Chapter 0033: Quest Selection
After so many years of knowledge and life and death experience, most wizard apprentices have long understood that pie does not fall from the sky. The pen %fun %pavilion www.biquge.info is really going to fall, and there must be a trap in it!
For these apprentice-level tasks that are suddenly open to them, there must be something in them.
Sure enough, with a wave of Wizard Anderson's hand, most of the jumping green text on the light screen disappeared, replaced by orange missions representing general danger and red missions representing extreme danger.
"Those are the apprenticeships that you can take on in the future, and before that, each of you must complete a mandatory mission! You have three months to complete this mandatory task, but if the mission fails, you will be ...... You're going to face the penalty of losing your apprenticeship!"
It wasn't until this moment that the faces of the apprentices really changed.
For those apprentices who are confident in their own strength, this is undoubtedly a gluttonous feast to obtain knowledge points and resources, and for those who are weak, this may be a death selection that pushes them to a dead end.
Everyone's eyes quickly patrolled the mandatory task list, and soon, the rare green task at the bottom of the list came into everyone's eyes.
Swamp Tower Garrison Missions:
This task requires 10 apprentices, including 1 librarian, 1 laboratory manager, 1 trainee apprentice instructor, and 2 out-of-tower inspectors......
Hope was rekindled on the faces of several junior apprentices who were at the bottom of the ranks, and they couldn't help but turn their eyes to Allen, the apprentice leader with a happy face. And the four "dead friends" surrounding Allen were even more triumphant, looking arrogant.
Grim's eyes paused for a moment on the only green task and quickly moved away, and he began to carefully and carefully examine the list of mandatory tasks.
He knew very well that with his own strength and qualifications, it was impossible to squeeze into the list of poor ten people. I'm afraid that after today's meeting, one after another deceitful private transactions will immediately become popular, and there are probably not a few who secretly go to the apprentice leader Allen to please him.
After all, among the 57 formal apprentices present, there were only 4 senior apprentices, 21 intermediate apprentices, and 32 junior apprentices at the bottom, including Grim.
On the other hand, on the list of mandatory tasks, orange missions are dangerous for high-level apprentices to participate, while scarlet and dazzling red missions can only be safely completed by quasi-witches!
It's no wonder that many Tower Apprentices are extremely pessimistic when they see the mandatory task list.
"Hmph, I'll go to that Alan and ask for a spot for you. If he dares not to give it, I ...... Mary now I don't know why she always has a hot temper, baring her little tiger teeth, although she puts on a fierce appearance, but she always gives Grim a delicate and lovely warm feeling.
Grim grabbed her wrist.
"Don't go, you have to have faith in me, I can handle these orange tasks!" At this moment, Grim's eyes were firm and calm, and there was a hint of wisdom unique to wizard apprentices.
"Alright then, since you are confident, then concentrate on picking a good task!" The expression on Mary's face changed quickly: "By the way, is my skin tender, slippery, or not?" I feel that my skin is getting better and better these days!"
Seeing Mary licking her red lips and looking smug, Grim shivered, quickly let go of his hand, and tried to concentrate his mental energy on the task list.
……
Necropolis Clearance Mission (3/10): Orange Mission
Quest content: Elite-level undead have appeared in the cemetery in the south of the Tiga region, and ten wizard apprentices are now recruited to clean up, and the local Viscount Gary will send an elite guard of 200 people to cooperate with the cleanup.
At the end of the mission, Viscount Gary issues the mission paperwork.
Rewards: 30 knowledge points, 3 magic crystals, and 10 contribution points from the Scattered Tallinn Association
……
Giant Willow Alien Survey (2/3) Orange Mission
Description: Traces of alien creatures have appeared in the area of the Giant Willow Land on the southern edge of the Tutalion Forest, and 11 local villagers have been missing, and now 3 wizard apprentices are urgently needed to go deep into the mountains to find out the source of the alien creatures.
After the completion of the task, the local association of Juliudi will issue a certificate.
Rewards: 20 knowledge points, 1 magic crystal, and 5 contribution points from the Scattered Tallinn Association
(If the apprentice solves the source of the disaster, the reward will be increased according to the token submitted)
……
Griffon's Cliff Domestication Mission (0/3) Red Mission
Quest content: Griffon's Bluff in the Rahia region is in urgent need of 3 wizard apprentices, to capture griffons, assist the animal tamer Hank in domestication, and tame ten beasts The mission is over.
The proof of mission was issued by Hank, an animal trainer from the Rahia region.
Rewards: 50 knowledge points, 10 magic crystals, and 30 contribution points from the Scattered Tallinn Association
(Upon completion of the mission, you will also receive a private reward from the Hamilton Comptoir.) )
……
Dark Crypt Exploration (4/10) Red Mission
Description: Traces of underground creatures have been found near the dark crypts in the Nigon region, and a reconnaissance team of 10 wizard apprentices is urgently needed to go ten miles underground to investigate the activity of creatures there.
The completion of the mission will be reviewed by the Nigon Regional Association for the review of the space markers.
