fun than the games on Nintendo's consoles.
Why don't players choose the gaming platform with more games, and choose yours as the gaming platform?
Players are voting with their feet, how can consoles that don't respect Nintendo, or the rules of Nintendo, not be cool?
Those who still have garbage games are cool, and most of the games on the remaining platforms can also get by.
This virtuous cycle has led to the high quality of games that American game producers have nightmares at the peak of their video games.
At that time, the video game manufacturers of this book, with only a little fame, could make European and American game manufacturers call Dad in the field of console games.
This is also the reason why the video game began to decline in the future, and the game producers and game companies in the entire video game production circle still have a high status.
Because many European and American game producers grew up playing video games.
Even, the owners of some relatively young game companies are loyal players of this game.
That's why there is a god-like man like Hideo Kojima.
Is Hideo Kojima a god?
Of course not.
But for anyone who played Hideo Kojima's game in that particular era, he was.
He's a pioneer, he's a pioneer.
He pioneered a genre of games, and he explored a whole new approach to game storytelling.
And this method, because it is more in line with the aesthetics of Westerners, is easier for European and American game makers to accept and learn, so his status is respected to an incomparably high position.
Surprisingly, though.
Wanhu didn't have a particularly big move, at least not as big as expected.
Wanhu only recruited an animation production team of 50 people, and did not continue to recruit.
The animation team of 50 people recruited, plus the original production team of more than 100 production teams that produced the "Pokemon" series of animations, formed a new company.
In addition to making normal animations and doing them in a paperless way, the artificial neural network is also learning their drawing habits and processing skills when they don't know it.
Although, all this will not be understood by the machine itself.
But the magic of artificial neural networks is that even if they don't understand it, the machine can learn and reproduce it.
That's pretty impressive.
Or rather, that's pretty powerful.
In two months, the artificial neural network learned more than 50,000 human paintings, and modified and verified 3 trillion 3D to 2D drawings.
After several improvements to this set of software and hardware, Wanhu began to promote this set of digital software to other animation production companies.
Wan Hu said that this set of animation production software, which can be tried for free, will definitely be easier to use and more efficient than the previous software.
All of a sudden, the entire animation industry wondered if they were nervous.
Feelings, is Wanhu going to sell animation production software?