Chapter 27: The Music Game
In the 90s, the arcade market became more and more sinister.
You must know that the initial technology accumulation of the arcade machine manufacturers in this book, although the channels are different, are all born from Atari.
Taidong is an arcade mechanic who has thoroughly understood the technology of repairing Atari arcade machines, and has produced in addition to "Space Invaders".
Namco, on the other hand, bought out the technology acquired by Atari's subsidiary.
In this way, in fact, the video game company itself is not known for its technology.
Therefore, compared with American video games, this video game has a characteristic that fun takes precedence over technology.
Arcade masterpieces like Space Invaders and Pac-Man have hardware that is no different from Atari's previous arcade machines.
But the fun is very different, such as "Space Invaders" and its copycat arcade, conservatively speaking, there are millions of units in the world.
You know, arcade games can sell millions, which is even more surprising than home console games that sell 10 million.
In the late seventies, "Space Invaders" could basically be said to be the god of arcades, and the glory of Taidong Company began here.
However, creativity is generally not as reliable and stable as technology.
Although Taidong's glory began here, it almost ended with no follow-up games.
Later, the technology of the arcade game company became stronger and stronger, and when "Iron Plate Array" opened the threshold of vertical shooting games, all kinds of shooting games began to become popular, and after "Super Mario Bros. opened the door to horizontal jumping games", horizontal jumping has also become the most popular game type.
Later, for various reasons, arcade games fell into decline, and knowing the emergence of fighting games, it was only then that arcade machines were brought back to the top.
It was the beginning of 1994, and the concept of 3D games had been very hot.
Sega's VR Warrior was also released and achieved great results.
The game was overproduced by Sega's well-known game producer, Yu Suzuki, and its hardware came not from Sega's in-house development department, but from a military manufacturer in the United States that designed the missile system.
Why is this happening?
Because the performance of home game consoles has risen extremely in recent years, the difference between the graphics and arcade machines has become less and less, and a large number of arcade players have been diverted to home consoles.
After all, home consoles are cheaper to play, a game is bought back, you can play it for as long as you want, and no one will collect money according to time or life.
Therefore, in order to keep its market, arcades must have better graphics.
And the technology needed for better graphics is not something that the game manufacturer can achieve by itself.
Therefore, game manufacturers such as Sega have sought technical support from American companies, not only the missile arms dealer, but also IBM has cooperated with Sega.
Even, the operating system of the latest Saga console is made by Microsoft.
As a result, one of the problems faced is how to solve such a high cost.
The solution to the arcade machine is to increase the price per session.
For example, some arcade machines are now expensive for 500 yen per time.
Home games have also started to increase in price.
However, this price increase has resulted in fewer player plays and fewer games sold.
Under the general trend of economic downturn, game manufacturers and console manufacturers are actually not having a good time.
The reason why the 10,000 households in Gaoqiao are not bad now is because the 10,000 households have more profit points. It is no longer relying on the single market.
However, Takahashi made the decision to make an arcade game after a long absence from arcade games.
Fighting games are still at their peak at this time.
Wanhu, Sega, and SNK basically monopolize the arcade game market.
However, there is a day when any game genre is abandoned by players.
Takahashi plans to make a new game genre this time, and that is - audio games.
Speaking of music games, the first manufacturer to set foot in this field is the Konano who makes everyone in the industry angry.
Konami is a company that has many excellent games, such as great side-scrolling shooters like the "Contra" series, and extremely good stealth games like the "Metal Gear Solid" series.
However, the company has a very bad habit of patenting some generic designs.
Like a music game, the name of the game that first appeared was called "Music Cube", and this game is Kona's imitation of "Tetris", the strongest game in ten thousand households, when the block falls, at the right time, press the right button.
Now it looks like the style of painting is normal, isn't it?
But then something out of the ordinary happened.
Konami actually registered this pattern of the fall of the cube as a patent, and the patent office also approved it.
This...... That's a bit of a weirdness.
This is no less ridiculous than after the launch of the game "Tetris", all puzzle games cannot use the mode of drop elimination.
The game manufacturers are not good-tempered, and few people will really give this kind of patent authorization to Konami.
Crazy, hand over this.
The game you worked so hard to make, why do you want to make money lying down!
Therefore, most of the music games nowadays are from the bottom to the top of the block, or from left to right, right to left.
The reason why Takahashi wanted to make an audio game was because two days ago he saw a karaoke machine at the Manho Cultural Center.
The way the subtitles popped up in karaoke suddenly reminded him of a music game that later became a big hit, and the name of this game was "Taiko Tatsujin".
That's right, Takahashi wants to produce "Taiko Tatsuto".
With the gradual decline of arcade halls, with the gradual decline of traditional arcade games, the latest and best-selling arcade machines are basically the kind of machines that can be placed in front of any store.
It can be said that arcades were first born in bars as a way for people to spend time while drinking.
Later, more and more arcades appeared, and special arcade halls appeared.
Now, it's back to the days when it was scattered in bars and other places.
It can be said that the changes in the market are truly fantastic.
It's like a fashion trend, it's a cycle.
It's as if plaid shirts were popular ten years ago, and plaid shirts are outdated after a year, but they are popular again this year.
The game "Taiko Tatsujin" naturally can't be eliminated by the method of falling, and Kono can't pay the patent license fee, so this game has become a side-scrolling style.