Rewards: 70 knowledge points, 12 magic crystals, and 50 contribution points from the Scattered Tallinn Association
(This area is famous for its abundance of Dark Grass, Ghost Mushrooms, and Nighteye Stones, and all harvests during the quest belong to individuals)
……
……
Row by row, column by column, covering almost all the danger areas in the area around the scattered Tallinn Association.
In the middle of the wizarding continent, in order to protect the original magical beast resources of the plane, all major wizarding organizations and associations strictly prohibit high-level wizards from exterminating the development of the wild continents in various places. Therefore, the more active settlements of human beings only account for 35% of the total area of the region, and the rest are large areas of uninhabited wild land or primeval forests, in which there are countless hidden monsters and monsters.
For ordinary jungle beasts and monsters, local mortals can also rely on powerful armaments to resist and expel them. However, once encountering those monsters with terrifying abilities, there are countless examples of small villages living on the edge of the settlement being slaughtered overnight.
Therefore, at this time, the local mortal forces need to rely on powerful extraordinary power to eliminate these terrible monsters that have broken into the human world.
Of course, the high wizards don't go through the mountains and rivers for such trivial things, so the vast majority of the supernatural powers are contributed by many wizard apprentices. Through these tasks, they obtain resources, sharpen themselves, and by the way, protect the peace of human society.
Therefore, this is the lowest level of the wizarding system's ruling structure in the wizarding continent.
Grim carefully and meticulously examines each piece of information on the mandatory task list, while the chip with the active detection function turned off is responsible for sorting through each item and quickly entering all the information into the database.
Among so many mandatory missions, Grim can only participate in orange missions, and he doesn't even dare to touch red missions.
Orange tasks are only suitable for senior apprentices, and there is a certain risk for apprentices below senior level to participate. As for the red mission, it is only suitable for quasi-witches, and even high-level apprentices who participate in it are probably dead.
But after all, this is a fantasy and treacherous wizarding world, and even those simple tasks marked as safe have a lot of uncertainty.
For example, there are the largest number of survey tasks, and those that go deep into the dangerous area to investigate are of course very dangerous, but those that are marked in the safe area are not necessarily easy. It is very likely that the vicinity of mortal villages will be infested with some less dangerous ooze monsters, earth spirits, or gnats, which can be easily exterminated by a junior apprentice.
If you're unlucky, you might be a terrible creature like a pterodactyl, a legar stoneman, or a jungle elf. If you really encounter them, even the lives of high-level apprentices are in danger.
So picking a task is really like gambling, and if you don't do it well, you may hit the jackpot. Each year, 13% of the total number of Wizard Apprentices die on missions. That's a terrible number!
After a quick search and screening of the chip, it soon listed an orange task suitable for Grim. These are all picked out by it after removing some unstable factors.
……
Kragg's Alchemy Apprentice Trials Mission (1/3) Orange Mission
Content: An alchemy apprentice in Kragg is completing his own trial mission, and urgently needs 3 wizard apprentices to accompany him into the well of treasure to complete the trial.
The completion of the trial task is considered the completion of the mission, and the mission book is issued by the alchemy apprentice.
Rewards: 20 knowledge points, 3 magic crystals, 1 bottle of tranquility potion and 1 invisibility potion
……
This task is not very dangerous. The Well of Treasure is a place of trials that all alchemist apprentices must go through, where there are hidden "knick-knacks" that countless alchemist masters have placed there for thousands of years, waiting to be unearthed by those who come after them.
Although it is a gadget, it is the handwriting of an alchemist master, and it has great research value. It is even unknown that some alchemy items still contain the inheritance of the alchemy master.
Therefore, the Well of Treasure has always been a place for alchemical apprentices to try and find treasures.
However, any alchemy apprentice is only allowed to enter it once. Inside, you can take away an alchemical artifact, and you must also leave an alchemical artifact, which is the true meaning of the Well of Treasure.
Due to the wide variety of alchemical items in it, and all of them have some dangers. If an alchemy apprentice who enters wants to take an alchemy golem with them, the only way is to defeat it first. Most of the alchemy apprentices were too weak in the early stage, so the Alchemy Association allowed the trial apprentices to hire 3 helpers to enter together, but these 3 helpers were not allowed to bring out any alchemy items inside.
Such an orange task is quite comfortable. As long as the Trials Apprentice wasn't too greedy and wanted to challenge those who were too dangerous, the task was easy to accomplish.
Moreover, the Tranquility Elixir in the quest reward is also very attractive, and it can directly increase the apprentice by 1 point for an apprentice with less than 10 mental power. It's also the best treasure in the junior apprentice!(Lifting items only work once, and multiple uses are invalid!)
After making up his mind, Grim quietly told Mary about his choice, and the other party also felt that Grim's choice was very suitable. Mary herself, on the other hand, simply chose the red quest to explore the dark crypt.
With the characteristics of vampires who can fly, fight and replenish, even if she encounters some more dangerous monsters, she is confident that she will save her life, so she deliberately chose this task for herself that is most likely to encounter xenomorph monsters.
It can be seen that she is in the period of skyrocketing strength, and she is extremely hungry for the blood of powerful creatures!